Masterwork Overpower dmg% or Max HP?

Sure, we’re comparing two types of additive damage, though. Overpower damage and bonus HP aren’t any different in that regard.

As we worked out above, if you stack enough total life multipliers a HP affix will give you about the same amount of damage as the OP damage alternative.

Ah, forgive me for forgetting the overpower nerf, but the point I made still stands. Only it’s a bigger discrepancy than before that change.

You cannot add enough life to compensate for straight overpower damage.

Now you need what, 3,200 life to make just the base 40% overpower mod? You’d have to 3x masterwork every maximum life affix to not even be viable mathematically.

Once you have enough maximum life to be considered survivable then don’t take any more.

You can, though. Even if a small delta remains it’s negligible with how much additive damage we can pile on.

Don’t forget the 3200 life from your example would only need about 1140 life on gear with a 2.8 multiplier.

You’re ignoring that you can also masterwork overpower damage. My 40% comparison was based on entry level overpower damage values in 1.4.

Also, again, life does not scale to the same degree with other build features. There is no life aspect but there is sacrificial aspect. There are attack speed when overpowering aspects, etc. None of the existing “aftermarket” life features have an offensive option. Even if you could get every life node on every paragon board it wouldn’t add up to the lost value.

Like I said, you can get a 2.8 multiplier for HP affixes from gems and paragon. I did not regard masterworking at all.
Effects like Rathma’s or sacrifice bonuses don’t favour one or the other. Life literally converts to additive overpower damage. Mechanically, it’s the same thing.

Let’s take life vs. op damage on a 2h sword. If the stars align you can get up to 324% overpower damage or 4715 HP (which would be worth 13,200 with gems and paragon)

If I plug that into the formulas posted earlier in this thread:

4715 * 2 * 2.834 / 7959 = 335.78%

That’s even more than what you get from the OP damage affix.

You get that 2.8 is 280% increase right? Where do you actually in real world examples get that much of an increase to life? Nowhere.

You can’t possibly get that much life modifier and actually be viable in anything else. Honestly, just off the top of my head I don’t think it’s actually possible to get that kind of improvement to maximum life in the entire game, forget about viable.

Is there a mathematical way to get that much life, sure but can you actually do it in the game? If there are remotely close to 140 2% nodes on the paragon boards can you get them all, if so what do you give up?

Like I said, adding life is not viable compared to overpower damage. Because you’re still trying to match one single affix of overpower damage and you’re already into hypothetical numbers.

You even say it yourself… “if the stars align” and you’re comparing 2h life to 1h overpower. lol.

From gems and paragon:

1.09^5 * 1.02^15 * 1.04^8 = 2.834

The maxroll blood surge guide sits at 2.109 and it’s absolutely possible to pick up a couple hp nodes more.

You even say it yourself… “if the stars align” and you’re comparing 2h life to 1h overpower. lol.

I’m not. Those are the fully upgraded greater affix values on two hand swords. If you compare min rolls instead you’ll get the same result.

If you go with the 2.109 multiplier you’ll end up with 250% overpower damage. It’s up to you if you want another 75% overpower damage or 10k HP. /shrug

Just answer this, can you get 86,000 life without any elixirs or other buffs?

Why would that matter?

Because I can get 36,000 life on live and it’s not comparable to overpower damage. Just isn’t.

1.4 will widen that gap more.

I don’t care what your napkins say, the real world doesn’t agree. Maybe Maxroll is yet again wrong but regardless, real world it doesn’t work. Because you can stack life and waste a third of your dropped affix slots trying to do it or you can just take my advice.

Because again, the math actually doesn’t add up in the real world. You have to account for what you lose. You have to account for everything else that happens in your build.

We’re comparing HP to overpower damage in a nutshell. The math is clear, there’s nothing to discuss. When you compare two items, one with HP and one with OP damage, it doesn’t matter what your current stats are. The only thing that matters is how large your hp multiplier is.

Of course, in the “real world” you’re not always at max hp and fortify, which reduces the value a bit. Then again, you’re less likely to die with more HP, too. It’s up to the individual how you weigh that.

1.4 will widen that gap more.

Why is that? What about the ptr patch increased the gap? In fact, the HP multiplier was buffed quite a lot.

To answer this question even though I don’t think it’s relevant: It appears you can get about 112k HP if you really want to, even higher if you crit on Doombringer.

For the last time, it doesn’t actually work out that way. Having already tried it I can definitively say it doesn’t work and by your own admission the difference between now and 1.4 are negligible.

You get more benefit from advancing overpower damage than life once life does not increase survival.

That’s not what I said. I was referring to the difference between the affixes max HP and overpower damage.

it doesn’t actually work out that way. Having already tried it I can definitively say it doesn’t work

Which part of the damage formula doesn’t check out? This can all be tested in game.

You know, I dug up a screenshot of a 2h scythe with Maximum Life rolled as a greater affix for 2,882, so higher than the base level since it’s greater. That’s only ~36% overpower damage. According to wudijo in his gem video, rubies DO NOT impact flat Life values so that means there’s no increase from gems which you seem to have included in your formula.

So that’s 2.07 instead of your stated 2.834 number.

2,882 times 2.07 is 5,966 that turns into ~75% overpower damage.

You are saying BEST CASE SCENARIO 75% is greater than a basic roll of up to 90% overpower damage UNMODIFIED on a 2h. That’s bonkers.

That video is outdated. It was changed in a patch.

The old formula was

[base life] * [multipliers] + [life on gear]

I don’t remember which patch exactly but it’s easily tested in game:

https://youtu.be/MktfsmhtHMs

9808 - 8609 = 1199 = 1108 * 1.04^2

Even with your math which is yet again best case scenario…

Isn’t squat to a single stat that hasn’t even been made a greater affix.

LOL.

You do you.

Edit:

Just want you to understand what you are saying…

You think a damage value of a greater affix modified in every possible way it can, the final value possible is better than a basic roll that hasn’t been modified yet.

The normal overpower damage roll can still be a greater affix, still has paragon board value increases. You can sacrifice to to get more value still. You can add an aspect to increase that sacrifice even more still.

But none of that matters because your fully upgraded plan is equal to a single affix. Just one. Completely unmodified.

1 Like