Its been 1 year and you still haven't changed the descriptions lying in the game? šŸ™„

For starters, The Grandfather does not double your additive Critical Damage like it shows in tool tip. Critical Damage is the condition of which it multiplies all your damage x100%. It doesn’t increase your additive Critical Damage at all.

So stop with the lying tool tip and change descriptions like these to:
ā€œDo X% more damage while you critical hit.ā€

It seems like you are intent on confusing people? You should do a complete revision of every skill description in the game and compare it to the actual code. Because there is a lot more than just this example. Macrobioboi and Raxx have shown many examples, just look at their videos. Other companies would have fixed stuff like this within days.

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I don’t disagree with you, but if that’s the only thing that’s bugging you about the game, I think it’s a bit nitpicking.

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From Tempering to Tooltips, no complaint is too small for the forums. We’ve even had people complain about the love story between Lilith and Inarius. While I agree that tooltips should be cleaned up some, I’m also not getting bent out of shape over it either.

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Some of D4’s damage descriptions are inappropriate (including some functional descriptions, such as the Lucky Hit Chance description of the Sorc’s Conjuration Skill), but research the effects of these descriptions has always been one of the joys of playing Diablo-like games (and building my own builds).

For Unique Grandfather

Increases your Critical Strike Damage by 100%[ x ]. The other properties on this weapon can roll higher than normal.

For example:
You have 40% Crit Chance, and have 1000% ā€œCrit Strike Damageā€(α) from armor/skills/paragon, that means you have 40% chance to do 1* 150%(Basic CSD) * 100%+1000%)=1650% ā€œCrit Strike Damageā€(β), and you can see you have 1550%ā€œCrit Strike Damageā€(γ) on your Panel properties, your Panel properties ā€œCrit Strike Damageā€(γ) is a calculated number from Basic CSD=50% & equipment ā€œCrit Strike Damageā€(α).
When you equip Grandfather, you have 40% chance to do 1650%* 2=3300% ā€œCrit Strike Damageā€(β), though your Panel properties ā€œCrit Strike Damageā€(γ) is still 1550%.

It is ā€œConfusingā€, but not ā€œLyingā€, here had 3 ā€œCrit Strike Damageā€, they are all different.

  • ā€œCrit Strike Damageā€(α) indicates the BONOUS CRIT ATTACK DAMGE data that can be obtained from your equipment/skills/paragon, but it must be calculated by other data before it can be valid.
  • ā€œCrit Strike Damageā€(β) represents the damage you can actually inflict in the end, and that’s exactly what is described on the Grandfather’s=The Damage when you do Crit.
  • ā€œCrit Strike Damageā€(γ) just represents the number of the panel, which represents the Bonus you can get with Crit, and he also needs to go through other damage bonuses to get your final damage.

It’s confusing and not easy for new contacts to understand, but it’s working fine (at least 1.4.3 for now).

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Tooltips are the 1 and only guide the player has in their arsenal to navigate through the game’s systems. It’s mind-blowing to me you’d call this a small complain. If the information the game gives you is incorrect, that’s probably the most important thing to fix first.

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If you’re getting this heated over it, along with the OP, you may want to take a break. I said I agreed it should be changed, I also said ā€˜no complaint is too small’.

Your average player is going to pickup the weapon, see if their damage actually increased, and move on. They don’t care about the semantics of what’s on the tooltip. They’ll just think ā€˜ok cool I do more crit damage’. Now the min-maxers will definitely find out the tooltips don’t match, or things aren’t working as intended.

Hopefully they’ll make a bug report, and it’ll be fixed. It’s honestly not that big of a deal. Keeping people in the game is far more important then some random tooltip that doesn’t match up. Yes, it should be fixed, but it’s probably lower on the priority list. File a bug report, and maybe it’ll be changed.

I’m not heated, lol. I’m just saying, since it seemed you’re bagging this issue with other more subjective complaints. This is, in the context of a game, a pretty serious issue.

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Respectfully I disagree. I see it as a low to medium issue. We’re not talking about a game breaking bug here. This isn’t crashing peoples systems. This isn’t a duplication method, it’s literally a tooltip that’s inaccurate. Important, yes, but on the grand scale, it ranks in at about a 2 or 3 out of 10.

