…Please add yours…Or criticize mine.
-Would love to see the range on damage or bonuses for items when I press CTRL - maybe I missed this? (able to do this in D3, would love to see range to know where my item ranks and whether I should shoot for a better version of it)
-The ability to know which dungeons are for your class (that is, your class aspect) by hovering over the entrance in game without having to go to the map to find out
-Scale the upgrade and reroll (enchanting) costs at lower levels (1-25). Gold was very hard to accumulate and easy to blow through early on - same with resources like ore and leather.
-Make item purchases from vendor scale as well. Lower costs at lower levels. Couldn’t buy anything without breaking the bank - and then removed any ability todo upgrade or rerolling items I had.
-Since transmogs are tied to items, and can only be liberated by salvaging - this means that if you want to extract the aspect from a legendary, I assume this means that you don’t get the transmog? (didn’t test this). If true, please make it so that when you extract an aspect from a legendary rather than salvaging it, please give us the transmog.
-Restore the ability of TP to the person from drop down when clicking on their icon. As it stands now, have to TP to town (in Kyovoshad only correct?) and then take a TP to them. If I’m in dungeon, then I have to TP out, then TP to town, then TP to them? (could be wrong about this…) Wouldn’t it be easier to just TP to them directly like we used to?
-Seems odd (or maybe off?) that the jeweler is the one who can add sockets to not only jewelry but also weapons and armor. By design? Shouldn’t an armorer or weapons dealer or blacksmith do that socketing? Just trying to keep the fantasy, dontcha know.
-Improve quest rewards. Don’t know about y’all, but I find 2 veiled crystals pretty underwhelming.
-Make quest rewards class-specific, where possible. My barb can’t use no knife.
-Reduce the number of stumps, bodies, caches, rocks, etc in the world and increase the rewards from those that remain. Don’t get me wrong, it’s not that I don’t like finding 20 gold or ore or items here and there - its just that they are EVERYWHERE. I would rather come upon a hidden cache or rock or whatever that spawns 20 baddies that I have to overcome to get the sick and significant and relevant loot that awaits me.