June 21st Campfire Chat Q&A

I feel I have to preface my questions, but sure I’ll bite:

Per interviews-Your team feels the game is in a good place.

You’ve arguably had one real season (with a mechanic) that has been well received since release (S2).

Q1-Why not polish the game more as you have started to in S4 vs. releasing an xpac?

Q2-Why should I remotely consider further supporting your game if I’m going to get one “good” season for a year before you release the planned yearly xpacs? What has this team done to justify it?

Questions:
1 Auction house: I haven’t been able to sell anything in the game and I tried third-party websites and got scammed every time. Please add an in-game gold auction house for trading.

2 Uber bosses: can we please get a way to resummon uber bosses while still being inside the dungeon so we don’t have to walk outside and click reset dungeon 200 times?

3 Tempering: I would like to see some changes to tempering, currently I have bricked 8/10 of all items I’ve found (I suggest to change it so we can choose which affixes we want from a tempering manual, but the material cost would be increased by a lot and the range is still random)

4 Can we get to play the new spiritborn class early, like before the next expansion?

5 Please add more inventory space, especially now with tempering breaking items we need to have multiple copies of our gear like before season 4.

6 Please allow us to turn off status text in-game but keep damage numbers displayed. Currently our only option is to turn everything off or displaying both status text and damage numbers. I only want to see damage numbers.

7 Please add more armor dye colors, I would like to see pure white or pure black as colors we can choose, I’m getting bored of grey.

8 Please add more sources of gold, in-game auction house would help a lot here but I would like to see more sources of gold, maybe we can get more gold from the pit. In diablo 3 you could get billions of gold from higher greater rift runs, but in D4 you only get like 100k gold.

1 Like

What are the current plans to improve the bad feeling players get when they brick items?

How do you plan to incentivize players to keep pushing higher in pit?

Is there any plans to make speedrunning lower level pits worse than pushing higher level pits?

Will minion AI be addressed? There are still multiple instances in which I can do specific actions which force idle my minions, they arent nearly aggressive enough and they dont ever seem to take threat even when taunt warriors are selected.

Are you going to fix DLSS Frame Generation turning off/on when you enter and leave menus, maps, vendors, etc causing massive fps stutters or are you just going to leave it as is?

Would it be possible to add builds, similar to the World of Warcraft talents. for the Paragon Boards/skills so we can share/update our builds quickly?

Tempering and Aspects: Barbarians have a clear advantage when it comes to temper slots and aspect slots available. Are there any plans to address this for classes who have fewer slots available for these two features?

3 Likes

The open world is my favorite part of Diablo 4. I love the dark ambience, the art, the music and side stories. Do you have any plans to improve the vanilla open world (not helltide influenced)? Will we get a reason to farm outside the pit / helltides / nightmare dungeons?

3 Likes

Will we ever get a toggleable option to turn smart loot on/off?

12 months later I still have mount rubber banding will this ever be fixed ?

2 Likes

Some questions / comments:

  • Will something be done about the current state of tempering? (currently it feels a lot more punishing than rewarding)
  • What’s your general feeling about the current gearing system? (I believe it’s on a good path, but currently the system has to much RnG which feels more like gambling than playing to be honest, and also we will never be able to achieve a perfect item, even though you sold it like we would - carrot on the stick)
  • Are there any plans about an in game Action House, working on in game currency (gold) only? (trading via third party sites doesn’t feel right)
  • What do you feel about the state of Druids at the moment?
  • Why were the tormented bosses nerfed to the ground? (They’re way too easy now)
  • How long will Season 5 last, and by proxy, how long will Season 6 last?
  • Are there plans to make Ubers more relevant again? If so can you expand on those plans?
  • Any news on when we will be granted more storage capacity? (What we have is nowhere near enough… Not even close)
  • When will we have our armory? :frowning:
  • Any plans to add more end game content? And if so, can you expand on that?
  • Any plans on reducing the still quite large affixe bloating we have?
  • Any plans to add a real loot filter to the game?
  • Greed shrines should always be like the event that was developed - keeps things exciting when we find one - is this in the plans? Also, maybe a dungeon full of goblins! :yum:
  • Farming end game bosses is too tedious, mainly because we need to teleport out, reset, get in, get there again, summon, kill, repeat. Is this on the plans to be addressed? Maybe just let us summon him again on the spot?
  • Where is the cow level?
  • More in game gold rewards would be nice… :yum:
4 Likes

Any plans for skill runes or in general skill tree expansion before Xpac?

