People and myself included have asked for a Passive XP system so that ALL activities apply XP to Paragon Glyphs, albeit much more slowly.
Something to ease the NMD-or-bust rinse and repeat loop.
Funny…one commenter here disagrees and dissents but simultaneously agreed with another XP post regarding leveling. Cops be cops.
You can go check my posts. I have been against nearly every speed up in this game.
I think if your going to play a game then actually play it. If you want everything faster so you don’t have to play the game then why are you here?
I’m with you about the “speed” of leveling. I still feel S1 was the best overall for leveling a character.
The decision isn’t mine and I don’t ask for “moar speed” leveling mains or alts so…cool your angsty jets buddy eh?
As far as Glyph XP though - that’s not a grind - it’s a slog and it’s locked behind a singular activity amongst more and more activities being added.
There’s no reason for post 100 XP to not passively pad PGlyphs since we’re 100 so quickly.
Especially considering Alts or 3 or 5.
Glyph XP is not the issue. The issue is the micro growth of the glyphs themselves. Glyphs need more interesting levelups, and fewer levels overall. More glyphs couldn’t hurt as well.
EDIT: Also the process of leveling the glyphs, ie. The Dungeons need work. You need to make the process actually fun to do, rather than the chore it is currently. More variety with the dungeons would help, and more activities within. Maybe tie glyph bonuses to doing things within the dungeon (exploration, completing events, finding items, etc.). Not to mention fixing the boss play, so they aren’t so boring to fight.
How would you have glyphs at lvl 10 When at lvl 100? Check your efficiency. lvl 1-100 should be 10 hrs ish on first toon and 4-5 hrs ish on alts. Its impossible not to have 3x lvl 21 or 5x lvl 15 at lvl 100.
Glypy Xp is not the problem. The problem is you need to hand pick NMD (non vault seasons) as some dungeons are significant more efficient than others. We do not want The toxic fishing tactics occur from D3.
Really hope that in the future it’s more than just a xp bump. I realize there are changes coming that allows more drops to happen in more places and boss summoning mats to come from whisper caches etc hope that will help but it really feels like we are being pulled away from everything else that matters to go into NMDs to level our glyphs. I get it’s probably intended and really hope the up coming changes will help.
One huge QOL issue is matching up NMDs with the current whisper targets. At a bare minimum If we could somehow tell on the sigil themselves which is active that would help a lot.
There should be reasons youre doing X and there should be other reasons youre doing Y etc. Theres no need to be able to do and get everything done by doing 1 activity.
Different content for different things is GOOD not bad. Increasing the the lvling speed doesnt mean they need to increase the glyph leveling speed also. Seperate things.
More variety in dungeons could be them having season mechanics actually tie into the dungeons themselves, being a part of them. This would make dungeons a bit more interesting, as well as potentially more challenging as well.
If you were flowing off my post I’m not saying different is bad. It’s just that with a NMD unless it happens to be the whisper target it is entirely one dimensional for glyph XP. Everywhere else you can double up on mechanics most of the time. Hoping the changes in S4 make it feel better.
Having overworld activities such as turning in whispers, etc. would really go a long way toward making this feel less like tedium since we’d be getting a wider variety of gameplay while leveling our glyphs.
No, the problem is that only dungeons currently award glyph EXP. Making other stuff award it makes the process less tedious. Unfortunately for you (and me), what parts of the game are fun and aren’t fun are individually preferential.