The current best builds in the game are the overpower builds. We can agree on that.
But…
The TOP players using these builds with 4 GA everything…
Are still 30-40 levels BELOW pit 150.
THAT… should be the baseline for all builds.
I would venture to say that 95+% of people playing these builds still struggle with pit 100… because they don’t have 3 or 4 GA gear in all slots that are perfectly tempered and masterworked.
Only the top few percent of players playing these builds you deem “TOO POWERFUL” are even within 50 pit levels of the cap.
If anything, these builds need to be buffed since they need to be probably 50 times more powerful to even reach pit 150!
But why not just leave them be?
People are enjoying playing them.
The streamers and people with no lives can’t even come anywhere close to completing pit 150.
It actually may be currently impossible.
So… WHY NERF ANYTHING?
Is it so impossible to buff other builds that AREN’T overpower?
Were you just like “well, not much we can do other than nerf everything”.
Where are the buffs to every other skill?
I see no buffs to anything.
Nobody is going to get to T4 with basic skills.
Who cares about basic skills.
Nobody asked for buffs to basic skills.
Nobody was like… man, I really wanna Fire Bolt my way into T4.
There were already so few builds that could even reach T4… now that number is likely way less.
Whatever you make the highest tier… currently 4… THAT is the tier people want to play the game in.
Restricting the builds that CAN play in it is your problem. You have core and mastery abilities on all 6 classes… make sure they have builds that can play in tier 4.
Don’t take the few that can and nerf and say they’re too strong because you’ve neglected the others.
The ones that CAN play in tier 4 are the ones people want to play.
Every time a build can make it to tier 4… you nerf it.
Stop it. Please.
Overpower is almost the only way to play your current game in T4.
Noboby is going to be happy playing in tier 2 or tier 3 at this point.
You guys have the stats.
What percentage of the playerbase is even playing in T4?
Of those people, who are likely your most loyal, how many are running overpower builds?
Take all that away… what percentage of people would be playing in T4?
Whatever that number is, I guarantee you… it’s way too low.
11 Likes
Easy, it’s intent was to provide a means to damage on builds that focus on defense.
What it actually was, was a means to outperform all other damage by an order of magnitude bigger than 100x. The tempers are too big, and the affix numbers are too big on gear.
If the end result is it is closer to like 0-10X bigger then it will be an improvement. But math is hard, we may end up wth 200x bigger or more.
11 Likes
same reason that they nerfed Vulnerable damage, and then nerfed crit damage after that. because they don’t like the players to have fun. When the game came out they were saying that we weren’t going to be see damage like we did in D3. I don’t think they were ever expecting ANY of the damage types to be able to pull of the kind of damage that they do.
10 Likes
Overpowered is broken.
i am struggling to kill T4 bosses on my spiritborn and barbarian.
went to my snapshotting cataclysm druid and all these bosses just die for free.
4 Likes
As someone using Catclysm in his build it does a bit too much (Sorry I meant Mjolnic does a bit too much not Cataclysm)…I would not know about snapshotting it, as I don’t go out of my way to do that.
Let’s see what they do, but simply lowering the damage multiplier from 100%x would likely be the way to go until they guess at the right number. 
And if what he was calling snapshotting was just layering one on top of another…well that is something that needs to be fixed on their calculation end if it is not intended to work like that. That is not something players can actively avoid, nor should they have to.
Overpower just provides only advantages, on defense, and offense. That shouldnt be a thing in its current form.
As for the builds not being able to do pit 150? isnt that great? finally we have a state where it seems like stuff can actually get balanced a little. No builds that deal endless damage and could probably even clear pit 190, if it existed.
7 Likes
I think people want to be able to finish their build in a season.
Finishing a build likely involves getting glyphs to a hundred, and getting gear as good as possible and masterworking to 12.
If there are barely any possible builds that can get glyphs to a hundred… I don’t think people will be happy.
6 Likes
getting glyphs to 100 isnt required, neither is it something thats difficult to achieve.
6 Likes
You go back and look it up when this was done. One of those jokers flat out stated “why does everyone stack crit. Why not overpower?” (paraphrasing). Right after that vuln and crit were beaten severely with the nerfbat and overpower builds have ruled ever since. They are not gamers and this is their convoluted thinking about these things.
Being that the game is all about marketing it seems overpower has run its course and they need a new, low effort gimmick to generate the statistics they want. Balance will never be achieved this way.
2 Likes
As long as you can clear Pit 50 (maybe 51) you can get your glyphs to 100. it would just take a very long time.
Please stop trying to act like you care about balance, if you think overpower is alright the way it is.
i mean we get it by now, every single one of your post tries to explain a change with “store sales”.
These discussions will lead to the same as always. some people claim they want a good game, while in fact, they just want to zoom through stuff.
4 Likes
The point here is a lot of players WANT to do this. Given most of them just want a reasonable way to achieve this D4 leadership goes out of their way to make sure most people can’t do it reasonably. You frustrate players enough they find something else.
Not a great business strategy. I hope streamers and the 3 forum users that highly requested these things can support more of it.
5 Likes
taking a look at things seems like DoT builds will be the new meta next season.
1 Like
When that change was made OP worked differently, and Crit OP was calculated differently, it was not an actual crit on the OP.
Then they made it more inline with the other two, as a partial multipler, and the additive part…well they never recalculated how those (additive pieces) needed to change. And then Crit was applied like it was everywhere.
Why not bring everything UP to where overpower is?
Why bring everything down?
Barely anything will be achievable in T4 and boss battles will last forever.
Do people seem to be enjoying the phased Duriel and Andariel fights to you?
4 Likes
good thing is, they can. My minionmancer has her glyphs on lvl 100.
No. No builds doing it is bad. If anything, we should have many builds capable of doing it.
3 Likes
I’m in favor of the overpower nerf. It’s far above any other attribute. It makes the game too simplistic.
5 Likes
we can happily disagree there my friend. I think that the current way the pit is treated makes it far easier to keep classes in check.
Lets not forget, people kept screaming for balancing. (tbf, i never cared too much about it) - and now that they are actually doing attempts to get this done, people lose their minds as well.
Nerfs belong to balance changes, just like buffs.
agreed. and as i said, going the Overpower route doesnt even come with a disadvantage. You are also tanky as hell. If OP at least lead to you being a glass canon, well, fine, theres the tradeoff.
2 Likes
The difference in our thinking is that you seem to think that overpowered builds are too strong and every other build is fine.
Whereas I think Overpowered builds are fine and every other build is too weak.
5 Likes