I honestly enjoyed the Dynamic leveling system

This might be an unpopular opinion but I totally enjoyed the Dynamic leveling system, it is great, me being able to play with my low level friends without making them feel insignificant by just blasting through the monsters which would result in them getting bored, or on the other side me getting bored was a very good experience.

and Yes I get that some people would argue that they don’t like the feeling of getting weaker when they level up and they are totally right, but after digging I found out that the problem here is not with the dynamic leveling system, it was rather that we were getting loot that is lower than our current level by 8 to 16 levels for some reason, I was a lvl 25 Necromancer and always kept getting loot with level requirement ranging from 9 to 17 maximum from all sources (doing public events, dungeons, world boss and the gambling merchant) except one, which is farming Osgar Reede (a level 35 mob that spawns west of Nostrava and happens to drop items with levels ranging from 20+ till early 30s)

So yes I believe if blizzard would fix the balancing of the loot drops we wouldn’t feel that weak leveling up.

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I don’t see an issue with the Dynamic leveling system. It makes the whole world feel relevant. The power difference between your character and the world will happen when you get legendaries for your build and start putting points into the paragon tree. Gearing out a character on the Beta weekends made my character feel way stronger than I should have been at level 25. That and the gear drops were increased for the beta so that progression shouldn’t be as overpowering at launch as it was in the beta.

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I’m unsure how I really feel about it seeing as how we got such a small area of the map to work with. In one way, it’s nice that we’ll have the freedom to go anywhere at any time. On the flip side, there is definitely the issue of effectively being weakened with each level.

Do enemies increase in power at the same rate as players? I don’t know all the details with this.

If they do, maybe they should change it to a system where they increase difficulty at milestone levels, so players can still feel like they are gaining power in-between, but still have enemies keep up with them. Players will have the tools to deal with increased difficulty at milestone levels, so it won’t be a huge slap in the face when it happens.

I still believe that if they gave us better loot, we would be feeling much stronger than we felt in the beta, there is a huge difference in power between items for lvl 9-17 when you’re going against monsters level 25.

I much prefer scaling over a chosen level system so there’s not just one relevant area to farm. I could understand having it for tier 1 and 2 though for the first playthrough. But given it looks like they want you to be able to do the act questlines in any order, that wouldn’t work. Never liked outleveling content so I prefer the challenge. As the battle goes on longer the creatures and demons get stronger like you do. Much better than having a level 120 rabbit able to kill a level 60 raid boss or something like that IMO.

Those are required level 9-17, not level 9-17 items. Helltides will have enemies that are higher level than us and need to drop gear that’s lower required level. The level 35 fixed enemy dropped 25-27 required gear. Required level is rough 8-10 levels lower than the item’s level itself.

Yeah, I personally perfer to always have a challange rather than just zoom through an area without breaking a sweat, its just that feeling of weakness imo is coming from the “items with lower required level” if monster dropped items with required levels that match yours or lesser by 5 levels for example, then everyone would have had a much better experience.

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No you just would have gotten items with required level 14-22. The ranges and numbers wouldn’t change. The items are at your level. They just have lowered required range. I’ve seen footage of enemies being 102 in an area scaled to 95 so they are 7 levels over. Now imagine it being scaled to 100. Those enemies would be 107 and you wouldn’t be able to use required gear at that level. So they remove 8 levels from the requirement and now they are usable items.

The item is not weaker because of this, the requirement is just lower.

You are looking at this from the point of view of “we’re getting the suitable items to us and their required levels are lowered”.

I am looking at it from the point of view of “then drop us those items that have the required levels that is closer to us and we will be on par with the monsters”

those are two different view points.

and if they did the latter, players wouldn’t feel that they’re getting weaker when they level up

Most people did. The only people who didn’t are “hardcore veteran” gamers.

It is only unpopular to a niche amount of people who will play regardless. You are fine. Feel validated

Same, I don’t understand all the fuss.

Are you asking them to give you level 30-33 items because theyll have a 22-25 level requirement?

You’re just making a gross generalization to diminish the credibility of anyone that you don’t agree with. I’ve noticed you don’t seem to think any opinions other than your own have any validity.

Anyways, I would prefer a hybrid system where the game started out with more static zones and then when you hit WT4 the dynamic scaling kicks in (or something similar to this). That way in the endgame you do get the variety but without the sometimes-frustrating experience of scaling during the leveling process.

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I think it makes the game feel too samey, a friend compared it to Elder Scrolls 4 Oblivion level-scaling and I agree with him.

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Nope. That’s what you’re doing right now.

the only thing that makes you think that its a level 30-33 item because you believe that whatever is dropping for the players right now is 100% correct, while I believe otherwise, regardless of they are dumbing down the level requirement or not.

Lol, so you: “everyone that doesn’t agree with me belongs to group ABC”

Me: “I’d prefer a system like XYZ”

You: “No U!”

Brilliant.

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One side has evidence and reasoning and the other is “I believe otherwise”, of course I’m going to assume that the evidence is right. A fixed level 35 enemy drops items roughly 7 or 8 levels lower required than that, helltides seemingly are 7 levels higher than you and thus items would need to drop 7 or 8 levels lower required than that for you to use it at the level you are at or max level where it would be impossible to use otherwise, at level 25 the items drop are around 7 to 8 levels lower required.

Man, I don’t know about you, but I think I’m seeing a pattern here.

what exactly is your evidence? to me what you’re saying is “I believe otherwise”, you’re just accepting the current loot table thats your thing good for you, there is nothing I can convince you with, but that doesn’t mean that this is a part of the equation of “why do people feel that they’re getting weaker when they level up”, if you disagree with my argument thats fine too, you do you.

Regardless of whatever pattern you see, feels like I am having a discussion with a brick wall.

Yeah, but shouldnt we be able to return and just obliterate the skeletons we had a little trouble with in the beginning? Hopefully we’ll be able to at high levels.