If are going to have to keep running helltides then something has to be changed about them so we don’t hate them as we all do now…The CINDERS that is your issue with helltides. People hate doing tides because no one wants to backtrack to pick up the needed cinders one of 3 things could make this better and actually a fun zone to play.
Make the cinders go into your material tab instantly after killing said mob instead of having it drop on the ground.
2 Get rid of the cinders entirely and just base it on a number of kills, after x amount of kills you can open 1 chest.
3 sell us a pet that will pick up materials and gold not gear just things that go into your material tab.
Helltides are a blast if you are lvl 60 with Ancestral gear. You can kill quickly, but also be killed very quickly. It requires alert play, e.g., carefully choosing when to kite, charge in, use your buffs, etc.
My biggest gripe is that they are too easy after you hit lvl 80. You can just plow through everything while reading a book. It’s so easy that it honestly makes me dislike the game. I want to do something else, but I’m forced to do Helltides because I need Forgotten Souls and Living Steel.
I disagree.
I think we just need stuff to chase.
Put something new on Helltides that we can only get there.
Not a key, not a way to do something else.
Something concrete that has value and its good for itself.
Same goes to overworld (I mean, the map outside dungeons).
We need more reasons to run the map.
I think they they still don’t know how to apply it properly.
WT5 had been in development before the game was even launched according to an old leak. Even in S1 we had a quest whose description is to kill Uber Lilith in the “Hall of something” indicating that she’s supposed to be the capstone boss for WT5.
For me it’s the density. Sometimes you get a nice pack and that is all well and good… but other times it feels like running around for minutes at a time looking for something to kill. Sucks all the energy out of the event.
The only thing I want is for the cinders not to reset whenever a helltide ends. That’s what made the Blood Harvest events so popular - their currencies did not reset and even if you got into a BH near the tail end of its duration you could pick up again as if nothing had happened (minus losing the unfinished whispers of course). Having the ability to pick up after the zone changes is really all HTs need. Of course they’re going to get easy past a certain point - all overworld content is like that. That’s where other endgame activities come into play.
Vaccuum pet. For sure. Has an Inventory Tab. Vaccuums up Gold, Materials, Cinders. Can set it to Auto-Salvage certain things. Pet can be sent to Town to Sell. Not a Combat Pet.