Have devs said if/when they're nerfing vulnerable?

I was having such a good time in this game with my minion/shadowblight build and then I saw what other people were capable of and realized I had to redesign my entire build around applying Vulnerable. I would have thought that focusing on minion damage/reduction, shadow damage, shadow dot, etc would make for a good build considering it looks like it was intended to be a concrete build, but no, I’ll throw in the same bone skills as every other necro and try to salvage what I’ve built up for 60 levels.

How did this complete lack of build diversity make it to release. I was excited to theorycraft when I saw the skill trees and legendary aspects, but it literally is just as simple as “how do i vulnerable.” It’s an absolute joke.

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Blight debuffs the mobs to take 15% more dmg from you and your pets, but the hard part is getting them to stay in the pools. I took shadow dmg passives and deal my dmg with bone spear and corpse explosions. I run with 7 corpse generating reapers. Corpses pile up on bosses and elites and I just melt them with BCE.

They wouldn’t even tell us when the patch would be or release notes for it until it actually released, so I wouldn’t expect a big heads up from this team on any topic.

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Well, they are going to change the resistance calculation in Season 2.
I can imagine that if we are vocal enough about the vulnerable situation they could change the damage calculation in Season 4.

Vulnerable is fine as it is. Just get good.

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isn’t vulnerable just another debuff to apply before nuking? is it hard to do with your build? pretty sure there’s a glyph that does that for you for 3secs. which is enough time to kill anything except for bosses

Sorcs and necros get a weaker version of exploit

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I think if they had said anything regarding it either way you’d be seeing a lot of threads complaining about it so it’s safe to say no announcements yet.

Personally I don’t mind Vulnerable being a separate multiplier, I’d just like to see it rebalanced with crit to make it less mandatory for every build particularly ones that don’t get it through their own skills. It’s boring that every class uses Exploit glyph without fail. Crit chance/damage need to be more available so builds can focus on that instead if they want, Overpower could also stand to be more accessible for building around for endgame scaling.

They barely make changes that make sense why would they listen to this buffoonery?

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do sorcs not like mystical frost nova or it doesn’t suit any decent builds?

Vulnerability is a big change with wide-reaching consequences to many builds and specs. If they are going to change vulnerability it would not be done lightly.

What do you mean, its part of every build basically

Should pray they dont change it because its going to ruin every class and balance. They changed sorcs paragon boards at one point and now there are gylphs that boost things they cant even reach or dont even exist

There’s where you’re wrong. You don’t HAVE to do that. You choose to, because the meta and FOMO combo beat you. You’re 100% free to put 1 point into every skill, and rock a totally flexible jack-of-all-trades setup. If that’s what’s FUN to you, then do it. Seriously. I’ve got a Thorns necro running Razorplate. It isn’t gonna clear high NM content, and it isn’t gonna win me any awards, but it’s funny as hell to see things get near me and die as soon as they take a swing. I can passively walk around and things just fall over.

There will aways be a “better” way that you can play. More efficient, more effective, more raw power, better calculations to min/max your build into the 0.00001% of godly players… but unless that’s fun for you, just screw around. Let the tryhards do their thing, while you have fun making absurd builds.

Hell, I’m about to make a druid that’s based around nothing but using the skill “Debilitating Roar”. He’s a fat SOB named “Brimley”, and will do nothing but be fat, scream, and possibly die. It’ll be hilarious, that’s what matters.

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min maxing a meta build is no fun since all the work has already been done and researched. Its far more fun and challenging to make your own off meta build and min max that. Personally I’ve been doing a Double swing barb with a Deathblow finisher with 0 shouts. It’s not meta and possibly will cap around Tier 60-65. But hey, as you say its more fun that way :slight_smile:

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That would only make everyone weaker

If they nerfed vuln they would have to significantly lower the hp of all enemies in the game

And it would screw up everyones gear and paragon boards
0% chance they change vuln

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if your enjoyment in a game that is HUGELY based around a single player experience is so directly tied to what other people can do in their single player experience, its a you issue.

the correct phrase for it would be “character flaw”

They can’t get to their utopia of allowing classes flexibility without doing so.

It’s a seasonal live service game. They ain’t gonna care too much about wrecking your builds in between seasons as long as the seasonal integrity remains.

By Season 3, I’d expect a game defining nerf to vulnerable damage bonuses, likely with corresponding buffs to other conditional damage bonuses. I don’t think they’ll get rid of the concept of vulnerable, but they know full well it has to be addressed for the health of the game.

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I think S3 is being generous. Changing a core gameplay mechanic would probably happen at the 1st expansion.

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I mean that’s my issue, I crafted my own build which I thought was going to be viable because it looked like an intended build, but because I didn’t focus on Vulnerable my build is worthless.

You see everyone here saying that wt4 content is balanced around Vulnerable. If it were removed entirely they’d have to nerf all monster hp. That means that I can’t even enjoy wt4 content without remaking my build to apply vulnerable. It would be impossible to solo that content otherwise.

Imagine if wt4 content revolved around applying Frozen instead. If you didn’t have a way to freeze enemies you were basically softlocked out of endgame content. It wouldn’t make any sense. You’d be wondering how the devs managed to bungle the balance that badly.