When you salvage a tempered item, you get a material called “Golden Brick (GB).” The amount of GB you get is equal to the amount of GA the tempered item being salvaged has. When you have a failed temper that you want to reset, you can use 10 GB to do so.
The though is that, this is similar to getting a Resplendent Spark to salvage a few Uber Uniques you don’t want for one you do, except for tempered items.
Problem here is you are assuming ppl will only temper the stuff they need to use. With this system you will just have ppl tempering useless items to get the golden bricks (hilarious name…is whole post a joke?).
Agreed. You’d have yet another hot commodity item on the market too. 1 GA items would sell like hotcakes just so people could temper them real quick and destroy them for bricks.
Very curious to see what, if any, changes will come in tomorrow’s patch notes. Regardless if they change anything, or in fact change nothing, the forums are going to go wild.
All suggested ideas are very complicated for tempering reset and spend a lot of effort making changes.
Simply just remove the tempering limit number…that’s all!
Better designed manuals are a good step, but once you brick an item with GA, you have no use for it. You post suggests using sparks to reset tempers. Sparks are too hard to come by and need a lot of time investment. I would rather use golden bricks as the reset currency to reuse the failed tempers, which you would have anyway.
I’d honestly go with Urzas solution. Tempering doesn’t bother me like it does other people. I’m very neutral on the subject. If it stays the same it won’t bug me, if it changes it won’t bug me.
I’m not the majority here though, and I know this all too well. I admit it’s frustrating bricking a tempered item. I’ll get a handful of 1 GA or 2 GA items and try my luck all at once. I go in expecting the worst though.
It’s like going to Vegas, I go there to have a good time, and I bring money accordingly knowing that if I lost it all I’d be perfectly fine. Tempering to me is no different. I’m gambling away items that could potentially be an upgrade, but I’ll be fine without them even if they do get bricked.
Again I know I’m the minority and I have a much different perspective than most. I don’t enjoy every aspect of the game mind you, and I do want to see some changes, but tempering isn’t even on my list of things to care about for the game in the long run.
The issue is tempering is not an optional step, It is necessary before you can masterwork the 3GA item. Bricking it in the middle of the process feels very bad. Bricking at a final optional step like PoE does with Vaal Orbs is fine.
Going to Vegas is fun gambling, but being forced to play Russian Roulette is unfun gambling.
Yup, you’re absolutely right. Again doesn’t affect me like it does everyone else. First thing I do before anything is to get my tempering attempts out of the way. That way I save a lot of time.
If the item(s) I’m working on get bricked I chalk it up to a loss and go look for more while I’m farming the Pit or Helltides, or whatever. I enjoy what I like about the game first, and deal with the other things as they come up.
I’m not pushing 120+ Pits mind you. I’m not in a competition with anyone, I’m just enjoying myself in a video game. When I get bored I take a break until the next big patch.
Look I’m not here to convince anyone how to play or how they should feel about a system in the game, just saying how I personally play. Change tempering all you want, it won’t affect me regardless.
But it purely adds to the item. So “bricking” only means you didn’t get the exact item you want. The solution to that is to make it so that you still get something decent most of the time and therefore have to make choices about what is a good tradeoff and find ways to make the best items you’ve found work for you.
I think the tempering issue is really just a fundamental disconnect in the community. There is player type 1, who wants to solve the puzzle of the items they’ve found so far to maximize power at each point along the journey. Then there is player type 2, who looks up a shopping list in their build guide or cones up it with some other way and then just farms and farms until they find the exact items on the list. Type 2 isn’t worrying about whether 65% damage to close is actually better or worse than 115% damage to distant. They just want the best roll of damage to close that they can get.
Why would having a reset and rework temper option prevent player type 1 to continue playing the game they want, and already are? Why does player type 1 want to deny the choice for player type 2 to play they want by spending more time tempering and retempering hunting for that perfect roll? Is that an inferior way of enjoyment than looking over the imperfect item and theory crafting around it and be disallowed by the type 1 police?
It would solve the problem yes. But it would also add another chore of “bricking” (randomly tempered item) every GA just to get material… Just another layer of town clicking.