Here's what I don't understand about Spires in Hordes

Unlike everyone else I really don’t mind them. But what I don’t understand is why killing Elites, or even better, Aether Lords within the Spires isn’t worth more than killing regular mobs? Shouldn’t killing Elites, Hellborne, or Aether Lords fast track filling the Spires?

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In my games the elites drop the timer fast. As long as one person is inside the ring, all kills count, too. So friends killing things on the other side of the room help bring the walls down.

Nope. I’ve tested this till my fingers fell off. Killing Elites or higher does not drop the Spires any faster.

Just play a class like dance of knives rogue, where you just spin around in circles the whole time while everything explodes. You won’t know what’s dying when, because everything is just dying constantly. btw, this is very fun

Let’s say we did what you suggested. How much time would it really save on a spire?

I’m really thinking about the Aether Lord suggestion mainly because presuming you’re at a level of fair challenge you’ll kill a wave of trash mobs before you kill an AL and that will clear the spire.

What I have noticed is that when I see a Spire I Alt+F4
Painfull in HC without any Scrolls this season.
Spires are more painful than Death.

Definitely not been my experience. Elites make it go faster especially if you kill hellborne in them.

I can kill an Aether Lord in about 1-2 seconds on T3 and 2-4 seconds on T4.

Ideally I would expect killing an Aether Lord within a Spire to instantly kill the Spire.

I would expect killing Elites to drain it faster than normal mobs.

Hellborne, naturally somewhere in between Elites and Lords.

The whole idea is just being able to clear Spires faster, and what I’m suggesting makes absolute sense.

I suspect those bigger elites aren’t contributing to them at all. Like killing the butcher in one doesn’t seem to do anything. Not sure if that’s intended or not.

But the question was how much faster would that really be?

Fast enough to make Spires less useless. If I’m built well enough to be blasting through hordes of Hellborne and killing Lords almost instantly, then I’m able to move on from a Spire almost immediately, which means more time for other events to spawn.

Cause let’s face it, Spires aren’t going anywhere and they are the least beneficial of all the Hordes events.

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they could just get rid of them, one of the most useless things in this game. not top 5 useless, just useless but it needs to go

So basically you just don’t like spires. This makes more sense to me now. I wondered if this was the case because to make the spires faster you would increase the spire radius ring not increase the point system for enemies.

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Choosing Spires, Masses, Aether Lords etc, all take away from more potential far more useful Hellborne summons right? So why would you ever choose any of these unless you’re given no choice? Elites are pretty good buffs too.

Can’t lie, this would add more gameplay in the event you are not presented with a better option, could instagib spires with Aethor Lords, or they could add a buff that causes spires to increase aethor drops of lords/elites/hellborne killed while inside

You are misunderstand my fiends, soulspires are the end game of infernal hordes.

Known information:

  1. Standing in the soulspire and killing mobs completes the soulspire, regardless of if the monsters are in the bounds of the soul spire or not. YOU are what needs to be in the circle to complete it.
  2. Affixes that say “+# aether from soul spires” feel horrible. This is because you only get the aether from completion of the soulspire.

Lesser known.

  1. The affix “x2 aether from soulspires” changes this dynamic into incentivizing the player to try to get soulspires to stay active while mobs spawn, and then killing those monsters while THEY are in the circle. If you kill monsters that are in the circle, they will drop x2 their original aether amount which scales with other affixes like (+1 aether from hellborn, or +2 aether from aether fiends)
  2. If you stand in the circle and kill the monsters you will eventually complete the soulspires, effectively ending any buffing effects they may grant (x2 aether is what we want) so dont stand in the circle and let them be.
  3. Hellborn, aether fiends, aether lords, desecrators and burning butchers aether can all be multiplied from killing those monsters ONLY IF THEY ARE IN THE CIRCLES.
  4. These mobs can all spawn simultaneously with soulspires as long as you stack enough “%50 aether event spawn rate” affixes and “double chance for elite”
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Some other options for soulspires would be nice and make them a more attractive option. Something where they get pluses to their dropped aether.

Personally, a really good strategy for the spire problem, is to have 3 spires and you leave them up, then all of the events will spawn in the 1 open slot not occupied by a spire, this drastically can have masses and hellborne and aether fiends all spawning back to back to back in one spot very quickly

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Exactly what I have been doing! Its a great tactic for afk builds to just stay in the center and stack the right affixes.