this whole:
u WorK 4 BliZzaRd argument becomes boring by now.
i mean… if thats the only thing you got to say towards people that might like the game, even if there are bugs that need to be adressed, its fine if we call you a troll i guess?
that being said. i think adult people take your very serious, so please go ahead. 
at the end of the day its a win/win for the people that like d4. we get constant updates; see some people crying; and see some people returning since they “quit”.
doubtful “you” purchased it. not judging by the way, but you dont appear to be an adult.
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Yeah well, for someone who lives on these forums 24/7, it’s no surprise that everything written here is now boring to you
not our fault, it’s your own life’s choice 
hmmm isnt it better to be 24/7 on a forums of a game one likes, than a user that tries to be angry but doesnt get his point across and cant move on?
we should wonder, on how many forums do you act like this darling?
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It is a flaw statement that Pit is not design to be cleared in one season. Pit Change every season, its maximum level was 200 last 2 seasons, it was Pit 100 in PTR and now is 150. We don’t know what will the max level next season.
It is not a meaningful way to compare features in GR150, as the developer already said that D4 and D3 are different game. There is no per-requisite for players to have experience D3 in order to play D4.
The Bounding the insidious cavalcade of madness Challenge is an objective added only for this season. Nerfing a class which has the ability to unlock this achievement will make this game objective invalid. Unless Blizzard make a statement that this Challenge is not designed to be completed by any players until future with power creep which everyone doing Quadrillion damage. I won’t consider Pit 150 is not supposed to be cleared by anyone. If you consider Pit 150 will be cleared only in the future, it is same to say that you foresee every class will be able to output Quadrillion damage. Then what is the purpose to change a stable class Spiritborn which already has the damage which meet the requirement. You should propose Blizzard to make all class has quadrillion damage, this will bring the future back to the present.
Idk last time I complained about rawhide it got fixed 
Weren’t you against it?
And no, it’s bad to be on anything 24/7, as I always told my kids.
oh dear god, it spawned something…
didnt people still complain about a lack of materials?
im not 100% sure, but i think theres no s6 specific thing only for pit 150. in s5 there was a title to achieve, but there have also be reports that it had been granted in s6 wich is obvilously should get fixed, for the people that didnt get to do it in s5 etc. 
god… forum balancing team.
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What you’re suggesting is even worse. It means Blizzard intends for only one class to clear the challenge, leaving everyone else in the dust. The reality is that Spiritborn is excelling thanks to a series of bugs and unintended interactions. Without those infinite scaling factors, they’ll likely top out at around pit 120. So no, it’s not intentional.
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They can “demand” whatever they want. The reality is that the devs have already said a while back that they will not nerf a class/build during the season unless it is causing stability issues with the servers.
Their words, not mine.
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we can agree for once. but after all, nothing that should lead to any worries. we arent talking esports here.
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Then what is the purpose for quadrillion HP mobs in the Pit150? It is intended for which class to clear the content?
Is Blizzard a company who will release a content to be consumed for 5 seasons later? If yes then Blizzard should not release Pit 150, they should release Armory and more inventory space for players, not the Pit.
When people lack anything to add to an argument they feel they are losing, their last resort is to lash out.
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You know that i know.
fun fact, we also dont agree on certain game aspects. all cool, we are adults. you arent a “troll” im not a “shill”; We just got different opinions and dont act like some angry twitter people ^^
buuuut, im not going to lie, these people do provide some fun 
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Diablo IV’s development team is not exactly known for logical decisions.
You mean the Pit 200 title can be granted in S6 if player complete Pit 150?
Blizzard raised the Pit100 to Pit 150 because they foresee this situation. The dev already said in camp fire that the damage in S6 will be Volatile, they have advance planning. Now everything just work according to the design.
It seems a lost concept these days… being able to understand disagreement is normal and not a personal insult.
The world would be a boring place if we all were one giant hivemind lol.
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Then then will not make a logical decisions based on the feedback in the forum. So I think we better talk about the weather of Nethantu here.
Well you go ahead make a topic about that I won’t stop you.
My thoughts are similar on this. The scaling of difficulty seems way off and that is why the classic classes feel so weak and slow compared to SB. The jump from T3 to T4 is huge and not anymore rewarding then T3. Gear wise. So the real question is, Is the SB really that OP? Or is it because the Classic Classes simply struggle with the new and more difficult content? I wonder this because Blizzard made huge adjustments to the game world, But did very little to nothing with the Classic Classes except a new ability that scales the same as the old abilities.
Why do you need spirit if everything around you is dead? Don’t you still get +5% xp and loot from them killing everything for you? I get you wanna kill stuff, but it isn’t the worst scenario.
Entirely possible they fix some of the SB bugs in the mid season patch
https://x.com/RodFergusson/status/1849530918513541451
I dont know why it wont embed all of a sudden but here…
Interesting some people don’t recognize the difference between “fix” and “nerf”. I’m not saying we’re doing anything, I’m just saying that a class that’s been out for 3 weeks versus 16 months is going to have some issues that need to be addressed. Real question is when.