That’s ok. I’m the kind of person that plays in-game tutorials, reads the tips and in-game guides, etc. so to me it’s very important since I’m counting on the game to be accurate in the information it gives me. I don’t google stuff for games unless I feel I have to.

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Exactly, you’re all about the details. You have to think about this globally though, and using the average player as a base.

Take any product you normally purchase, let’s use a box of cereal. Now during production, there’s a misprint on the box that says ā€˜Ingrebients’ instead of ā€˜Ingredients’. Your average customer, isn’t going to care what it says on the box or that something is misprinted. Even if there was blatant misinformation on the box that says ā€œpart of a balanced breakfastā€, which we all know most sugary cereal is anything but that.

Now that’s not to say they shouldn’t change it, or some one won’t point it out, because there’s always at least one person that gets the ball rolling, but again, your average consumer isn’t going to care. They’re buying coco puffs regardless of what it says on the box.

lol When you put it this way. Yeah, target audience is always king.

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This is 100% a game breaking bug as players create builds off tooltips. There are many examples of how d4 is probably worse in class at this for a game of their pedigree. Like its 1 yr later and this type of stuff is low lying fruit on the tree. Take a day or two to clean it up. It actually improve the experience for new customers, which they should be looking to capture especially with an xpac on the horizon.

Yet, you can still find people learning in class forums that a tooltip is wrong or doesnt apply on skills, aspects, and paragon nodes.

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No, The Grandfather has nothing do with scaling additive Critical Damage. Absolutely nothing. That is the problem. When you equip The Grandfather, it doubles the additive Critical Damage listed in the Tool Tip of your character. This is wrong. I repeat, it doesn’t scale additive Critical Damage (increased Critical Damage) at all.

What it does is give you a stand alone x100% multiplier for all your damage under the condition that you do a Critical Hit. I’m kind of tired of explaining this to people. Generally there are only 2 types of multipliers in the game:

  1. Stand alone multipliers.
  2. The big additive damage pool (increased critical damage, increased vulnerable damage, increased damage etc.)

The Tool Tip lies and they should fix it.

i mean, isnt that pretty much what it says? ā€œIncreases your critical Strike damage by 100%[x]ā€¦ā€

i can only speak for myself, but i always thought that itd give me a standalone multiplier. The condition of one needing to do a critical strike is obvious.

The problem is that it also doubles your additive Critical Damage listed in the Tool Tip. And many people believe that is what it do (which it does not).

Same goes for all Golem damage multipliers. They aren’t multiplicative with your additive increased Golem damage, yet that is how the Tool Tip handles it. Its wrong.

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what is his complaint? did he think it was for all damage even though it clearly states critical strike dmg? we have training dummies. you can very easily test if it improves your build. if it doesnt dont use it.

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Congrats, you are one of the people confused. The Grandfather does NOTHING for scaling your additive Critical Damage directly. It multiplies with ALL your damage, not just a single stat. Critical Damage consist of 2 pools, one is a x50% multiplier, while the additive pool just get summed up with your other additive stats to be one big multiplier.

The Grandfather is literally a stand alone multiplier, that happens to activate when you do a Critical Hit. It does not scale neither of the two Critical Damage pools mentioned.

there arent two pools of critical damage. literally you could have no crit damage pool at all, when you crit it does the 50%x dmg. the crit damage pool is for when you do crit. it is only added to the damage pools on crits.

ā€œ* Increases your Critical Strike Damage by 100%[ x]. The other properties on this weapon can roll higher than normal.ā€

Since the 1st CritDmg pool is capped as a 50%[ x] multiplier, the weapon is clearly saying that increases the stat Critical Strike Damage (which is why ā€œStrikeā€ and ā€œDamageā€ are capitalized).

If the Grandfather does as you’ve described, the accurate (and not misleading) description would be ā€œIncreases the (d)amage of your critical strikes by 100%[ x]ā€.

Notice the lower case ā€˜d’.

The tooltip is based on RNG at the time of the drop. You have to be really lucky to get a tooltip to be perfect. Now that you know this, keep on farming those GFs. It will happen one day!