The barbs âweakâ builds were as strong as the other classes strong builds while the other classes âunplayable trashâ builds were so weak Blizzard had to nerf the pit just so they can do tier 61 to get Neathiron. Welcome to the club.
I wasnât aware of that change. If true, theyâre even further beyond incompetent. Iâm at a loss for words tbh. lol
This seems like an amazing way to balance classes globably.
As said before => theyâre trying to solve a complex problem with simple tools
That being said, never really realized Einsteinâs (or alledgedly Einstein) quote of:
- Keep things simple but not simpler
Until D4
I guess sometimes takes an epic fail to realize an epic piece of wisdom
While it will help I donât see it being a real fix. It will give us around a 25%(x) boost to damage on those characters. Which is basically the equivalent of a single offensive aspect. Although it has the benefit of not having any sort of conditional on it.
This was likely done simply because it was the easiest âfixâ they could come up with.
16.7% to be exact
Itâs hardly worth discussing because the real problem is the core design with 2 classes having more stat sticks than the other 3 and with tempering and master working that is one hell of a lot more than 16.7%.
Theyâre fixing the damage baseline. I donât see how this is a problem. Barbarians had better starting point than other classes because they had more weapon slots than anyone else. Rogue was slightly better than Druid, Necro, and Sorcerer due to having one additional slot.
This should get closer to a balanced baseline, making adjustments for other areas easier.
Well Blizzard seems to be really against the idea of giving necro, druid and sorc an extra slot, so this is one of the fixes that brings them closer together without giving extra slots away.
Regarding tempers, maybe tempers should have a reduced effect in barbarian and rogue weapons. Kind of like the call to arms runeword in D2 when equipped by a barb the battle order levels capped at +3 as opposed to the +6 the other characters can enjoy.
Which is kinda odd to be honest.
Eventually the main stat would become so high the scaling would require another balance againâŠ
They really Sirius have given everyone the same amount of slots.
It actually sounds like a nice try to balance the weight of extra piece of gear
Weâll see how it pans out, but i think it could be working very well ( weâll have to test that for sure )
What, pray tell, is the âbalance illnessâ?
I think this is finally a recognition that class fantasy has implications for balance and this becomes yet another âleverâ the devs can tweak while still keeping distinct class fantasy.
You do realize it says the OPs name for each post before you click on it right? I feel this is a self made problem by yourself. Thereâs also the option to mute people on these forums, thereâs two different ways to do it. If you need help Iâll give out instructions.
I just find it odd that instead of solving the problem, or walking away from a situation, people would rather complain about it and quite literally do nothing else to rectify it. If you donât like the poster of a particular topic, ignore it and move on, not that hard.
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You must not have played Rogue in S1-3⊠they definitely werenât better than Necro and Druid.
Besides, Main Stat is nowhere near as impactful as the Aspects.
Barb can do 2 2h Aspects, and 2 1H Aspects
This is where things really suck.
Off Hand Totem, NEcro Shield, Orbs, Must be changed to have 2H stats, and 2h Aspect rolls. THIS is the balance we seek.
Yeah Offhands for Magic classes giving a x2 aspect would be great , or maybe 2H weapons for those classes could use a X3 aspect
But anyway, Iâm happy with the raw power to main stat for now =p
Or Maybe give a 100% bonus aspect on Amulet for those classes =o
you got almost 5500 posts in less than a year. By the looks of that you âplayâ more forums than the actual game. For someone to have an avg 15 posts/day (you do read and post after i hope) it means a tremendous amount of time spent here instead of the game.
Necro, Druid and Sorc donât have 6 arms like Barb though. Targaryen like marriage customs arenât part of their culture like it is in Barb culture. And none of the classes are dextrous enough to fire a 2h crossbow with their pinky finger like Rogue.
Druids should get more totems or something. They can hang them on their big ole beer belly fur. Maybe Necro can get some accessory slots to hold those little voodoo dolls with pins stuck in their eyes to inspire horror in their enemies. Give Rogues a throwing slot or something? Sorcs can have⊠I donât know. Familiar slots?
Just imagine the potential for shop cosmetics.
Not sure what the OPâs post count has to do with the topic. A lot of people post from their phones, such as myself. Admittedly I spend more of my time outside of the game during any given day then inside the game. Iâm not a famous youtuber/streamer/content creator who can spend 18+ hours in the game, nor would I want to spend that much time in the game lol.
Walking away from a problem does nothing to rectify it.
In this particular case, the problem is that the forum is so frequently full of copious volumes of vomitous âfeedbackâ, it becomes utterly unfit for that very purpose.
My putting Urza on ignore solves precisely zero. It advances the idea of amicability being desirable in lieu of actual function, and thatâs about it.
Donât worry, they put caps on everything as a bandaid fix too!