Same here but the lag started before voh Launch. I tried all kind of fix and even a clean Windows installation. I modified all Nvidia, Windows and battle net settings as suggested in several videos. Surely it’s not a client issue.
Waiting for blizzard fix.
Just ditch Diablo. It’s almost November and POE2 will go live.
I had exactly the same issues upon trying to return to D4, after a little over a one year hiatus. The game worked like clockwork before, but after I returned I couldn’t play it because of lag. It’s obviously something wrong on their part which they do not give a hoot about.
I am currently experiencing the same exact issues and nothing seems to work in order to fix it .
I have a 1660ti , i7 9th gen and 16GB of RAM
Yep. I have almost the same setup. I’m going to be building a new computer soon, but I don’t think I need to build one if the new computer I build is just going to do it too. I wonder what the culprit is? Because a lot of people are having the same exact issue regardless of PC specs.
Edit: I’ve even tried lowering the settings to the minimum and it makes no difference. The same lag and stutter remains.
Have to think its related to the amount of memory this game uses.
Im on mostly medium and high settings (no ultra), and my system reports the following with just windows and D4 running
22gb (out of 32gb) ram
40gb of Virtual Memory in use
With that much memory in use, it means the game has a LOT of assets that are needed. For those with less ram, or lower VM, the game is going to be making requests frequently to pull those assets and load them into memory/VM.
This alone can cause stutters or FPS drops
If your virtual memory is on a drive that is a normal HD (not SSD), then any time it tries to read/write assets to virtual memory is going to cause performance hits.
This is why I have been posting the recommended changes to the swap file (virtual memory) settings in various threads. It does help some of the players, but not every problem will be solved with it.
Yes, you should be using the fastest drive in the system, and only one drive. Hopefully its the C: drive.
I have been recommending 16384MB for both min/max or up to 32768MB for both min/max for the settings.
If you have a lot of memory, you can use a smaller amount, but if you don’t have a lot of memory and/or are running a card like a 4090, you will want a larger amount. But do set both min and max to the same value!
I’m trying this. Could you explain about what amounts to use with 16gb of RAM and a 1660ti 6GB card?
You can set yours to use 24576 (24GB) for Min and Max. Should be fine there. A 1660Ti only has 6GB of memory, and since you only have 16GB of RAM, that should be sufficient.
Hey man, I just wanted to let you know that this seemed to correct a few of my issues. I’m not sure why, however, as i have 144gb of ACTUAL ram in my PC. My committed memory never exceeded my total or even got close. I did only have a smaller paging file, as i supposed when i installed on this system that if i kept it on the small side the computer would prefer to use the actual ram more. I guess something weird in D4:VoH’s programming is forcing it to use VRAM for some assets. An odd programming strategy in my opinion.
Anyway, thanks for posting this as it seems to have fixed my login and teleport issues. VoH is still laggier than before when i played the base game but at least now its playable again. You’re the dude!
Yeah, something weird about it for sure.
I mean, back in January, before I bought the 4080S, I was running the 3070Ti 8GB card. 32GB of memory, but I had the swap file completely disabled. Game ran fine from June of last year till I updated the card. Once I installed the 4080S with 16GB of memory, bam! Was getting out of memory errors, despite my memory not being fully utilized.
Once I set a 16GB swap file though, it was fine and has remained fine since. Currently its set to 32GB but that was for a different reason. I was trying to run two copies of the game at once! lol
Glad it helped. Doesn’t work for every type of issue, but it does help the system performance a bit anyway.
it happens too me a lot… my steup : i7 9H - 1660ti - 32 gb DDR4 RAM - 500mb internet - 1TB SSD , no problems before Vessel of Hatred, dedicated 30gb of ram in the drive and got a little better, but did not fixed it at all
Thanks bro. I also just migrated the OS over an SSD, and I need to update Diablo 4 again for some reason. But I tried D2R and I went to a place where I usually get extreme choppiness and there was no choppiness. So so far putting the OS on the SSD shows improvement. Now once I install D4 patch I’ll get to see if it fixes the game.
Yeah, these days, the OS needs to have an SSD to run well. And Diablo IV also needs an SSD. I run a 1TB high speed NVMe SSD for my OS and the game also runs from that drive. Then I have two 2TB SSDs for other stuff. I eliminated HDDs from my main tower.
My Jellyfin server on the other hand is running 16 HDDs, RAID 6 with a 128GB SSD for the OS. And the read/write speeds on that RAID exceed the read/write speeds of the 128GB SSD. (its a SATA based SSD)
But I digress.
Yeah, I might build a new computer soon, but if I can fix the game to an acceptable level, then I’ll probably hold off. I bought an old slow AData SU655 with my computer back in 2018, but I just never hooked it up to the power supply and never used it. I might get a better SSD or some other cheap upgrades and hold off on building an entirely new PC.
Edit: But for Path of Exile 2, I might need a new PC ;d
Actually for a SATA based SSD, that’s not got horrible speeds. They make much worse ones.
But when you compare average SATA SSD running between 500-600MB per second, vs an NVMe (gen 4) that can go up to around 7500MB, or newer gen 5s that go over twice that, it looks slow sure. lol
And a single HDD at best might have a sustained write speed of near 200MB. Most operate between 100-150MB sustained.
Yeah, I’m wondering if the pop-in by NPCs has something to do with the game and OS not being on the SSD. It’s maybe not reading it fast enough. That was my initial thought when I started getting the slowdown and rubberbanding. But we shall see. It’s almost installed.
Its hard to say.
Here’s one thing I do know:
Any performance drag on the system will introduce latency to the game and how it plays. That in turn can affect things like teleporting, changing zones, even talking to merchants because that in-game latency translates into network latency, causing the network connection to bork. I think. I try to keep my in-game latency less than 10ms. But you have to install a tool to monitor it, there is no way to directly see it, unlike network/internet latency, which you can see in-game using CTRL-R twice.
Here is an example of how that looks on the screen:
-https://youtu.be/8JBs7_Biya0?t=160
You can also view this from the beginning to see my settings (as of prior to the expansion)
Using the SSD definitely improved it. I also changed the virtual memory to 24MB. I tried opening the map during a dungeon and it didn’t lag when I did so through multiple attempts. It lagged when I first logged into the game, but after that it showed marked improvement.
I also tried the mount and it’s not lagging when I go from zone to zone. Or when I hop on the mount or hop off. It still has some tiny microstutters, but it’s much improved. Thanks for the tips
Glad to hear it helped.
Sucks that the game can’t optimize itself very well for various installations, but HDD vs SSD is a big problem for it.