Hi,
First of all, this will not be a whine post. I love the game, and it is clearly playable like this.
I will list stuff that my buddies and I noticed and could be improved/changed.
I’ll also update this post on a regular basis based on what the comments will suggest.
1. Item management
1.1 Backpack slots
The bag is too small, in D3 we used to have 4 lines and gems and jewelleries were only 1 slot.
Here we have to struggle with very low space and need to go to town way too often
1.2 Bank tabs
We only have 4 tabs; they are shared among all our characters. 4 is already low, but when you add the fact that you can have up to 10 characters, it is filled way too fast.
Suggested also, there could be tabs that are shared and tabs that are for the character
1.3 Item filters
Other games have loot filters, POE is one good example. In D3 we only have rarities to manage and a pet to get golds etc. Here we have rarities + the ancestral/sacred and the other screen flooding items (gold, cinders, seeds of hatred, …).
Adding a loot filter could really help the visibility and improve QoL for the runs.
1.4 Auto-loot
Can we have something that loots golds, cinders etc like we used to in D3 (having pets in the shop could provide additional money for you, so why not? :p)
1.5 Consumable
Sigils should have their own tab and not be part of consumables
1.6 Better gestion of items
For better explanation please follow this link Diablo 4 Itemization is not good 2
I would also add that stopping gear progression at level 70 is simply WRONG. Hack’n’slash genre is made so that you level and gear up to fight harder monster to get better gear and recycle.
At the moment, if you get lucky the first item you get at level 70is a 819 two handed weapon. You never have to change it again. That’s not normal. Looting the same unique at level 70 and 100 with the later having worse stats and just a “required level 100” is downright outrageous. It is neither reroll friendly not fun, you spend the last 30 levels to grind stuff and that’s it. No end game farm once you reach the final level.
1.7 Gems
Having gems counted as resources and/or in a tab of themselves would help for space management
1.8 Quest rewards
Some quest rewards are downright ridiculous, 1 veiled crystal as a reward for a quest is pure troll.
1.9 Item search
A field of search for items in the bank, inventory, potion crafter etc is more then necessary. Having to hover over evry single legendary to see what aspect is on it, having to scroll for every potion to get the scecific one you need etc is a pain.
1.10 Item stat management
Items are generated in a eird way where every single stats is created 1 by 1 I guess. They don’t have a sorted order, meaning sometimes attack speed will be on top and sometimes first.
1.11 Item drop pool
Mainly a druid problem, but why is it possible to loot other classes uniques? I mean once in a blue moon why not but druids loot more barbarian uniques then actual druid items…
2. Mount system
2.1 Inexplicable stops
Very often our fierce steed just stops for no reason on the road, either due to lags or invisible rocks somewhere, but that and the clunkiness of the steering makes the horse quite unmanageable sometimes.
2.2 Mounting cooldown
Having to get down your horse to use a« drop down» or else should not be a thing. We should be able to press our key and go down the ledge. Furthermore, having a cooldown when you go down your horse and having to wait 10 seconds to use it again seems harsh and could be avoided with the previously mentioned system that does not require unmounting manually.
In addition, the extended cooldown for when you get dismounted due to the fear bar filling is way too long. 25 seconds is huge and most of the times it happens because we fight issues mentioned in 2.1
2.3 Barricades
Why? Barricades are unfun and only forces you to unmount, kill 2 white monster and have a 10 second cooldown, it’s not fun and not necessary.
3.4 Horse movement using mouse
The horse moves slower with close cursor and faster with far cursor, I guess it’s linked to joystick config, the further the joystick, the fastest the mount but on a PC it is simply not working.
3 PVP
3.1 Level scaling
I get that open world PVP should be messy, but having someone 20+ levels above you coming and reaping your hard gathered seeds by right-clicking you once is not fun. A level scaling of the stats/items would really improve that.
3.2 Battlegrounds
Adding battlegrounds would please a lot of PVP players, and you would have the choice to do normalized PVP, wild where it’s FFA and no scaling happens or even pre-built characters where you chose your items/sets/talents etc. like on Lost ark for example.
3.3 Balancing
Right now, there are obvious nerf / balance that need to happen like bleeding from barbs that can make you bleed for twice your health bar with one click even by being under by 10 levels.
The suggestions from 3.2 would help you gather reliable data on what to change
3.4 Player visibility
In PVP, we can barely make the difference between a sneaky rogue, a big barbarian an ugly bear or a monster. Having a special bar that is way more visible for enemy players in PVP zones would help to find your opponent in the field.
4. Talents
4.1 Easy-swap system
We have a wide variety of talents and builds we could try, but most of us a reluctant to change because we need to undo all the talents and paragon level every time. Meaning twice the hassle if we want to come back to the initial build.
Having a template system would help tremendously
If not for that, you could at least add a double-spec like WoW used to have, for example a PVP and PVE spec or a dungeon/trash spec whatever with some limitations like the possibility to swap that only while being in town.
4.2 Paragon reset
Having a« clear board» and/or clear all paragon points button would really ease respecting.
When you have 100+ paragon points that you need to right-click one by one to go back to the initial board when you want to respec is a real pain.
4.3 Respecing skills
Let’s say you want to change your basic attack, right now you can’t simply remove the one you have and click the new one. The workaround is to respec the latest talents, invest those in the new basic attack, respec the old one and re-invest the points in the latest talents.
