Unlock NMD beyond T100
0.1% uber drop rate once you complete NMD T100, and 0.1% chance increase every level beyond T100.
Special points collect from NMD 100 or higher to re-roll ubers.
not too bad of an idea. might actually be cool for the “solo players”.
Why 100? It’s not like Duriel is even remotely close to NMD 100 in difficulty.
Agreed.
I am eternal player and I believe they can also make it more fun and challenging for parties as well. As we know most parties (other than runs for mats or uber bosses for item drops) are either friends who are having fun together and/or power leveling a weaker player/friend.
Imagine they made the nmd in a way that no matter who the party leader, the strength of dungeon is determined according to the highest level player in the party AND limit the resurrection to the party not to each player. So if a player in the party is killed 4 times (or any number of 4 deaths in the party) the dungeon is over and no one gets any loot.
Add to this (in order to encourage team work) that when someone is dead in the party, every other player loses 1 level (temporarily in the current dungeon only, level 100 players drop to level 99) and monsters gain 1 level until you resurrect the dead party member (with resurrection penalty = not being able to resurrect lets say 45 seconds or whatever).
Make it so that those dungeons are generous in at least decent rare item drops but also put some risk on trying them, perhaps leveling down in open world as well in failure of those dungeons 2 times on row or something similar. They can also limit the number of uber unique each player can use in those specific dungeons, which will eventually lead people to trying new builds or items to use in those dungeons.
But more likely I am just a dreamer
because you do not need to grinding mats, so should be harder than the other way
There is way easier solution. Scrap the NMD levels altogether.
This would destroy build variety and be just like AoZ all over again, people only using top meta builds with snapshots (that are not being fixed for what we know) to get a higher chance at ubers. At least with the dungeon level cap there are several builds that can clear 100s comfortably. Those would be instantly scrapped in favor of the meta build for doing higher levels.
Blizzard really should make ubers, and uniques in general, mostly come from all content, instead of a single boss. That is such a bad and boring design.
But also very much not a fan of just piling more difficulty levels on top of everything.
100 difficulty levels in the current NMDs are already absurd.
In general, fix the base game, instead of trying to build on top of it.
Agreed. Very much this too.
I would like the game to be more difficult, but it is the base game that should be raised. Lvl 1-99 should be more difficult, so to speak. The highest difficulty content should not be super difficult, as it just makes fewer and fewer builds viable.
Or rather, IF there are super high difficulty levels that start to limit builds too much, then those difficulty levels should solely be for the challenge itself, and offer no additional rewards. That is honestly the best part (only good part?) about the Uber Lilith fight.
the biggest issue is class balance with this. currently duriel is easy enough any class/build can farm him for a chance at an uber. t100 and beyond are not achievable by every class/build and some have it really easy. i feel like this suggestion was put forth by a hota barb.
it would not. AOZ has basically no reward, the glyph pretty much useless expect enable you to higher AOZ level. AOZ is also time limited, so only the build kills fast would stay. NMD is totally different. There is no time limit, All builds can win NMD
Any further difficult scaling based on increasing monsters’ hp will further widen the gap between different builds. If build 1 can do a dungeon in x minutes and build 2 can do the same dungeon in x/2 minutes, players that use build 2 will have better odds with drops simply by the fact that they rolled the rng slot machine more times in the same amount of time.
Currently, since several builds can do 100s easily, the gap in power between them is less pronounced. To add difficulty and challenging content in a way that does not render most builds obsolete in favor of a meta, this should be done without further scaling difficulty as you suggested (tier 101 and so on…)
I can easily imagine a rebalancing of NMDs so that the 90s-100 levels become more meaningful by adding extra afflictions to sigils for instance. That would impact the way you play rather than just increasing numbers. Imagine a tier 100 sigil where all monsters have barriers, are unstoppable and direct damage makes the player vulnerable, while dot ground effects are spread through the dungeon, alongside double elites, and a chance at one (or multiple) uber bosses (lvl 154) spawn in the dungeon. That would make the last few levels of NMDs more challenging and rewarding without disrupting balance so much as AoZ did.
except with current class balance that just makes things worse for weaker classes. hota barb with max resists, 16k armor, 50k hp and tons of dr just cake walks through everything with his life bar not moving. where weaker classes can still receive one shots periodically
NM 100 should have similar rates as Uber Duriel. It’s like you pick your poison:
- Difficulty due to NM 100
- Or difficulty (aka annoyance) farming Mats
Of course I’m referring to normal builds and not broken ones.
If we compare NM 100 to PoE maps or LE Monos, the rewards doing NM 100 are merely more of an ego boost. I know with S3 items now have 925 item power, but you can get that with Vaults and Duriel too.
Perhaps adjust the numbers so we don’t have builds that can facetank and one-shot everything in the game? It is a rather obvious and important step to any sort of attempt at balancing the game… It wouldn’t surprise me seeing hota numbers tweaked soonTM.
im just saying the balance between classes/builds needs to be addressed first before any attempt at adding more challenging content. perhaps they can balance things so t100 is challenging for all classes/builds. so there isnt some that can faceroll it and others that cant even clear it. doubt too many people will then be asking for t101-150 at that point
Nmd 100 is not that hard, my blizzard build sorc often carry 3 people in nmd 100
Those are Uber, should not be too easy to get anyway
Most definitely, after all it is only season 3 and we already have way too much power creep in the game
sounds like an awesome idea not sure if blizzard actually reads this stuff if so cool if not u should get them this idea somehow
I unfortunately got Covid19 last Tuesday - Im off till Monday. Iv’e been running NMD lvl 25 or so and at level 82 I still havent found a Tempest roar in at least 200+ NMD I’ve ran the past week. Im about done searching for the thing because by the time I do find it Illl be level 100 and wont need it anyways. Ive tried running Higher level but Im playing a Pulverise build and cant seem to get over the hump in anything over Tier 24 or so…
100% agree. A single path through Duriel for ubers is just a terrible player experience. Grind helltides, get 10 steel, kill boss twice. Grind whispers, pray to RNG gods, get 2 heads, 2 femurs, 2 hearts and 2 hands, kill other boss twice. Woohoo you can now kill the boss that matters.
Personally I have only done Duriel this season when a friend was looking for company while grinding. Did 100s of runs last season and have zero interest in repeating the same terrible experience this season. Multiple paths to ubers would be a welcome change. Why they don’t drop from the loom is beyond me. It is a seasonal thing and goes away so no matter what the grind would change next season if they incorporate them into the new mechanics.