Agree. Minion Necro feels stronger now. But something strange happened - at the end of the pit I got 2 GA gloves. It was clearly visible when the gloves were on the ground.
At first I was happy about a possible upgrade, but when I looked at the gloves in the city again in the inventory, they were suddenly only 1 GA? Is this a known bug?
Prior to the hotfix I was doing Pit 90, immediately jumped in a 95 to see the difference, which Iâd never attempted. Walked through it in 7 minutes with way higher damage. (Iron) Golem was doing 9 billion overpower crits before, now itâs hitting as high as 16 billion. Yellow crits as high as 10 billion popping off now casually. Actually seeing billion hits from skeletons too.
Then leapfrogged to Pit 100 which I never wouldâve dreamed of. Once I adjusted to the ridiculous damage jump of the monsters, I beat one with no deaths, even though it took 12 minutes.
When they get Reanimation added to the mix, minions are gonna go crazy.
1 Like
Wait, are you saying that reanimation actually actively hurts your damage, or just that itâs better to have something else since it doesnât do anything for you? Whatâs worth putting in its place?
Errrr, welcome back sir. Reality and we missed you.
Hey PezRadar, appreciate the fast response this time. I did a few more tests after the hotfix, and was able to verify all the stuff mentioned here are true. Can you please help report the following items not mentioned in that post and still not fixed?
- Titanâs Fall Passive: elite damage works for minion, does not work for Mendeln
- Hellbent Commander: works for minion and Mendeln, but the damage increase seems to be lower than expected. Iâm only getting about 18% increase with 3 extra points which is supposed to increase damage by 30%. My skeleton normal hit goes from 1900k to 2250k, Mendeln goes from 66.1M to 78.5M
PS: Tested Great Feast and Eliminator Glyph are fixed, even though they werenât mentioned in the blue post.
2 Likes
In theory, anything - they say they fixed all with the exception of what they mentioned. In practice - âDo you feel lucky, punk?â, or do you feel, like pulling a macrobioboy shift at the dummy? 
Some thing like Aspect of Frenzied Dead.
1 Like
No. But atleast they did something allready. Instead of ignoreing it untill next season.
Getting better. Thereâs still work to be done on the remaining items reclamation and hellbent Commander, but my necro is definitely hitting harder since the hotfix. 
reanimation works for your minions, it just doesnt work for mendeln. You can absolutely use it, but arguably if there is an alternative multiplier you can use that works for both then it might be worth switching.
Personally I am using it because there are no better options and all I really care about is clearing pit 100, and that was fine even before the hotfix.
1 Like
Great feast is fixed, you can use that if you havenât. Frenzied dead is also a solid alternative, and often times under-appreciated, the fast you hit the more Mendeln proc. Vehement Brawler works on both minions and Mendeln as well
In the original post, it is indicated that fists of fate works with minions and mendeln. However, I was just at the practice dummy, and I canât see any change between wearing fists and taking them off. Not a great way of testing but I tried hard to see any change in the flashing numbers and there just wasnât anything.
Edit: I followed this up by testing a few pit runs with Fists of Fate vs ordinary gloves with Vehement Brawler aspect (picked because I cast Soulrift frequently). My 5 minute runs with Fists dropped to about 3.5 minutes with Brawler. Sure seems like Fists donât work for minions.
Another oddity I observed while testing at the practice dummy. With all effects enabled, I was seeing my damage oscillate about every few seconds between 2 states, one with damage at almost 2x the other state. By elimination, it seems that the aspect Great Feast is causing this. Removing the item with Great feast stops the oscillation. Not sure why Great Feast would do this, unless the minions are affected by presence or absence of resource (which is drained by that aspect).
Edit: I should add that only âsummon damageâ was showing this oscillation. If the Great Feast multiplier is only effecting that category, then it is much weaker than I imagined. Taking it off does not alter the other much larger damage categories on the stat sheet.
The patch was implemented on the server side. There is an improvement anyway.
i have frenzied dead on my 2h weapon. do you think, great feast is better? maybe i gonna try it. last season or so, streamer kripparian said, great feast is not that good. and i dont see it on any build online.
but who knows⌠right?
On paper Grasping Vein > Reanimation = Great Feast > Frenzied Dead >= Vehement Brawler. Not sure the why Kripp said that, but I think he definitely changed his mind now, coz itâs being used in his mobalytics guide, and it is also being used in maxroll minion necro end game guide. The only caveat of Great Feast is that it drains essence, and might make casting Blight harder, but that can be solved once your Soulrift uptime is high enough
1 Like
I created a thread on r/D4Necromancer which has my testing video about Titanâs Fall and Mendeln.
Setup: Patch 2.1.2 Eternal realm. Four sets of tests were conducted: zone in & out, change map, log on & off, change point mid combat. Gears modified to minimize noise (curse/proc/rune etc). Tested using 1 skirmisher skeleton
Conclusion: Titanâs Fall is broken, unless this is only a training ground specific behavior. No damage difference for Mendeln between not fortified/fortified/having various points. This passive never works except changing points mid combat, and it snapshots the very first change. For example, decrease it mid combat from rank 4 to rank 1 would snapshot it to rank 3; increase it from rank 1 to rank 4 would snapshot it to rank 2. It is particularly bad for Pit since we cannot change skill points in the Pit.
Why is grasping veins considered so good for minions this season? The grow power makes crit chance irrelevant and the damage is conditional and doesnt exactly have a 100% uptime?
The 50%x (multipler) to Critical Strike Damage, I think.
That 50% multiplier from tendrils (if you get the aspect that high), only applies to enemies damaged by tendrils. And the skill has a substantial cooldown. Not sure if it even works on bosses.
The great feast multiplier only applies to a small portion of dam age, as far as I can tell.
Both reanimation and frenzied can in theory apply to all enemies (but with the rate of bugs, who knows). Iâd be surprised if the other two were actually better.