i9-13900k, 32GB RAM, RTX 3080 FE, nVME storage
Mostly high graphics settings, except medium textures. DLSS “Balanced.” 1440p Ultrawide.
Like many others, I’ve encountered stuttering in-game, even though my framerate runs 150+ fps.
- I noticed this doesn’t happen right at the beginning after first loading the game - only after playing a while.
- I noticed in the graphics options, the note indicating that “medium textures” should require 8GB VRAM, which should fit in the 10GB on my RTX 3080.
- The next time the stuttering started, I opened Windows Task Manager > Performance > GPU, and I noticed “Dedicated GPU memory usage” was absolutely maxed out.
- I noticed the stuttering seems to start mostly after changing from a play zone to a town, or from a town to a play zone. Might need to change zones a few times before it begins. (Open question as to whether towns are required, or multiple play zone changes will also cause it.)
Workaround:
- Go into the graphics settings, set the texture quality to Low, click save changes. Wait a few moments while the game engine loads the smaller texture set. (You can watch the Task Manager > Performance > Dedicated GPU memory usage meter drop and stabilize.)
- Change the Texture Quality back to Medium. Save changes. Again you can watch the Dedicated GPU memory usage meter increase, but it levels off around 8GB - no longer maxed out at 10GB.
You’ll need to do this whenever the issue comes up again.
Are memory leaks in VRAM a thing?