- Bring back trading.
- Use seasons solely as a vehicle to disseminate NEW uniques / items into the Eternal realm.
- Institute a slot machine system for drops that allows players to increase efficiency in pulls by acquiring new items/changing builds.
- Bring back MF. Do it right.
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- Trading was at the heart of D2. I KNOW a lot of people who post here don’t like trading because they are scared of talking to other people. Or feel like it somehow diminishes the things you find yourself.
None of that is worth taking it out. Trading allows you to find a bunch of decent things and get an awesome thing over time.
It is the equivalent of blizzards current mentality of giving players a (overly) streamlined power creep by upgrading items stats little by little based on amount of time played.
The main difference, is that finding something like a Titans Revenge after an hour or playing, and trading it for an SOJ, which you know is 1/40th of a windforce gives you significantly MORE dopamine. Its not about just playing and playing forever. You ALWAYS have a chance to get a massive boost to your wealth. That chance makes killing things fun … ALWAYS. Not a grind.
- Seasons are horrible. Why would anyone want to give up all the time they invested just to play a slight variant of a gamemode you’ve already played.
But seasons can serve a purpose. They need to supplement the Eternal Realm by bringing new items into the fray where you can only obtain them in the Realm. Then when characters swap to Eternal, you have a set of items that will never be reproduced. Giving players a reason to play the seasons other than just wasting immense amounts of time.
You’d actually come out of the season, into your eternal realm, with new items that will get rarer and make you richer over time.
The items released would need to be crafted with the same meticulous care that a lot of trading cards are made. Diablo items and the uniques need to be cards that you can mix and max to make awesome unique decks over time.
- Since d3 - everyone seems to want to run through massive amounts of enemies in large packs and just explode them.
Why?
WHY?
Since when did that become fun? It creates too much variance for a game you need to constantly grind in. I want all my good drops to come from a single slot machine pull…killing a boss.
The mobs from the start till the end should serve merely as a tool to slow you down. And the better items you get over time should serve to speed you up.
This system was in place in D2 and it still works great. Because you want things to be simple, and you want to feel good.
- Why MF? MF is a specific affix that grants better drops - but it needs to do it at the cost of other stats, lowering your power. In d2, they wrecked the stat because every great farming item had MF affix pinned on top of it, without lowering its power.
If you bring back MF, players get to choose whether they want to gimp themselves with an MF stat, and supplement it with SKILL. Which gives players the ability to choose how hard they want the game to be. If they are skillful, they can completely deck out of ther characters with MF and play harder and focus more. While other players might want to just faceroll through enemies while having less MF.