Diablo 4 Itemization is not good

Here we go, this might be unpopular opinion so i am ready to get some hate, bring it on lol.

My opinion is that whole loot and how it is designed in D4 sucks. Well ok lets not be extreme, maybe not everything sucks about loot but most of it.

I am hardcore D2 fan so yes I will compare a lot this to D2.

Diablo 2 has white, magic, rare, set, unique and crafted items.

Diablo 4 has white, magic, rare, legendary and Unique.

White item
In Diablo 2 white items are often used as base for runewords or used in pvp for equip with jewels. In diablo 4 they are completely useless. Well sorry, usefull like first 7 levels.

Magic items
Most magic items in D2 is not that usefull but there is a lot of exceptions as some can get very good magic preffixes or affixed which you cant get on rare items. In diablo 4, you use magic items only before rare items drops. Magic amulets are used a lot in d2 the because rare items dont generaly drop that often. Not a case in D4.

Rare items
Diablo 2 can have pretty good rare items but I would say they are mostly used on top chars as rare jewelry. Finding very good rare is often hard and like 99% rare weapons or shields is just throwed away. Diablo 4 has better rare items definitely, i struggle with rings and amulets tho as they always feels so weak. In d2 amulets and rings could have different magic attributes that certain pieces of equipment cabt have. In D4 amulets and rings are just boring.

But thats not the biggest issue i have. First one is all kind of dmg types on items, it just gives me headache. I constantly drop many rares but i need science degree or higher mathematics to compare if new one is actualy better than old one which is providing completely different bonuses, but which are better for me at that moment? Who knows and no you absolutly csnt trust to auto system telling you that its +2 damage upgrade. It basicly lies to you.

Second issue is that I dont feel like there is even rare items category. Why? Because every rare item is also basicly legendary item, only difference is that they dont have imprinted legendary power on it. This makes item finds not exciting. Like 80% legendaries i found is useleses for usage. And its just salvage, extract imprint cycle. My biggest decision for 47 levels of game was if i should salvage or sell rares.

Also, does anyone know rule which one will give me those Veils? I am tired or salvaging 13k money worth item to get sone skin material i dont need for imprinting of legendary powers.

Legendary/ Unique items
D2 had only unique items, D4 has them too but since legendaries are not iconic at all with that imprinting, i hope unique items will feel “unique” enough so i have that amazing feeling by finding one. I didnt find one yet tho so that suck as legendaries are boring. Diablo had many iconic unique items and they dropped a lot more than in D4. But some of them were underpowered for sure.

Crafted Items
Diable 2 has interesting crafting system but sadly majority of recipes is not used because they are way too weak. Diablo 4 doesnt have crafted category, but you can switch abilities on items and also imprint legendary powers on it. So i would say crafting in D4 is definitely better. But i feel like uniqness of legendary items was sacrificed to achiev that.

Set items
Diablo 4 has no sem items. That makes drops less interesting. I am not saying that D2 had amazing sets, but it could have been great to complete some cool sets in D4.

RESTRICTIONS
I dont like at all how much is restricted what you can use on your character as weapons or shield. That totally kill possibility for some fun builds and eliminate player choices. Also necromancer is only class able to using shields :joy:? What the hell actualy. But i like weapon specializations on barb and improving your weapons as you use them. Thats amazing.

Potions
I cant express enough how I hate healing system in diablo 4. I am dropping like milions of health pots outside of combat from objects and then I die to butcher because I can have only 5 of them. Its just bad. I mean common, if we can have elixirs, why the hell we cant brew healing potions, unlimited amount of them or just limited amount based on inventory space. I want to be one making choices. Diablo 2 with healing potions had it so much better.

There are no mana potions either, like why? Mana/resource system sucks in this game. I cast 4 spells and i am done. No mana pots, no craftable mana pots, skills improving mana do almost nothing so yeah… Great.

D4 Potions resist and various bonuses on them are definitely great addittion but i feel like its kind of miss oportunity. Who is using those resist potions? I have no clue when I should even use them and against what? I used poison resist pots against ashava in beta and it didnt make any difference at all when poisoned. We should get healing potions which we can use when we like without hard cap like its now.

Maybe add brewable potions which will take time to make or with side effects, but i simply hate current heal system. I didnt like it i d3 either but there we atleast have hp regen a lot on items.

Final words

I feel like items are not really well designed. Main reason why i kept playing d2 for ages was that it had great items and it was fun finding them. In D4 is most items boring or confusing with like 50 types of damage. I will miss that feeling of finding first shako or tal rasha armor and i doubt we will get anything like that in D4.

I also feel barely any improvement in me killing mobs with better items or having significantly better chance to survive, that monsters scalling is making it so bad. Its like now i need 4 hits to kill mob which i could kill with 1-2 hits at lower level… Sane mob in same zone. It sucks. Its like i am getting worse instesd if being stronger.

