First of all, I’ve been on the beta for more hours than I should be strictly on the barbarian. I’m currently in 9 pieces of level 2-4 legendary gear all centered on Whirlwind.
I’m at 520 attack power, 1785 armor, and 460 life. I have 170 strength, 66 intelligence, 80 wisdom, and 100 dexterity.
My build is 4/5 Frenzy, 4/5 Whirlwind, 2/5 Rally Cry, 3/5 War Cry, 4/5 Death Blow, and Call of the Ancients.
Barbarian needs major buffs.
Barb builders are incredibly underwhelming. We get no cleave builders and fury generation is pitiful at best. I use Frenzy for the damage reduction because being in melee, you tend to get beat up a lot and I feel like it helps me survive.
Suggestions for Builders:
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Add cleave damage to Flay and splash damage to Lunging Strike.
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Increase damage of Frenzy by 25%, Bash by 10%, Flay initial damage by 25%.
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Increase Fury generation by 2 for each skill. Or by 1 per enemy hit by Flay cleave or Lunging Strike splash.
Builders are lackluster and we spend too much time doing wet-noodle damage to a single easy mob. Nothing is more demoralizing than sitting there whacking on a Fallen One for 10 seconds to get fury while a Sorc runs by literally demolishing every pack on the screen before you can kill it. And yes, this has happened so many times I can’t count.
Speaking of underwhelming, our Spenders aren’t much better. Sure, Hammer of the Ancients and Upheaval pack a decent punch but they’re costly and hard to aim, at best. Whirlwind is a joke, Rend is decent except for the fact where you spend all your Fury and still have 100 mobs on you beating you just now they’re dying slowly while they do it, and Double Swing is just there unless you get a Legendary to support it.
Suggestions for Spenders:
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Increase the splash size of Hammer of the Ancients by 20%, cone size of Upheaval by 10%, and make Double Swing a full 360 arc.
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Increase the damage of Hammer of the Ancients by 10%, Upheaval by 10%, Whirlwind by 50%, Rend initial damage by 25%, and Double Swing damage by 20%.
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Reduce Fury cost of Hammer of the Ancients, Double Swing, and Rend by 5 and Upheaval by 10.
Our current Spenders are very weak next to the other two classes, currently. I don’t want the other classes nerfed, I want to feel like a giant barbarian smashing things to pieces. Not a burden on teammates.
Our Defensive skills are decent. We provide excellent buffs with Rallying Cry and can take the heat off of other party members with Challenging Shout but I still think they could use some adjustments.
Suggestions for Defensive Skills:
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Increase the damage of Ground Stomp by 100%.
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Increase the duration of Rallying Cry and Challenging Shout by 2 seconds on the barbarian.
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Have Rallying Cry and Challenging Shout heal for 50% of health on use.
Overall, I think our Defensives are decent but as a melee character in the fray, we could use some extra help.
Brawling Skills honestly don’t need much. I would say give Charge and Leap a 20% damage boost as they’re pretty weak but other than that, the utility is good.
Now for our Weapon Mastery skills. I mean skill. Because if you aren’t using Death Blow, you are gimping yourself so severely you probably hate life worse than most as a barbarian.
Suggestions for Weapon Mastery:
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Increase initial damage of Rupture by 100% and Steel Grasp by 200%.
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Make Rupture a 360 arc.
Currently, Death Blow just reigns supreme. It one shots small mobs, resets cooldown, and does massive damage on bosses. A war cry with buffed Call of the Ancients and critical smack of Death Blow on the boss can top 5k in a swing at level 25 or more. You just can’t compete with that. And I don’t want to see Death Blow nerfed because it’s our only way of taking out lesser mobs with any sort of decent speed.
As for our Ultimate, I personally feel like Call of the Ancients is the clear winner but I’ve been using it most of the time. I dabbled with Wrath of the Berserker and Iron Maelstrom but they seemed underwhelming. Especially Wrath of the Berserker because our skills are so weak to begin with that barely enhancing them with 25% damage for 10 seconds just isn’t enough to make it viable.
Suggestions for Ultimates:
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Increase damage of Iron Maelstrom by 10%.
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Add 20% damage bonus when activating Wrath of the Berserk on top of the other benefits of Berserking and Unstoppable.
I feel like Call of the Ancients just dominates this selection like Death Blow dominates Weapon Mastery. The Ancients do too much damage and give too good of bonuses with Prime.
Anyway, as I said, Barbarian, as it stands, is frustrating to play. It feels slow and weak next to Rogue and especially Sorc. It definitely needs major buffs. Please don’t take this as a ‘nerf sorc’ post, because I don’t want to see anyone nerfed, just bring Barb up a bit.