Glyph leveling: is it really this painful?

This glyph leveling seems exceedingly tedious and slow. I’m still trying to get my first glyph to 15 and it’s ridiculously painful. I think it’s at 10 and it’s already taking like 3 NM dungeons to get 1 level? That’s for one glyph on one character? I have to do this on multiple glyphs per character and then if I change my mind on a glyph I have to start over again? Please tell me I’m missing something and doing this wrong.

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Just wait till you consider it doesn’t transfer between toons and often not even between builds :frowning:

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Well I only just hit 69-70 so I’m in a weird spot. If I try to do NM dungeon that is +3 levels that is still in WT3 but I’m playing in WT4. If I run WT4 I’m doing tiers that are 4 or 5 levels higher than me which is what I have been doing but there isn’t anything fast about it and the XP gain per dungeon is awful.

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Yep its that painful.

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Glyph XP goes up with NM level. If you grind XP via nm dungeons then your glyphs will move along with you at a similiar pace.

You need ancestral gear from wt4 hell tides. Once you get some then +3 levels will be nothing to you.

The game was clearly made for people with 69 jobs and 481 kids, who only have 15 seconds a day to play Diablo.

Explains why there’s virtually no content when you hit 50, because they still in the campaign according to Blizzard.

Also explains why NM dungeons are basically M+ WOW content with Stripped down everything else.

Yeah I assumed it didn’t transfer between characters (as I mentioned in the OP). I would like to level some alts but I don’t think I will want to level glyphs on multiple characters. This is sort of dumb. They need to greatly increase the XP gain an make the glyph progression permanent for all characters or something.

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Am I the only one that thinks a dozen-ish runs spread across any nightmare dungeons to level a glyph to 15 is fine?

NM dungeons can take anywhere from 10 to 15 minutes on average which means it’s possible to level a glyph in an afternoon without pushing too hard. Plus you’re getting xp and loot to break down or sell.

This feels like complaining about the core gameplay loop.

Don’t worry, by the time you are done with the hundreds of NDs you need to run to level to 100, all your glyphs will be rank 21.

You don’t really need them to hit 15, as you won’t have enough paragon points to efficiently put more than needed in the red zones until your max level. You get way more xp for completing higher NM dungeons so don’t worry too much about it

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A dozen to 15? It’s taking me 2-3 dungeons just for 1 level at level 10. Don’t see how you could get to 15 in 12 runs. That’s more than a level per dungeon which is not what I’m seeing (unless you are like really high level I guess). And this is just for 1 glyph? You have to repeat this for what 3 or 4 glyphs per character? Then do them all again for each season? Sorry but that sounds ludicrous.

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what else do you want to do? glyphs re too slow? leveling is too slow? let me tell you something. leveling that crap is the only thing to do in the end game so might as well take your time

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Yeah maybe you are right. Maybe I shouldn’t be focusing on leveling my glyphs at level 70. Was just getting a bit bored doing Helltides and already finished renown so was trying to progress glyphs. Progress seems to have somewhat hit a wall so starting to get a bit bored I guess.

I think class dictates how people see this. Ofc you don’t need glyphs as an op necro/rogue. Try not leveling glyphs and playing a sorc in higher nm dungeon though.

I also think it massively disincentivizes playing alts (along with other extremely restrictive design choices like item level restrictions and resource generation before sacred items). Leveling alts is something I do in arpgs - and it’s pretty punitive in d4 atm.

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Almost everything in the game discourages alts.

Loot has the min lvl req of the character that finds it.

extracted aspects do the same (meaning you have a perfect aspect, you can’t imprint on a low lvl item for an alt, or the min lvl req. changes for the aspects lvl req.)

Glyphs are character-bound.

all the chests are shared, you have no personal space, the chest is already limited to 4 tabs, it’s complicated when you need to keep / collect aspects

So if you make a new character you already got some of the renown, skill points / obole caps / paragon points (usable only when your paragon board becomes available)

What I hate about glyph leveling is the fact there are 15 levels on these things and the only ones that matter are… level 1 (just having the thing) and (currently) level 15 when the radius expands. Whats the point of level 2 though 14? None… They don’t need to exist at all.

If the difference between level 1 and level 15 is (example) 2000xp, then just make the glyph have tiers, 1, and 2, and at tier two is the 2kxp… why have all these empty middle levels?

I assume they made these design decisions due to naivete in arpg design (despite a wealth of source material to draw inspiration from) because the alternative is that they actually want you to only play a single character/build per season and I can’t find a single reason that this would be beneficial for them except maybe reduced server load?

They get stronger as you level them. For example on level 2 it might give 20% bonus damage when healthy and on level 3 it gives 22%.

The radius expanding is a bonus that helps the secondary on it. The primary goes up with levels

Gotcha. I guess that’s okay. Ugh. But I still feel they could be compressed in levels a little. hum.

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