How the Game Has Worsened from Season 5 to Season 7

Season 2, and especially Season 5, were truly awesome. The drop rates for Ancestral items, mythics, and uniques were fantastic. The game was enjoyable, and our clan members were genuinely excited to log in and play every day. When Season 5 ended, we thought, “Wow, what a great season. How is the expansion going to top this off?”

Boy oh boy, what a letdown VoH was. Let’s address the first elephant in the room: The Pit. Funneling all players into the pit to level glyphs? This burnt out players, and the player base took a hit… Half of mates don’t even play D4 anymore after Season 6. Then, there’s Nahatu—constantly red and the never ending bugged Undercity, the Spiritborn being overpowered beyond reason and then being overly nerfed beyond reason, one extreme to the other. The tier levels before VoH were great, but now we have the new 750 junk loot that drops all over the map in T4 and the constant crashing of the game. No loot filters. The storytelling has also taken a hit, with Neyrelle crying endlessly in the VoH expansion.

Season 7 brought a few fixes, including the incorporation of the armory, some old and new witch powers, but they also over-nerfed three classes and decided to focus on only three classes this season. This brings us back to the biggest issue: class balance and The Pit. Realistically, for casual players, Pit 100 is not achievable unless you use a meta build or play the most overpowered class of the season. This wasn’t the case with levelling up glyphs in Nightmare dungeons. The headhunts are fun but felt like a cookie-cutter repeat of previous seasons. But give credit where it’s due, they took something that worked before and optimized it. So that’s a good start.

I believe this game needs a complete overhaul, and the Blizzard teams needs to focus on some basic principles in design and development: testing, testing, testing… Optimizing the hell out of what works, and removing what doesn’t. The class imbalance and the divide of opinions on the forums stem from a lack of proper testing and optimizsation. Many of us have been playing Diablo since D2 or D1 and have always respected Blizzard, but the quality and direction this game is going in doesn’t look promising or exciting. It’s a two-fold issue: players either become overpowered and get bored too quickly, or they underperform, burn out from the difficulty, and quit the game.

While others may not agree with my perspective, this is merely my observation, perception, and opinion. What I’ve noticed is that the team at Blizzard doesn’t do a good job of listening to their audience. I cringed when I watched the Season of Witchcraft trailer and heard Blizzard employees talking about a cute poisonous frog and firebats, and another employee mentioning how he’s going to be playing a druid. This was cringeworthy because, as my college professor emphasized during my interaction design studies, assuming that your player base thinks like you and sharing your opinions as a designer or marketing professional is one of the rookiest mistakes a game designer can make. You are not your target audience; listen to what your players are saying and tune into what they’d like.

The game still has potential. But there is allot of work that needs to be done.

For starters, I’d like Blizzard to address the biggest issue: leveling up glyphs. Make it more accessible to all classes, just like you made obducite possible through various parts and activities in the game. Don’t restrict it to The Pit only; leave it there for those who enjoy hardcore play, but consider that not everyone has meta godly gear and enjoys The Pit. Add some variety to the game. Also stop over nerfing classes.

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were?

drop rates are the highest so far in s7.

surprisingly all classes ended up rather nicely in the pit. The spiritborn being on the last spot. Something will always be on the last spot tho.

https://helltides.com/pit

False.

not going to happen. Sorry, people keep screaming overhaul! rework! left and right. its becoming pathetic.

how is it not accessible by everyone? you NEED your glyphs to be lvl 46. After that its really just additive damage which you only bother with for finetuning. Glyph lvl 46 is easily done by every class and every build. So if you genuinely dislike the pit, its pretty fine to just stop them after glyph lvl 46.

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False. The bosses dropped mythics. Unique and GA ancestrals. Not everyone can agree. But we’re allowed to share opinions and perspectives.

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well, bosses dont drop legendaries anymore, just mythics and uniques, that is true. The drop rates for ancestrals has been increased by quite a lot tho.

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No, it isn’t. For casual players, this is utterly true.

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not at all. If you dont optimize your build, or are just not good, then you might not be able to. Being casual has nothing to do with this.

being casual means you have pretty limited gaming time. Luckily d4 doesnt require a lot of time. “being casual” isnt an excuse for anything anymore as this game can hardly get any more casual.