Player choices how to improve their characters are seriously lowered vs diablo 2. On paper we have choices in d4 but they make almost no difference at all or are mostly unusable and its not items, its also skills.

I keep editing this lol… Also Diablo 4 has no runes, no jewels and no charms. All this made loot less interesting too.

I didnt play d4 fully. Its just what i feel after playing beta and now 3 days a lot of hours.

43 Likes

just to correct this one:

Yes, Diablo 4 will have Set items but not right away. To make it completely clear, Diablo 4 does not have set items at launch.

In Diablo 2 and Diablo 3, Set items are the endgame goal, and the best builds are generally based around them. Six pieces per set leaves little room for more diverse builds, after all. While it feels great to see that Green text from an item drop for the first time, maybe, just maybe, it is good that Diablo 4 won’t have set items at launch.

Now that is not saying the items in this game currently are good, but diablo 3 had the same issue until loot 2.0 expect the same here, but sets will be a thing.

4 Likes

This is case only in diablo 3. They are not end game items as full sets in diablo 2. Diablo 3 didnt have it well designed tho as you were basicly forced to use these sets.

11 Likes

I mostly agree, but there’s a few points I disagree on, so I’ll list those here:

I’m perfectly okay with D4 not having sets. I know they plan to add them in the future, but… D3 has completely turned me off the idea of sets. I hated how the entire system was built around “your class has 5 sets, but we just nerfed 3 of them, and out of the last 2, one of them is clearly much stronger than the other” - ontop of which, going entirely set-less was almost always just the wrong play. Some niche exceptions, but generally speaking, you had to run sets

I actually much prefer the potion system in D4. I think the D2 version was really really bad. It wasn’t really skillful to just bring 50 rejuv pots and fill your entire belt/inv with them, it was just an annoyance. It also made things fairly unbalanced - if you had no pots? GL. If you had 300 full rejuv pots? Gg ez

The system in D4 makes it much easier to balance things based upon potion charges. Bosses being a great example. Getting extra charges at each breakpoint means they can tune each boss much better, imo

5 Likes

my biggest problem is only being able to extract aspect once per item.

sometimes end up with an old weapon while having a much superior weapon available but i need to re-find the aspect i want before i can use it. (once it took so much time the weapon i was waiting to put on said (+196)

i guess a part of the problem is that the aspect is too important? . anyways.

3 Likes

Yes, i totaly agree , sets were terrubly designed in d3. But they were good in d2. Just some were really underpowered too much.

This

I am basicly forced to use weaker items just because they have legendary power on them and without it i will suck even more. I cant extract it again…

Yes totaly agree on this. 100% same experience. They made aspects on legendary items too important. Same mistake like they did in d2 when they made usafe of sets too important.

But at the same time are legendsries boring as they are too random.

5 Likes

Save a higher rolled aspect drop for later and just use the codex version instead. The main source of power is from the effect change. The % is just the icing on the top

1 Like

I too prefer this potion system over D2. It definitely requires more skill.

Well thats the case if you have whole msp revealed snd can even get that codex if you know where.

That shouldn’t be an issue since you should be exploring the map to get Lilith statues and taking back strongholds, and the map tells you what codex dungeons give.

Didn’t read, it’s a load of garbage just reading the title, itemization is great. Bugger off to your ancient trash jank and play it forever if you like D2 so much.

Have you played D2? Sets are not endgame at all, but runewords are.

Have you played D3? Every class has multiple sets; however, there are numerous unique-only builds with 0 set pieces. Sets were never always the “best”.

1 Like

I think d4 should do the smaller 2 or 3p sets instead of the 6p and 100000% dmg increase style d3 shifted to. And they are gonna do runewords, they have actively been working on a system to fit the d4 playstyle

i aint reading all that man

well first, codex version is always min rolled so its pretty bad and then it doesnt have all of them. (pulverize sends a shockwave that travels forward) is not in my codex at all.

2 Likes

Then you can use another one in the meantime? Keeping a really low ilvl weapon with that effect is gonna do less than having a close to current ilvl rare. I found this out in my 30s

All what :joy:? This is nothing, damn kids these day cant read even few sentences.

Your post certainly is :slight_smile:

8 Likes

wrote a whole azz novel

Its funny as i have prepared long post with bigger review and was like, hmm people cant bother to read much lately so i will just post something small for items :slight_smile:

Its fine i get it, not everyone want to read longer posts when there is so much of it here now when game us new.

3 Likes

no :slight_smile: it literally changes the skill from a punny aoe circle to a mean whole screen ranged ability. ill take the lower dmg to keep the skill working the way i want :wink: waiting for the aspect to drop again is the way. sadly.

1 Like