I’m trying to do a Okun’s Ball Lighting build. At the moment, the playstyle is generate as much Crackling Orbs as possible to proc Esadora.
Almost half my damage comes from Esadora, the rest are BL, CL, LS and Unstable Currents.
The Enchantments are CL and LS.
As for paragon, I’m testing many things, right now it is like this:
- Base (Exploit)
- Fundamental Release (Tactician)
- Enchantment Master (Unleash)
- Static Surge (Defender, making some tests here)
- Ceaseless Conduit (Destruction)
I have 100% Crit chance, 200% Attack speed, 100% uptime of Vulnerable and more CC than necessary (I’m on Eternal and my Hands of Fate is the legacy one with random CC chance).
Also, I’m trying to avoid the META, not using Mythics, Enlightenment or LS (as damage dealer). To be fair, this build is so off META that the Mythics end up hurting the playstyle and Enlightenment is as good as Vyr’s.
Changing the Aspects from Conceited to Splintering Energy did increased my clear speed by almost 2 minutes though.
I never tested this, but I don’t think you need to pick a Defense Skill and leave it out the bar to increase the Tactician timer. Don’t know… just assumed it was not necessary.
Yeah, I’m using this one, my Ice Armor refresh every 4 seconds, more or less.
Me too, I prefer consistency. I always go for Exploit, but this time I started to wonder if Control could be better.
I imagine that Eliminator will be good at higher levels of Glyphs and Paragon, but right now I’m coming short of Paragon points and my Glyphs are only level 60.
I like Flamefeeder, but I don’t have a source for Burning effects…