I think the problem with Seasons and Diablo 4

Is the Grind, unlike D3 getting to max level takes an insane amount of time, like 150 hours for just 1 character, doing it again every 3 months is feels like a chore rather than playing a game.

I played for like 70 hours now and my Druid is still lvl 61, im torn between just stop playing since I will start over next season or just keep going and skip the season.

Dont get me wrong Im enjoying that building my first character I get to experience so many things for the first time and taking things at my own pace, but I dont think I can do this again and still enjoy it the same, it will just be a pure grind.

Maybe in Seasons XP should be much faster than regular since most people experienced the early part already.

Not sure how it can be fixed, but definately it wont be as accessable as D3 seasons for everyone

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The real issue is they dont know which way to go. Mmo or arpg or what?….

They mixed all the BS together and think players will like it. It turned out no…

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You’re being generous if you think it takes 150 hours to get to 100 in D4. My barbarian using a meta build is only level 80 and I’ve put in well over 200 hours. I am playing solo, but even still it shouldn’t take that long to reach level 80.

I’ve spent a lot of time just collecting all the renown and running nightmare dungeons. Always using my elixir. It’s painfully slow process. I could have been a bit faster with more experience with the game. But not much.

All of the fastest leveling strategies are insanely boring as well. Because you stop getting meaningful loot around level 70. Upgrades are really really rare. The only thing you have to look forward to are paragon points. Of which most of them don’t do much on their own. It’s the combined effect that matters.

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I would disagree (respectfully)

Look at POE. The grind to max level in POE is similar in terms of time investment. (poe is faster for sure but a grind none the less)

In POE almost NOONE talks about being max level or even a desire to grind to max level. And most seasons most people are re-rolling and making alts when their mains are around 80 - early 90s.

Level 100 in D4 does not give/grant anything outstanding, which is an issue… but not the main issue… the main issue is the grind is braindead, and not enjoyable…And the reason that is, is because of the terrible legendary aspect system… POE, Torchlite, (insert every other ARPG title) is all about the loot, the grind for the build defining items you NEED for power… D4 you save crap loot for aspect levels 1 - 50… Then at 50 you slap your perfect build onto your ancestral rares and are instantly “end game” from that point forward you are playing a math sim only looking for better stats, not neccessarily better gear/uniques etc… that kills the primary driver for playing, which in turn makes the grind insanely boring

The NM Sigil system is copy of the Atlas from POE. But with 95% less maps(dungeons) No Passive Skill Tree, only about 8 affixes, no pinnacle content attached to its completion either. Lilith is just sorta side thing to do for retention as she doesnt drop unique loot, as Pinnacle bosses in POE do.

(i know it sounds like it but im not a POE fanboy its just an easy comparison)

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The problem is people are still hooked on the Diablo 3 way of thinking where you need to be max level before you can start playing the game and that’s just not the way the game is designed.

It’s meant to be designed where you are looking for loot while you level not just after hitting max level. Don’t burn yourself out over how far level 100 feels and enjoy the gameplay in the moment.

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Wow that is even more discouraging, looks like the later levels take even longer to grind. This is just like an mmo RPG where you will just have to focus on one main character, the seasons concept just doesnt work with this

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All diablo 4 players should say loud and clear , We dont want to do Renown again .

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The max level in D3 is 20,000. Not sure what game you played.

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D4 doesn’t require you being max level for going endgame.

D3 has the advantage of anyone not enjoying the GR push being away from that game already

The thing is retaining those dudes before they leave.

So making the journey to 100 longer is the only bone they can throw to those not stating because of NM Dungeons. An ugly bone, I agree, bit at least there’s one.

The game needs other new different ways of having fun at endgame before addressing that.

I’ll put this out there.

Level 100 in D4 is the equivalent of being 200 Paragon in D3.

If Blizzard had made 50 the max level and then separated paragon levels from standard levels and split each bar segment into its own individual paragon level I guarantee that people would be way less upset about how leveling works.

Part of the reason post 50 leveling sucks is because it feels like you are only half way done with your character, but the reality is by the time you hit 50 you are likely done with your build and beginning to fine tune it.

This is a great example of how the way information is displayed alters how we perceive it.

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Nobody thinks of it as that way. Level scaling stops at 70 in D3 and there’s not really gear drop scaling past a certain point.

Arguably getting to WT4 in Diablo 4 is the same point, but it doesn’t feel like that to people.

Max level is 70 in Diablo 3. If you mean Paragon(level), it has no cap. Did you ever play Diablo 3?

:+1:

Blizzard has literally used the term “aspirational goal” when describing hitting 100. It isn’t something you should assume, its something you may achieve if you push for it.

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The real question is, did YOU ever actually play D3?

If you want to hop in right now, I can get you to plvl 500+ in about 10 minutes.

And it is capped at 20k, btw.

So much for playing D3…

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There are 2 gear breakpoints besides being max level in D3. Torment 1(which is functionally playable from level 1 once unlocked), and GR 70(and this second one is for primal ancients which most people won’t grind for anyways). There is not level scaling past max, and certainly not off paragon level.

At best it might be argued that WT4 in Diablo 4, which takes a lot longer to get to, has a player reach the endgame. Even then the player will still feel open world level scaling against them until they hit 100.

Everyone keeps saying endgame for D3 is faster to reach because it is faster to reach.

Bad design speaks for itself here.

Technically, you can reach the “end game” of Lilith 1 immediately by engaging in dungeons. Just more of the bland, homogenized experience that this product is.

Dude. Are you really trying to be “imma diablo fanboi”?

From Diablo wiki:

  • There is no cap on Paragon levels. Players can now earn as many Paragon levels as they can, provided they contribute time. All that needs to be done is to simply fight monsters and complete quests with a hero already at lvl 70.

I think the biggest issue with the season system is the lack of information on exactly how a season looks like.

The grind is a turn off, but doing the grind from the beginning is a bigger turn off, its a hassle for people who do not want to spend the small portion of their free day doing.

I lolled. I mean… bruv…