Helltide cinder drop nerfs + chest cost increase is overkill. 10 cinders in the time I would have gotten ~50 before

Yeah, wth. Now I’ll never have forgotten souls and I’ll have to constantly farm my least favorite content.

Average 1 cinder per group of mobs now.

Mystery chests not even worth anymore. You could open like 1 maybe 2 in the hour now.

Why such a harsh nerf? It was already a pain to collect forgotten souls.

Seriously so bummed when they needed to really deliver and improve the game they managed to make it worse.

Edit: There was a blue post in another helltide thread, the nerfed drop rates may be a bug. Patch still sucks though.

4 Likes

nothing about increasing mob density either…

2 Likes

Post patch, I clear screens full of monster packs, and get 3 cinders. Previously, I could open up 6 Mystery chests on the rare map that had 3 zones and a decent time split over the hour, and today I wasn’t able to open a single chest.

Yesterday I wasn’t sure if Helltides were worth the time investment and they are completely off the list of things to do now. Blizzard made them worth less for the same time investment, and more difficult at the same time. I thought the previous Helltide changes were a step in the right direction, and now these patch changes are backtracking a mile.

5 Likes

How about you guys cool down and wait until the density increase in Season 1 before crying.

1 Like

Hey found the Blizz shill.

12 Likes

the best part is now we are kill steeling in helltide due to no longer sharing cinders.

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so the analysts are hitting their predictions for playtime

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Maybe this is a bug? Nowhere does it say the rate of cinders was reduced in the patch notes. I haven’t tested it out myself yet though.

welp just did a event in helltide, no shards from mobs that i didn’t kill myself…think about that. and on top of that i save up the 250 shards and at 2 minutes to end use the mystery chest to get a sacred legendary and one ancestral legendary. why would i ever go back to helltide.

Yeah, they really screwed up Helltide. Won’t play it again until it’s put back like it was.

Same issue took out a pack of 13 enemies for one cinder. After 15 minutes only accumulated 67 cinders. Helltides are not worth the time investment anymore. Hope it’s a bug that they aren’t dropping, otherwise I’m not touching helltides or will wait for season 2.

I forgot that was supposed to be in this patch

Isnt the mob density for dungeons?

Did they say helltides too??

Not a bug. Its in the patch notes.

Imagine if cinders were dropping x10 or mystery chests cost 17c to open, they would have already pushed 5 hotfixes to correct it.

But since it’s a nerf, they will either take days to fix it, or leave it as it is.

It’s working as intended, Twitch Streamer #3458731 opened 7 chests in an hour so we had to tone it down”.

Yeah can confirm, helltides R.I.P. Not doing them anymore until they’re fixed.

Killed 50+ mobs including 2 Ballrogs that were level 78 (15 over me) get 5 cinders. Not worth doing anymore.

2 Likes

I barely made over 100 cinders in 30 minutes of helltide play, or roughly 200/hour. Given these rates, the best one can typically hope for is about 1 mystery chest per helltide. Even the T35-T40 dungeons which can be completed in 10-15 minutes solo have better drop yields given all the rares and crystals.

Bottom Line – Helltides are no longer worth our play time for gear. NM dungeons yield much better gear drops in addition to experience.