Yeah i think there are too many quests that have a lot of useless running arround - for example the carry item from shrine to shrine - that might be fun one time - but having to do that with every future character - no thanks …
There also is way too much talking for a game like this - its okay for a game where you play a charcter once trough that - but not for a game where you will play the same dialogue lots of times.
We’ll have D3’s adventure mode for sure. Where you can skip the story and just go straight to question and open world exploration. I wouldn’t worry about it at all.
You probably don’t even know what adventure mode is though since you didn’t go back to play D3 at all.
i hit escape the moment the camera starts moving after the first time watching them…literally followed the directions that pop up under the chat box/ in the corner of the screen… saved me alot of time on my toons. Can get to the first city in about 15 min.
If you think D2 is the peak of gaming experience, please go back to playing that. The silent majority of players appear to enjoy this game just fine. If using th $1/hour of gaming metric, I know I’m close to 40/70 and thats just been with the beta, I can only imagine on full release.
Games as a whole evolve, things are cut, things are added. From Mario, Final Fantasy to Dark Souls, yes there is a core mechanic that defines the series, but looking at each iteration, changes to the formula are a natural progression, and as a whole elevate the product.
As for your boredom with the opening act, thats pure self inflicted boredom. You knew coming into this beta that characters were/are being wiped between now and the full release. You chose to play through all that time for whatever reason, good for you and I’m sorry it burnt you out.
I kind of conceptually agree on having a bit more variety at the very start of the game, after all, even the first Sacred had introduced a little unique beginning quest for each class which granted a bit of explanation of the mechanics, a bit of overall class contextualization in the whole story and a bit of variety at the start when replaying it with another class.
Additionally, I’m quite bored of seeing every same enemy in the same identical spot in every game… and I’m really tired of killing that same first Fallen Elite with the Mortar affix in the first dungeon every time I made a new character!