Will the Wings of the creator emote becoming a permanent wing cosmetic now that wings are in the game?
Any plans on increasing the amount of Mucus Eggs and Shards of Agony drop from their tormented versions?
Any chance you could add more ways to get Varshan summoning mats?
LoadoutsâŚplease can we get loadouts?
Will there be a beta for Hatred with season 6 launching concurrently with the expansion?
Glyph exp outside of NMD when?
Think you could change greed shrines to work like they did during the marching of the goblins?
Loot filter for greater affixesâŚwhen?
In one of your last livestreams, Adam Jackson asked us to look at cursed problems in game design. I have spent a small amount of time studying the subject and have a few general questions, with some overview prior.
Cursed Problem:
âan unsolvable design problem, rooted in a conflict between core player promises.â - this is essentially how I have seen the term defined.
Preface:
From what I see there are 3 general factions of Diablo players (not all encompassing, but generally true)
[Diablo II] / [Diablo III] / New (to arpg <or> Diablo) [Diablo IV]
2 general playstyles (not all encompassing, but generally true)
[Casual] / [Dedicated]
2 general reward-mindsets (not all encompassing, but generally true)
[quick, easily accessed] / [grind, difficult to access]
Looking at cursed problems, this seems to be one of if not the pinnacle challenge you face as a team working on Diablo IV and conflict between core player promises.
Questions:
- Have you found that a certain type of technique in addressing cursed problems has produced better results for you team?
- When looking at core player promises, how do you decide which is of greater importance?
- Is there an internal roadmap or guideline the team uses to balance which technique will be used to address a particular cursed problem?
If So:
Are there certain aspects of the game development we can expect to fall into
each of the categories I have laid out above (or categories that your team looks
at)? - From what I am understanding on patching during/mid-season, you have landed on using the sâmores technique. Do you see that changing in the future?
- When you look at FFA Politics, Coop Abuse, Quantified Creativity; Do you look
at those differently based on which core player promise you are trying to keep or that you may have to sacrifice?
Any plans on adding a gold Auction house, similar to that of world of warcraft? Using third party websites is a slow frustrating affair!
can we get an option to summon endgame bosses right after killing them without having to reset/re-enter instance every time please?
Q: Will Tempering continue to be frustrated after losing that long-awaited item?
Q: When will we have viable builds of Sorcerer shock? Only Ball Lightning is playable.
Q: Will we continue to earn Resplendent Spark when finishing a long quest like Wolfâs Honor? Congratulations Blizzard for rewarding dedication, that was incredible!
Q: Are we be getting a reincarnate feature to reutilize characters from other Seasons any time soon?
Hmm tough one this time around. We have no additional information, theyâre not likely to touch on anything about the expansion, obviously they know about the feedback regarding current systems.
- In regards to the stash tabs loading for everyone, has this issue been resolved or still a work in progress to find alternatives? Basically will we be seeing more stash tabs in the future?
- Playing my Iggimancer (minion build) was extremely fun this season. If you do plan to nerf the build, or minions in general, can I ask that it be done in small increments?
- Are there any plans to add content that will have a higher drop rate for Greater Affixed items? Not necessarily the amount of Greater Affixes on an item, just the rate at which an item with a Greater Affix can drop in any new content you have planned.
- Could we kindly ask for a relook at the respawn area you are sent to upon dying in The Pit? Sometimes itâs very close to where you died, other times itâs been closer to the beginning of The Pit itself.
- Profane Mindcage, Holy Bolt Elixir, and the Momentum Elixir were great additions this season. Will these be making a comeback for future seasons, or possibly become a permanent addition for the entire game by chance?
- I imagine this will be revealed during the Live Stream, but whatâs the new flavor of the season builds? In other words what will the seasonal caches give us this time to help with a specific build?
- Currently Nightmare Dungeons are rather slow compared to other alternatives to leveling or obtaining gear, however they are mandatory for Glyphs. Are there any plans for a rework to NMDs so to speak?
Thatâs all I got for now. Tough coming up with questions honestly.
What calculation do you do to determine a buff and nerf?