Tempering v 2.0 when?

Any endgame info?

Do the dev team love only the Barb class?

Pvp mode like arenas or BGs at the menu?

1 Like

Any chance the end of character progression won’t be trying to get a good Amulet?
The Enchanting of items is very unbalanced. Could we perhaps get the affixes for enchanting items bundled into categories? I spent 800 million gold to roll the affix I needed on an Amulet.

3 Likes

Any considerations for juicing mechanics to make the overworld harder?

It would be pretty nice if we can increase chance to drop GA items by staking gold and other valuable resources, but in exchange making the content significantly harder.

To add to that, are there any considerations to increase drop rates of GA items with difficulty increases?

3 Likes

I have been playing Sorceress as my main since pre-season, getting to 100 and doing multiple builds. Ice Shards, Blizzard, Hydra, Fireball, Lightning Ball (super OP fun), and Frozen Orb, Tried the Firewall/Fire Bolt meta for a bit this time around.
Have to delete one of my 100’s next season.
I was maxed out in the first week and doing fractions of the damage of other classes and had to level a Necro to 100 and do a cool build on there in able to carry tormented bosses with friends and not feel like I was being carried.
Stopped playing shortly after week 2 because of the Sorc disappointment and the lack of end-game besides endless pit grinds/gear/tempering once you are pretty maxed out.

Question: Will Sorceress do damage in Season 5? Possible for a full rework so I can enjoy the game again?

7 Likes

Question: Before the game came out you guys pretty much promised/said that the armor styles would be 1:1 to that which is being sold in the in-game shop, clearly that is not that case and you guys have gone far beyond what was shown early on. Any plans on making any changes to make this right in the future?
These days the free/base game armor styles don’t even come close to what is being sold now and is really a shame cause these store armor/weapons are some of the best looking I’ve ever seen in a ARPG. :face_with_monocle:

2 Likes

Aloha,

Here are my questions.

Are there any plans to add in load outs for paragon, skill, and gear? If so when can we expect to see?
I ended up just leveling a duplicate class to mess around with builds and not mess up what I had already made.

Will we get more character slots?
Season 4 made leveling fun, so for me i needed to delete characters to play.

Any plans to change stash?
As a self proclaimed hoarder I have been running out of space… Oh and altaholic

Why are there so many walls being casted in Season 4?
Seriously the CC was adjusted awhile back and this season there are so many walls, which seems to contradict the CC change.

Why do the wasp, porcupine, and archers hit harder than Lilith?
Really, why? Fully capped on armor and res but these dudes really pump some damage.

2 Likes

Will you scale the “damage output” for console players so it can match with the damage output of PC players. The affixes between Console and PC players are not the same.

Please get of of Blue and White items after a certain level.

Hey! I have three main topics i want to make questions about:

Regarding “pushing” content (Nightmare dungeons, Pit and Gauntlet):
-Is there any plan to show the time after completion? Similar to D3 “Completed in xx:yy minutes”
-Is the team looking into making a leaderboard that saves the build that was used in the dungeon? I’m always curious about the builds of the top players in the pit, but i’m stuck behind “Unable to view a private profile”

About performance:
-While the game runs perfectly, both in open world and even with many players on something like Blood Maiden, but i can’t count how many times in those situations i’ve been killed because opening my inventory, paragon or skill tree freezes my game, is this something that the team is looking into?
-Also, as previously mentioned, while the game runs perfectly, the changes of zones to this day still generates a huge rubber banding effect and enemies that haven’t loaded yet (or that i can’t react because the game froze) keeps killing me more times that i can count, is this a known problem?

And finally, some questions about characters:
-I’ve been enjoying playing my character, and wanting to test multiple builds, but currently the easiest way to do that, would be to level a character for each build since i would need to redo the paragon, skills and equipped items more than half a dozen times if i didn’t like the new build or felt like it needed something more before actually trying it. Are there any plans to make easier the swapping of builds? Either loadouts, or getting rid of the costs required to swap paragon/skill points?
-To that note, a way of importing / exporting paragon and skills similar to what WoW has nowadays would be such a QoL that i hope it could be implemented!