Hey everyone, I’m laying out my take on what constitutes endgame content in Diablo 4 for clarity in future discussions and as a reference point. I’ve also included my definition of a completed build to give context to what I mean when I talk about endgame. This is my perspective, and I’d love to hear yours!
What is a Completed Build?
For me, a completed build in Diablo 4 is a character that’s fully optimized and ready to tackle the toughest challenges in a season. Specifically, it meets these criteria:
- Level 60 with 300 Paragon Points: Max character level and full Paragon board progression.
- 5 Level 100 Glyphs: All key glyphs fully upgraded for optimal power.
- 12/12 Masterworking: Gear fully masterworked with targeted orange upgrades where necessary to maximize stats.
- 90th Percentile Aspects: Legendary aspects at or near the best possible rolls for the build.
- Survivable in World Tier 4: Can handle WT4 content comfortably without frequent deaths.
- Pit Tier 100 Viable: Capable of clearing Pit Tier 100, proving the build’s strength in high-end content.
A completed build is what you take into endgame activities to test your mastery, typically in the last third of a season when you’ve finished grinding and optimizing.
What I Consider Endgame Content
Endgame content is about story additions and unique challenges that test a completed build, not activities tied to build progression. It’s where you go to prove your build’s strength or compete, not to farm gear or resources. Here’s what I count as endgame:
- Activities:
- Leaderboard System: A leaderboard system could provide for an end game pursuit option of all current activities.
- Dark Citadel: A story-driven, challenging activity that feels like true endgame. However, its team requirement puts pressure on the game’s clan structure, which needs a rework to better support group play.
- PvP: A potential endgame activity where you can showcase your build’s power, but it’s currently underwhelming and in dire need of a revamp to improve mechanics, rewards, and matchmaking.
- Rewards: Endgame content should focus on cosmetic or prestige rewards, like transmogs, titles, or unexpected surprises (e.g., unique lore items or achievements). I don’t expect resources or items tied to build progression (like gear or materials) to drop in true endgame activities.
What I Don’t Consider Endgame
The following are farming activities for build progression, not endgame, regardless of World Tier:
- Nightmare Dungeons: Primarily for upgrading gear via obducite.
- Helltide: Other build-related resources.
- Infernal Hordes: Primarily meant to farm for obducite.
- The Pit: The Pit should feel like endgame, but since it’s tied to glyph leveling, it’s more about progression. Since there is no greater benefit to completing higher tiers, there is also no incentive to go far.
- Cellars: Underused resource generator.
- Overworld Activities: Seasonal activities primarily.
- Undercity, etc.: These are for gathering resources or random gear.
Pain Points
- Lack of a Leaderboard system: while we wait for the expansion in 2026 concerning leaderboards. It is important to note they could provide neccesary endgame translation for all progression related activities. As I have defined here:
- Dark Citadel’s Team Requirement: The team-based nature of the Dark Citadel strains the game’s clan system, which feels underdeveloped and needs a serious overhaul to improve social features and group coordination.
- PvP Neglect: PvP could be a fantastic endgame activity, but it’s largely ignored and needs significant updates to mechanics, rewards, and accessibility.
Final Thoughts
To me, Diablo 4’s endgame is about taking your completed build—level 60, 300 Paragon, 5 maxed glyphs, fully masterworked gear, and Pit Tier 100 viable—and diving into content like the Dark Citadel or PvP to test your mastery. These activities should reward cosmetics or prestige, not progression items. I’d love for Blizzard to expand story-driven endgame content, revamp PvP, and improve the clan system to make these experiences more engaging and accessible.
What’s your take on endgame or the idea of a completed build? Agree or disagree? Let’s discuss!
Note: I’ll link to this post in future discussions for reference. Feel free to share your own definitions of endgame or completed builds!