My 2 cents, waypoints, loading, cont mapping, and more suggestions

Waiting till june for the full release is going to be painful to say the least after playing the beta. I had great overpowered moments like destroying huge crowds with a perfect ice ultimate on a wizard or the satisfying feel of each swing of all weapons on the bard. Also the bouncing around and trapping on the Rogue. I cant wait to try out necro and druid next week. The skill point and xp boost sharing is so sick and makes me want to 100% everything.

The repetitive dungeons did not bother me too much just the big/final bosses could be grander after putting in the work. The story bosses were cool. Not a fan of the butcher when i was wizard too slow to move around, but barb and rogue no problem. Sill the loot drop should be awesome for a ambush type or cool cosmetic gimmick. Need more like that btw. The random push back or bungie cording when entering town or something needs, i assume, loading prompts.

Gear was interesting, but frequent town bouncing was getting old took me out of the action a good bit. 60 slots like d3 is better. Never liked d2 gear management and why i never played it much. Need more waypoints or teleport spots once completed to help move around. Not sure if mounts are the answer with large maps.

I perfer single player mostly after a grueling work day just relax and murder alot of angels and demons. Great therapy. Still the hop in and out PVE player event were fun and interesting, but not so overpowering when done solo. More console controller combinations would be better such as LB +RB, a+b, x+a, or power wheels. I had alot of powers available, but was limted to a small amount of button mapping.

Overall i think this a great foundation to build on and look forward to see what happens as this game grows and changes as d3 did. Ps i hope the cutscenes and epic dialog is more plentiful act 1 has me in suspense.