If I could change one thing it would be mobs.
Increased density to see the huge juicy aoe explosions.
Current mobs try to kite you around the map to where I’m just using my basic botch ability to try to kill it so I don’t blow all my resource trying to kill the singe mob so when it get to the next mob I can get chained stunned.
I’d add all the QoL stuff this game desperately need.
gem tab
morte sort options
reset all for paragon points, reset board
more stash, more inventory
UI options to hide elements
options to hide multiple combat texts such as Vulnerable
no mount cooldown when not in pvp zone
I’d redesign cities to have vendors near to each other
option to zoom out the camera to horse’s zoom level
zoom out mini map and increase its size
map overlay for those who likes it (it’d be an option, you’re not forced to use it)
Quest log with decent readability
Font changer (I prefer the previous font from beta, it’d be an option so you’re not forced to use it)
LOOT FILTER!
Jesus! I don’t want to check EVERY single yellow/legendary item if it is good.
It takes too much time because every 2-3 dungeons i need to:
I’d quadruple the size of the loot pool, and the added legendary aspects would be interesting traits you could build a character around, not just + or - % damage.
ARPGs are about loot. Not levels, not skills. Loot. Add more loot.
You can just hire me and I’ll fix the basic skills. When I’m done, I’ll charge you extra and make druid happen next.
Frenzy
Frenzy now always hit with 60% attack speed, build up removed.
Frenzy now hits 3 targets (up from 1)
Frenzy applies debuff “Frenzy vulnerability”. Buff cannot stack.
Double Swing
Double Swing gets 20% increased crit chance if target has “Frenzied” debuff.
Fury reduced from 25/22/20/18/15 per level.
20% chance to gain 15 fury.
And then we change Flay + Rend and Bash & Hota to make them synergyze some.
Lounging strike removed - Now a passive
Lounging Strike - Makes basic skills charge to closest target.
Increase charge range from 2/4/6 yards.
Whirlwind
Can not benefit from Vulnerable damage. Instead hits twice per tick , up from 1.