My 2 favorite classes in D2 have always been: Barbs for the lore & sheer fun of it and Pallys for the incredible diversity of auras. Considering there is no pally in D4 yet, I’m forced to play Barb and am 100% with you w.r.t. to the gaming experience & nerfs, from a tiny different perspective: my main is a 100 Hota, and my WW is at 70. Yes, I completely understand why Gohr’s is nerfed, because it was clearly not tested fully by Blizzard, but Bold Chieftain’s hurt my soul.
Basically, every endgame-viable barb build (which are basically only WW & Hota) has to use at least 3 shouts, and use them at all times: War Cry, Rallying Cry, Challenging Shout. And to keep them up, basically you have to use CDR helm & amulet, one of Umbral or Echoing Fury and Bold Chieftain’s. So your amulet, helm & 2 ring slots are dictated!
In the super-endgame, 70+ tier dungeons, you even have to drop your Wrath of the Berserker for Iron Skin, which reduces all Barb builds to Basic-Core combo, because the other 4 are basically mandatory.
People whined and cried about barbs having 4 aspect slots, but often neglected that a. Fury doesn’t regen but depletes b. Barb is melee by definition, whereas all other classes have at least other options. Barb must go out front. Melee is hugely disadvantaged vs casters in D2, and D4 is on a speedy collision course towards the same path.
If you paid attention I described 2 huge problems:
- Bold Chieftain’s nerf was a huge blow in an already handicapped class (100% melee)
- Diversity within barb builds are very limited, because of the total dependency on shouts
I guess seeing Rob2628 WWing and Hotaing his way to Lilith and 100 dungeons went too much into Blizzard devs’ heads, meanwhile blizz sorcs, bone necros, psn rogues, wind druids are clearing Lilith at least 10x times faster But Blizzard keeps nerfing and nerfing Barbs. I’m afraid I will lose the interest in D4 at this pace.