This thread is proof that the tooltips are a mess
I give much praise to Path of Exile, but it has to be said that I spend (I think) at least 3 years trying them to change the description/translation for âBiscoâs Collarâ that had one of the affixes incredibly wrong, making the amulet have 2 of the same affix.
As I said, for years like this. A simple thing but with great impact for someone who doesnât know its wrong. And I bet that if I login there right now and buy a âBiscoâ, it will still have the wrong translation.
Low-hanging fruit. If Blizzard cannot even get tooltips to properly communicate what they do and how things work, how do you expect they will handle more nuanced issues? I mean, Ancestral Echoes made no mention of having an ICD and Blizzard finally admitted it does and they are adding it to the Tooltip. Rupture healing enemies still goes unacknowledged. I guess just gaslight players it is an imagined problem?
There is a laundry list of things that do not work even remotely close to the stated tooltips. This is hardly a typo or a rounding error. This game, labeled by Blizzard as a Systems ARPG (or whatever), has multiple systems and interactions with their systems that are inconsistent or absent.
Character Sheets being notoriously wrong is a Core Issue. That is a fundamental problem and is how players build characters. Your passive dismissal as things being trivial because you believe most players to be Neanderthals and just hits buttons wildly and chooses things based on impulse feelings.
Adam Jackson even said the majority of players donât know how to build correctly just using the skill tree. So yea, the average player, not so bright. Never said it was âokâ to leave them in the game, just said itâs not that big of an issue and probably lower on the priority list for them.
By all means, make a list for them to follow, show them how itâs done.
ofcourse GrandFather is a Stand alone multipliers when you do crit, its tooltip is âIncreases your Critical Strike Damage by 100%[ x ]â, It is Confusing, it means +100% Damage when you do crit, undoubtedly this is how it works and what results of it. The [Critical Strike Damage] stands for the final damage you deal.
Grandfather do nothing to the additive Critical Attack Damage from items/paragon listed in the Tool Tip of your character (maybe +35%, cause it is a Sword), it do increasing the additive Critical Attack Damage(It is calculated from all items/paragon).
As myself as listed on character tooltip:
Unequipped GF, i have 50% additive Critical Attack Damage[basic], 503.5% additive Critical Attack Damage from items/paragon, then i have 805.3% dditive Critical Attack Damage on tooltip, 805.3%=(1+50%)* (1+503.5%)-1
Equipped GF, i have 50% additive Critical Attack Damage[basic], 538.5% additive Critical Attack Damage from items/paragon(sword+35%), then i have 1815.6% dditive Critical Attack Damage on tooltip, 1815.6%=(1+50%)* (1+538.5%)* (1+100%GF writes)-1
I works. It is âConfusingâ, but not âLyingâ I am sure. Put your mouse on the tooltip and Try to understand the meaning of each of the numbers above, and how they calculated.
D4 has 10000 problems and this dude comes with such a little thing
the tooltip is not even wrongâŠyou can only interpret it differently
Be nice if we had a damage log or dps log of some kind as well so we can see what the hell is going on in this game.
This game does its calculations so strangely and theres all these hidden caps and will likely be more caps in season 5 that the game doesnt even mention. Its actually worse than early access in some regards.
This is the hill you wanna die on?
All the BS thatâs wrong with the game, and this is the one you wanna stir the pot about?
I mean yea, sure, youâre ârightââŠbutâŠdangâŠ
Itâs funny because way back in the beginning when people were asking for DPS meters or a PoB like system they said they wanted to design it in a way we could just look at the ability tooltip and see the numbers and know what was better or worse.
I can tell you none of my tooltips give any indication of the numbers seen when I turn damage pop ups on.
Blizzard definitely sucks at documentation. Itâs an ongoing issue and itâs kind of a problem. In the case of Grandfather itâs less of it being wrong and more that itâs a special bucket on itâs own and that causes confusion. Honestly, in the help section they just need an appendix where they explain all this crap.
Yes, that is the problem. Unless damage calculation is convoluted in some way i donât know about, having implicit x50% multiplier from Crit Damage and The Grandfathers x100% multiplier being multiplied with your additive Crit Damage makes no sense whatsoever. Why? Because thatâs not how damage is calculated. The multipliers does not multiply just with your additive Crit Damage, they multiply with all additive damage (vulnerable%, damage% etc).
Lets give an example:
Lets say you have 100% uptime on Crit and Vulnerable.
Whether you have 1000% additive Crit damage or 1000% Vulnerable, you will do the same exact damage. And if you multiply that specific additive stat, what is the point of that? Because all additive stats go into one big multiplier pool and is then multiplied with your other multipliers. The Grandfather does not multiply your additive Crit Damage. In fact, if you increase the Tool Tip additive Crit stat with The Grandfather, it does not increase the bonus damage on the Unique item Deathless Visage (which gets bonus% damage based on your additive Crit stat). Only additive Crit Damge will increase its damage bonus.
This is how damage is calculated:
I finally understand what youâre trying to say .
In fact, the grandfatherâs tooltip is not âlyingâ, but the characterâs panel/tooltip is âlyingâ.
Unequipped GF, Critical Attack Damage on tooltip=805.3%=(1+50%)* (1+503.5%)-1
Equipped GF, Critical Attack Damage on tooltip=1815.6%=(1+50%)* (1+538.5%)* (1+100%GF writes)-1
But in fact, these numbers are âvalidâ , at the time of final settlement when do crit=ïŒ1+50%)* (1+538.5%+others/Vul/Dam etc)* (1+100%GF writes).
But these numbers are âlyingâ, this is because Deathless Visage does not calculate the values on Tooltip (Deathless Visage only calculates the part of (1+50%)* (1+538.5%), you can test yours, 5%1.5(1+your additional Crit Strike Damage from equip¶gon)/30%,it will write on your Deathless Visage ), so itâs lying=tooltip of character or tooltip on Deathless Visage.
BTW, Rogue had a Skill of [Precision]:
When you reach 4 stacks of Precision,your next Marksman Ultimate or CoreSkill is a guaranteed Critical Strike and deals 50%[ x ] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by 15%x] of your Critical Strike Damage bonus.
I have 2531.1% CSD on tooltip, 1654.1% CSD from Equip¶gon (1754.1%* 1.5-100%=2531.1%) and 429.7% bonus Precision(2531.1%*15%+50%=429.7), Yep, it calutes from the toolip number . Same Words, Different Calculations, amazing confusion
.