The entire premise behind “Stormslide” builds is debated whether Nature’s Fury should act like it does. Even the purple names in the discord have no idea if that is intended.
Heartseeker build for S5 that uses the new Shard of Verathiel… yea Beastfall boots are considering your imbuement from Coldclip as a cooldown, so you basically never run out of energy. Right… I’m sure that is intended.
Damn, I’m tired of playing fun builds that only perform the way they do due to bugs.
We dont know if some interactions are intended or unintended. Interactions are only bugged if its a mistake & unintended. What if its an easter egg?
The game is designed with casual players in mind, interactions to make things easier isnt entirely out of track.
Nature’s fury is fine as it is. What’s questionable are individual builds proc NF, in this case interraction between landslide items & LS items.
Crit damage double dips on split energy aspect. It roughly can be seen as 1% CHD on sheet acts as individual multiplier, hence 2000% CHD can be roughly seen as 20x multiplier. We are unsure whether this interaction is unintended or Blizzard’s reply to heavy Sorc complaints on forums pre s5.
That means the procs from Earthbreaker are bugged, I agree the procs should not trigger NF, but do. Nature’s Fury has not changed and was never a problem before that and is not a problem with anything not using Earthbreaker, landslide alone has no issue either.
The devs do this all the time, which makes me think they make broken builds by design or are not aware of what exists in their game (as in someone else coded them before). New skills/items have unwanted interactions with existing balanced stuff. S6PTR (PTR 2.0) had similar unwanted interactions with the new skills on the two classes I tried also.
It is the same with the Sorc interaction I believe the problem is Winterglass and the limitations that are not there. It is worse with the new skill as well. Although I only played Sorc on PTR and did not play it in season.
Definitely the latter. We’ve seen that heavily in D3. My theory is Blizzard outsources the coding to team A, their contract is out when the new stuff finishes, then Team B gets hired for the next project. And on, and on. We’re probably at Team P about now.
It’s spaghetti coding, and each team isn’t going back to see how the previous team did something. Thus, each iterative change has bugged interactions “that aren’t forseen”. Nah, it’s because the coders don’t want to look, and frankly not their job as contractors. But all of that is just my suspicions and opinions.
I do miss the days when the developers were actually the coders and it was more one vision cohesiveness. Oh? Did I accidentally mention Diablo 2? Sorry about that!
I think S0/S1 were probably the same coders. It seems pretty consistent there.
S2 was a different group. Then you have cleanup groups between each (mid-season stuff, etc). Then S3, …, repeat.
Now the devs I think are relatively static. But I don’t believe any of them actually code their vision.
Here’s a question for Iggi-11818 - Do the devs directly oversee any coding teams? And are those coding teams consistent between content updates? I doubt they will answer.
Personally, I’d expect the double cast affix to be able to trigger up to two instances of Nature’s Fury. Since you’re casting a skill and getting a chance to cast a second upon doing so. Each should qualify as a cast. Otherwise the wording should be changed.
The unique aspect on Earthbreaker gets murkier. Intuitively you wouldn’t expect the extra pillars to count as another cast because it specifically says they’re “spawned.” A skill effect being spawned, even if it’s a casted skill, arguably does not qualify as casting that skill.
On the flipside, mechanically this tends to duplicate the Landslide cast. That could be framed as casting it twice. It’s a bit of a stretch but not fully submerged in the deep end.
I think the question would be is it intended for either of these, or both, to meet the criteria for casting the skill twice?
Funnily enough… As I understand it the double cast affix is not considered as two casts and cannot trigger Nature’s Fury twice. Yet, the ring unique aspect is able to do so. This seems backwards.
That aside, the meta in D4 has always been driven by advantageous bugged interactions, questionable mechanics and oversights. At a certain point it’s reasonable to call the spade a spade, embrace the meme and go with the flow. This is what the best effort by Blizzard looks like. I triple dare them to prove me wrong.
This is the whole point of playing games like this, not sure where this got lost along the way with the bulk of playerbase. Yes bugged interactions should ALWAYS be fixed and not at the core of WHY people want to play the game.
The problem is this company does not really care about the game, just that it is making money through cosmetics sales. The devs may care…but devs have little say on what the priority of action items really are, if someone above them is pushing an agenda.
It is sadly obvious for long time. I am saying this since release. D4 is just platform for seling MTX nothing less nothing more. They are doing bare minimum to deliver minimal viable product and just doesn´t care.
But point is, it is players fault, if we would stop supporting it they would have to change it.
They want Dad bods to be able to play, while they perform the Mommy role, and their woman goes and works.
So they make the game easier through bugged item/skill interaction, and wait until the end of each season to “fix” the bugs they introduced on purpose.
Unsure? Bruh, the Aspect of Splintering Energy literally has its LS arc damage increased by your additive critical damage (not to be confused by the first critical damage numbers you see on character sheet). There is nothing to be unsure about, this is how it was designed and meant to be. Its not “double dipping” in an unintended way. Critical damage is still critical damage, a separate way to scale your damage if you do a critical hit.
There is nothing about it that is uncertain if it is supposed to work this way. This is how it was designed from the getgo. It was meant to be this powerful.
Unstable Currents 100% uptime have literally zero to do with damage scaling of Aspect of Splintering Energy, so i have no idea what you are talking about.
Normally blizzard would deal with these type of buggy interactions but considering the Season only last for 2 month PLUS the expansion is on the way, everything is just ignored. Unless the build breaks the game like pre nerf Lightning Spear, nothing is going to change.