This is what the Beta is for right… feedback…
I’m nobody important but this is a list of things that I think should change/be improved upon.
- Inventory space needs to be bigger. I can’t even run a full dungeon without my inventory overflowing. Whether that entails having another tab for gems, or just more slots… the current version of inventory space sucks.
- Character creator needs more prettier options. My opinion, but it’s hard to get invested into a character I find physically repulsive, and I’d be less likely to buy cosmetics for a character I find unappealing. 3 of the classes are unplayable as female characters because they look like ditch pigs, and the other 2 are barely passable.
- Closing and re-opening the game seems to reset the completed checkmarks by the dungeons so I have no idea which ones I’ve completed and which ones I haven’t. The same is likely true for cellars… but those seem pointless so who cares…
- Dungeon bosses drop worse loot than the trash within the dungeon.
- Maybe make some waypoints within the dungeon for fast travel within it, because it’s not fun to have to backtrack for 30 seconds to up to 2 minutes thru empty hallways to go check a corridor.
- When we’re rerolling an affix at the occultist, why can’t we see what the possibilities for rolls are? It was in D3, this seems like a weird oversight.
- Is there a point to the potion system and gathering? A minor upgrade to the potion every 10 levels by using materials we have hundreds of times more supply of than needed seems weird. I know we can make elixirs and get a few minor buffs, but it’s very underwhelming.
- The gambler chick in the main city needs to be closer to a vendor.
- It’s unclear to me how or which items make it into the transmog setting. Do we get the transmog of the item through pickup? Vendoring? Salvaging?
- Make it easier to see which enemies are elite. There’s not much differentiation between normal mobs and elite mobs visually. In D3 they were blue/yellow/purple. They were much easier to identify.