with gear that has the required level same as yours equipped, you will be able to obliterate those skeletons
Apparently you cant read. Got it. ignoring.
same i enjoyed it too, i still had no trouble stomping the weaker enemy types and it stopped me from getting bored being so overpowered when faced with mobs or stronger enemy types in those areas keeping the danger levels dynamic is a good thing
Im on the fence. On one hand I do like being able to group with my friends regardless of our level gaps. On the other hand I dont really feel like I am getting more powerful. Sure, if you get a crap ton of legendaries and fill all your slots you feel more powerful, but thats not going to happen at launch like it did in beta. You arent going to be farming max gear while being stuck at level 25. Plus item drops were boosted in beta.
I can claim the same about you.
I did as well.
What I donāt like about it is the way gear scales with it.
Monsters scale 1:1 with us, but the gear they drop canāt be any higher than 5 levels below. Thatās dumb.
You can kill level 25 monsters on the beta and find level 11 gear, up to level 20.
Which basically means unless you go find a level locked zone 10 plus levels higher than you, your gear is always going to suffer.
Level X enemies should be able to drop up to level X gear.
That is EXACTLY my point, it felt bad that I keep getting gear that requires levels below me with weaker stats. but for some reason people like KaZeDaRJWIND find it hard to understand that.
I understand his point. Heās keeping in mind the gear dynamic at max level
But at max level, if an item drops from a level 107 enemy and has a level 107 requirement, then just default anything >100 at 100. Thatās easy to do.
that should be an easy fix for himā¦
there are some pretty clear proās with the world scaling⦠and add to that you have some static area levels ( i went to a level 25 area at lvl 17 felt good ) and i think its the best of both worlds.
hopefully there are many static level areas, and who knows maybe world tire 3 has a base line area level that you can opt in early ( might be the way to power level? )
the cons seem to be very subjective, it āfeels badā as you level you get weaker, which is an odd statement to me, because it was like that in diablo 2, as you progress the monsters got harder not easier, i guess if you stayed in act1 till lvl 20 that might feel like your getting āstrongerā but who actually does that anyway?
Thatās odd to me too. I want the game to get harder as I progress through it, and leveling is a natural progression through the game unless youāre doing dumb crap like the same starter dungeon on repeat until 100, in which case lul get rekt.
ok i take that back it did feel very nice to do your first hell chaos run, and again and again faster and faster, you can really feel the character get stronger.but wont we get that same thing with d4 end game? once you hit max level. and along the way there are static level areas you can do, over and over and feel stronger and stronger. iām hoping for more static area levels, pretty sure the name of the game to level fast is going to do these static area levels at lower level a few times over and move on to the next one. form level 15-20 do the level 25 area, then level 20-30 goto this place that has level 35 etc⦠if your to weak then you fall back to random dungeons
yes. Things will get harder until max level, then they get easier unless you choose to do a higher sigil key.
My plan is to focus 100% on the main story line then do the follow up side objectives.
After that, dungeons, keys, whatever the āgrindā is
Itās just that itās inverted from the more traditional difficulty scaling/power spikes you get during RPG progression.
Usually you make your way through harder and harder content and a level up gives you a boost relative to your current position on the difficulty scale. In D4 beta the player gets stonger and stronger from item drops and a level up gives a boost to the difficulty of the content relative to the player.
Once weāre playing through the full game it should feel less jarring because we wonāt be sitting in the same area leveling and will naturally feel like the content we progress into is more difficult.
only do nessary quests and the rest of the time be grinding levels and gear with the goal of farming in hell asap. once im farming in hell then maybe ill do the main/side quests.
If each Act in the story takes you through areas in order of increasing difficulty, isnāt that the same thing? Iām just not a huge fan of the idea that the same spider that I fought while I was naked with a dagger, puts up the same challenge when Iām decked out with rare armor and advanced skills.
At the same time, Iām not keen on the idea that only a couple zones are worth doing at max level, since 95% of my play time is going to take place at max level.
I actually love Fractured Peaks as a zone, so the idea that I can come back to it at level 100 is nice.
I used a little tricky trick to walk into the unavailable zones and they look pretty cool too. The ambient noise in the zone west of Nostrava is nice. It looks and sounds like a jungle zone so Iām excited. Unfortunately they thought of the possibility that some crafty player would find a way to explore those zones, so they made it to where those zones would never let you load in. So the city just north west of Kor Dragan doesnāt let you load in, you can only sit at the gates.
I agree, thatās why I think it should start off as static zones and then transition at higher WTs. It kind of reinforces the ācrap, the whole world is now dangerousā kind of thing, too.
Thatās an excellent idea. Static path, and then freedom later on.