Thank you for the great season 4 update - the game is now satisfying to play and is addictive. There are a few remaining issues I would like to request to be addressed:
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Please allow the 4th resplendent spark to be obtained on the same seasonal character? It feels arbitrary and breaks the game flow, to have to start a new character just to obtain a necessary material for my main character.
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Please allow a reset on tempering for some material cost (or a consumable that gives additional tempering chances). The excitement of finding an item with the stats you need, is overshadowed by the fact that tempering could brick the item.
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Please buff uniques by providing them with higher base stats and more affixes. The customization offered by Tempering makes uniques less attractive currently - so uniques need a buff to make them a worthwhile alternative for consideration.
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Flat damage affixes do not scale well in the late game. The mechanic of these would be more fun in my opinion, if they were: âCast on Critâ, âCast on Stunâ, âCast on Hitâ, or âCast when Hitâ abilities (with appropriate scaling for late game).
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The above point also allows competition with the affixes with damage multipliers. I strongly believe that affixes with damage multipliers should be accompanied by a change in how a skill functions - otherwise to optimize your character you just pick the affixes with the best damage multipliers - there is no puzzle to solve.
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Lastly, please fix mount pathing in the game and I will buy the most expensive mount - it is currently frustrating to get stuck at random places while sprinting with the mount.
Thank you D4 team
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How will you make unique items more desirable? It used to be awesome seeing one drop, now you know 99% of the time itâs going to a vendor. So do you plan on:
a) gigabuffing most uniques
b) allowing us to temper / even add an imprint to them
c) none of the above and why? -
Could you either allow us to (at a HIGH cost) reset tempering, or give us a âkeep previous temperâ option? Or, at least, separate some of the more dense manuals into multiple ones? Some have just 3 options while some have like 6.
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Why are basic temper options, such as crit damage, class-specific? Seems weird to have to roll a Rogue for that.
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Thoughts on making strongholds / waypoints etc. shared across a season? Kind of annoying to have to do all of that on every character, since the rewards become kind of underwhelming and itâs just a chore.
Will the Estuar Sightseer achievement bug be fixed, so people can get the platinum trophy on PlayStation?
Currently overworld dungeons have little to none foot traffic, beside being used as tile sets for NMD, but even then we only run NMD for the glyph xp, once we level up the glyphs required there is no incentive to run more NMD, since reward wise they fall vastly behind helltides. So if helltides ever subside or the loot they give is curved down, do you plan into making dungeondelving more appealing, like dungeons with more floors or like the capstone dungeon lv 50 that had 2 different bosses.
This also lead to the common question will there be something else after lv100, not endgame wise but XP progression wise, chasing the carrot endlessly, increase our power, give QoL gameplay enhancements etc.
Will the paragon board for sorcerer be looked at, currently several boards rare nodes give resistance bonus to an element that sorcerers have no use at all, and the sockets location vs the glyphs given only allow a few being placed in the right way because its more productive to add another board and get all those dmg enhancements and skip socketing altogether. Not to mention that magic paragon glyph are there because?
I would really like to know whatâs coming for the pit. Are you planning on adding leaderboards and more balancing. Loving the game so far you guys have completely blown my mind on how fast you have accomplished these great changes. Thank you for listening to the community.
Hi, my question is how you intend to control the difficulty level in Diablo IV. The recent nerf to the Tormented bosses, which we were already taking down easily, shows that the game is becoming too easy. Additionally, the power creep youâre implementing is heading towards D3, and we donât want a D3 v.2.0. What about the challenge for the best players? Uber Lilith is also too easy after the nerf.
Any plans for us PVP diehards? The hardcore scene is dead for PVP
Will there be an in-game Auction House? Third party trading is untrustworthy and deter a lot of people from trading.
- Any plans for class re-balancing?
- Any plans for group finder for both PvE dungeons/bosses and PvP?
- Do you plan to remove tempering limit? Itâs better to not find good item than find it and break it.
- Do you plan to finally add keyboard and mouse support for Xbox or console in general?
- Are you aware that is easier to find uber unique item than 3 GA (greater affix) item?
The Heretic , where you have to find Atena is glitched still? I go to the b1tch but nothing happens.