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Depends on which end of the bell curve you live on, I’m ultra casual and I’ve completed multiple pit 100s, on 4 separate characters… with a couple different builds on 3 of them.
So subjectively true maybe.

ah nice! yea exactly what i mean. Being casual is really no excuse for anything. I assume you know your builds, and how to gear, hence why you dont stumble over these problems.

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Exactly, people need to take ownership of their own situation.
Don’t like grinding? Take a break or change it up, anything!
Not having fun in the solo slogfest?
Rngage with friends XD

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i wish i had likes left, i totally agree <3

Apparently according to the loudest cheerleaders this is the players fault as usual. Blizz pumps out a garbage game, blame the players!!!

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The replies you got here are straight up trollish. No genuine discussion to be found on a good faith post like this. Blizzard Defense Force out in full blaming the players for Blizzards bad decisions.

I disagree the game needs to be rebuilt, but imo literally everything needs a lot of tuning. It’s absurdly easy. T4 is a joke.

The systems they have in place are pretty good, but they need actual aspirational content. Let me modify NMDs with 20 negative modifiers and then have the boss projectile vomit loot at me. Let me spend 100+ million on tributes to ramp up the rewards and difficulty. Right now, the endgame is a crappy blacksmith menu.

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I agree with everything this post has to say.

For item power 750 items maybe, in season 5 we had 925’s that dropped in tandem with when you reached level 100. That felt good to me and I would like to go back.

In my opinion, there should be a build per skill, per class that can reach tier 100 with optimal masterworking and GA’s. There isn’t yet, so I can understand wanting this level of build diversity.

Unless your glyphs feed into a multiplier, like victimize for rogue and the exploit glyph, or strengh through the challenger glyph with the executioners aspect. Actually, glyphs additive damage can tie directly to multipliers if you let them.

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oh, more build diversity for sure is always welcome. There are of course offmeta builds that still struggle - but generally speaking, most builds do pretty fine if we take pit 100. as the “gold standard”.

Fair point, especially with the exploit Victimize example. Still its not utterly massive after 46, since the % upgrades are rather low. So yea, nothing that makes or breaks a build. Still, good point.

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The opposite of a blizz bootlick here, but yes the biggest shills will defend Blizz to the end, and blame the players for the direction the game is headed. Game sucks?? Its the players fault. But there is truth to that response, as in no way would any gaming company churn out garbage like this on their own, even this current version of Blizzard

Here is to hoping that maybe they will listen to different players next time

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Sorry Season 5 was the worst imo.

It was over the top Rmt - so much so that I left the game in disgust.
All people did was(from what I personally witnessed)was camp Uber/Ladder/Tormented (how many names do they need/have they had ffs!?).
The Bosses dropped a RIDICULOUS amount of loot.
It was terrible.
Bleh every pub run and people I knew(and subsequently removed) - hundreds upon hundreds upon hundreds of summoning materials and camped bosses for entire sessions.

Garbage.

People really have “nostalgia vibes” when something was good even with problem.

S2 Abattoir of Zir => Smashed to the ground 95% of all builds of the game, Era of Barbarian and BL Sorcerer.
Huge farming time to summon Duriel with Varshan and Grigoire and need to have 1000 try on him to have the mythic unique you need to past the Abattoir +15, No Pit a this moment.
Seasonal Power was good anyway and most of them are now aspects.

S5 => Only Hordes coming this season, nothing more.

S7 => Seasonal Powers, Hordes, Kurast Undercity, 6 Uber Boss, Pit, Dark Citadel, Pet for looting on the ground gold and mats, NMD looting obducites, Headhunt area with HUGE loot drop rate, Seasonal Dungeon with HUGE mats drop. Probably the “most” balancing season of the whole game atm. 3 Class beat Pit 150, one is close (Sorcerer), Rogue is 140 and SB 135 despite the nerf.

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It’s interesting how many of you Buzzard Forum Fan Trolls talk about

other peoples so-called offenses while offending yourselves, Trolling &

Name-calling everyone. PS I don’t hate D4 I & others hate where it’s at

at this moment, It could still be made into a decent game like D3 was

a number of years ago, No D3’s not a great game but it’s better than D4

is :roll_eyes:

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Its already D3 which is why its so bad.

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