Since the Dev’s removed the physical “Aspects” and placed them into a catalog as we had it in Season 5, it would be ideal to “select” which “Aspect” quality to choose from. Because from low end Legendary to high end Ancestral, you use the HIGHEST quality first over the less quality.
So, If I’m Enchanting my 750’s with Aspects for example, I DO NOT want to use my Ancestral Aspect powers for a low end legendary which as we know, Aspects make your build more fluid. Furthermore, we also know in VoH, the drop rate for Ancestral items was lowered. There’s ZERO reason pushing T3-T4 with 750 gear to include 750 Unique items when the drop rate for Ancestral gear in T2-T3 isn’t even that great. More often than not, most players will be using lower tier Aspect rolls onto their 800 gear instead of hoping for RNG Jesus to take the wheel to drop them Ancestral Aspect that player needs or targeting for.
Most people are going through T1 Infernal Hordes to gain more legendary drops with a chance for Ancestral items over than plowing through T2-T3. Sure, you may end up in T3 w/ 200+ paragon with a few decked out 800 Ancestral Legendries, but those 750’s still carry over until the RNG gods bless you with a Ancestral Legendary item, yet again, that 800 item level may not be ideal which your 750 item still remains better. Forget gambling Orbos for Ancestral Legendries, it’s like 1 in 10 shot, maybe…I’ve gambled approximate ~1,734 Orbos and out of the gamble, only 3 were Ancestral with useless stats for the most part which I did salvage but did not receive Aspects pertaining to my specific build, though I did gain a few Uniques.
You could also try to endlessly farm Tormented Echo’s for a HIGHER chance of Ancestral items that drop, even still, Magic and Rare items still drop from them which can take up a Ancestral drop slot. So, that Magic item that was “RNG” rolled to drop, could of been a Ancestral. Another great question to add to that, WHY do we need Magic and Rare items to drop from Tormented Echo Bosses in Torment 1 and up??? There’s ZERO point to have any Magic or Rare since Legendary items going forward into Torment 1 and up. Honestly, for what? What purpose does having a Magic or Rare item drop from Torment Bosses you’re targeting for Legendries, Ancestral Legendries and Unique Legendries? I’d genuinely like to know other than the basic “So players aren’t being handed gear that easily”. Well, hate to tell ya, just about every avenue in D4 hands you gear.
If I have enough boss summoning materials to summon a specific boss say 3 times on Torment 1, I don’t want to see Magic and Rare drops, that’s what I’m not there for. Class Specific Unique’s, Legendary and Ancestral Legendary items with boss summoning materials, that’s it. I and I’m sure others can agree, have ZERO use for Magic and Rare items dropping from Tormented Bosses which will be salvaged into blacksmithing materials that every other chest in the open world or dungeons would drop and by the time you’re farming Tormented Bosses, you have more than enough blacksmith crafting materials. Leave Magic and Rare drops to NMD, Helltide Chests, random chests in the open world, Elite’s ect. Tormented bosses should be exclusive for certain loot drop quality.