It is quite counterintuitive and not really the most gold efficient thing.
Having a possibility to remove points and not being able to save back as long as prerequisites are not met would really ease the process.
5 Economy
5.1 Respec
Respec is costly, and even more when you keep trying builds. Some people just follow a guide on maxroll or anything, but others like to test by themselves. Furthermore, if you want to have different specs for PVP and PVE for example you need to respec quite often, making respec nearly impossible at some point.
5.2 Reroll stats
I get that rerolling must be pricy but the threshold for exponential price-tag makes it that after like 10 rolls it’s nearly better to find another “perfect” amulet then continue rolling it. Once again, if we pick up every single item on the ground , money is not much of an issue but then increase bag slots :).
In addition, as suggested, changing a stat at the occultist does no show what the possible outcome is like we had in D3, can you please change that?
5.3 Greed shrines
Greed shrines are irrelevant, once you pop every single good conditions you can win what 50k gold? That’s what you get by selling 2 items, it needs to be removed or increased.
6 Social features
6.1 Global chat
The lack of communication with other players makes it so that this “MMO” feels more like a local game where you have few interactions, adding a global/zone chat could solve that issue.
6.2 Guild features
Add a “last connect X days” in the clan section so that guild can clean the AFKs
6.3 Reply feature
Having an option to bind a key to reply (R for instance) would be appreciated.
6.4 item link
Fix fact that some items can be linked and some can’t (I noticed it’s mostly rerolled items that can’t)
In addition, possibility to directly click an item linked by someone from the chat rather then having to open it and then clicking the item.
7. HUD
7.1 Chat lock
Chat is clickable. In a game where you keep clicking everywhere to kill enemies, having the possibility to open the chat with a click should NOT be ^possible.
If you still want that option to remain, at least make an option for those that don’t want it clickable to turn it off.
7.2 HUD size and positioning
HUD should be configurable way more that just choosing bot left corner on bottom centred.
The size especially should be configurable, it really feels too big.
7.3 Mouse cursor*
Mouse cursor tends to get lost. An option to change its color/size would really be a plus.
7.4 Status
Possibility to hide buffs and debuffs from yourselfs and/or monsters like the possibility to hide damages.
7.5 Map overlay
An OVERLAY MAP can be great.
With transparency and zoom setup.
Landscape Transparency.
Map Transparency.
Map Zoom.
7.6 Dungeon reset
Possibility to reset dungeon by a click, we have dozens of ways to reset dungeon, DC/Reco leaving group and letting someone else come in, etc, why not simply let us click “reset” since end-game is mainly “spam a dungeon for xp” anyways
7.7 Quest
Quest tracker, possibility to stack more then 20 quests, renown quest done/left tracker etc would help. In addition, having the possibility to make droppable quests lootable even if we are at full quest stack instead of having to remove 1 quest you don’t even know if you have progress on to loot the item
8. Miscellaneous
8.1 Reroll stats positioning
As for diablo 3, the “No change” when you reroll a stat should be the default position when you re-roll
8.2 Save NPC events
Once you get in higher difficulties and higher nightmares, the NPC get one shot by anything before you can even see the monster appear. They need to scale with difficulty.
8.3 Player animations
The first thing that comes to mind when creating this category is the shadow zone created by necro, if you use it, you literally can’t see anything on the ground, no enemy aoe, nothing. It has to be changed. The skeleton animation is also quite clunky. An option to remove friendly animation could be added, but I guess the visual of the necro zone could be reworked entirely
8.4 Torment management
I would change the difficulty settings to be unlocked account-wide once the difficulty has been unlocked on one character.
Allowing a level 1 to be in T4 is not a big deal, so what if it loots a unique item level 13, that will be changed anyway for a better effect later on but would add some fun in rerolling.
Locking T3 at 50 and t4 at 70 is kind of annoying compared to D3 for instance.
8.5 Dungeon layout
Dungeons still have too much backtracking, adding teleports to the objective and/or removing some could help.
8.6 Camera
I’m not personally feeling any problem since I didn’t play much D2 but apparently the camera feels off for D2 and d2 remastered players.
8.7 Helltides
Please add the icons of the items in the chest on the map, having to check them all to see where your helm/gloves/… are is tedious.
8.8 Zone names
Possibility to see sub-zone names on the map with a toggle on/off button so that we can check easily where to go when a zone is mentioned to us would be lovely.
8.9 Boss re-use
Some iconic bosses are met once in the campaign and never to be seen after it. A way to see them again would be to put them back in regular dungeons or make expeditions sending us to “old scenarios”
8.10 Crafting
Add some sort of crafting system, any system, please but add one.
8.11 Experience
I don’t know who at blizzard calculated that it takes 150 hours for a “normal” player to reach level 100 but the guy clearly does not know how to do basic math. Add more experience to nightmare dungeons, events, helltides, tree (tree is awful useless)
8.12 Crowd control
Dungeons are basically a pile of CC on top of other CCs, some classes (barb druid) can tank that infinitely when others (Rogue, mage, necro) are having trouble to face it. The main reason is that they don’t have a proper way to stack “infinite” unstoppable. IT begs the question: Is thre too much cc or is there too few possibilities to gain unstoppable? Maybe unstoppable is too op in itself but then we’d have no proper way to manage a full screen of CCs on the ground.