ℹ ggiNotes Part 2 of 2 (VoH Information) Pre-Launch Developer Update Oct. 2nd

Please Note: This is just a Cliff Notes version of the Live Stream. This post will only go over the VoH Content, if you would like a rundown of the other changes please visit my other post here: ℹ ggiNotes Part 1 of 2 (VoH not included) Pre-Launch Developer Update Oct. 2nd
 



 
:large_orange_diamond: RUNE(WORD)S

Lots of various changes here, some runes were tweaked, others were removed entirely, just going to briefly go over some changes, patch notes has more info of course.

  • Removed Ur, Ono, Met, Kaa
  • Ohm: Warcry - No longer gives Berserking to non-Barb classes
  • Yom: Druid Petrify - Rune itself is NOT changing
    • Ultimate Skill receives Critical Damage Bonus from Enhanced version
    • Baseline Petrify will grant 100 resource when used
    • Runeword will Stun enemies & give 100 resource
  • Kry: Spiritborn Vortex - Offering decreased from 500 to 300
  • Ton: Meterorites - Rune version damage increased to 260%, offering cost reduced from 25 to 20
  • Ceh: Summon Spiritwolf - Jumps to targets further and faster, attack damage and leap damage increased
     


 
:gorilla: :eagle: :tiger: :bug: SPIRITBORN

Three new passives have been added to the Skill Tree. Jaguar and Eagle Halls have been adjusted. Multiple specific uniques have been added, including 1 Mythic Unique for Spiritborns (no mention of other classes getting their own specific Mythic Uniques). If you would like to see the slides for uniques please visit here: Diablo 4: Vessel of Hatred & Season 6 Pre-launch Developer Livestream Summary - Wowhead News roughly halfway down the page.
 



 
:headstone: KURAST UNDERCITY

New multi-floor timed dungeon, recommended for leveling, and offers specific goals along with allowing specific rewards to farm. Located in the new town of Kurast.

Killing Afflicted Monsters will grant you more time. New Attunement meter will increase as you kill enemies, granting more rewards depending on which milestone you reached on the meter at the end. There are currently 4 Ranks (notches if you will) on the meter.

Timer will be shown in the top right of the screen next to your mini-map and does not appear to start until you start moving. The amount of floors and the floor you are currently will be displayed as well, ex. Floor: 1/3.

Upon arriving at the boss room the timer stops, so please keep that in mind so you don’t lose your rewards, you can just rush to the boss room if needed.

Tributes and Bargains

Tributes:

  • Version of a Nightmare Dungeon Key (you can run Undercity without these)
  • Will grant you specific rewards but also give the dungeon specific negative affixes
  • These come in Magical, Rare, Legendary, and Unique versions
  • Additional Reward can only be obtained upon reaching Attunement Rank 1
    • Magic - Grants Bonus Experience
    • Rare - Grants guaranteed Runes
    • Legendary - Grants Ancestral Legendaries (3 were shown to drop in the stream)
    • Unique - Grants several Uniques, with an increased chance of a Mythic Unique
  • Negative Dungeon Affixes:
    • Starting Time - Magical starts at 100 seconds, Rare = 75s, Legendary = 60s, Unique = 45s
    • Time Bonus Penalty - I’m assuming this means the amount of Bonus Time you get upon killing an Afflicted enemy
    • Potion Drop Penalty - Less potions dropping would be my best guess here
       

Bargains:

  • Applying a Tribute will allow you access to select a Bargain
  • These will cost gold, herbs, OR crafting materials of varying costs, to add another layer of specificity to the loot that drops. Examples:
    • Legendary Armor will ALWAYS possess at least one Skill Rank affix
    • Legendary Amulets will ALWAYS possess at least one Passive Rank affix
    • Legendary will possess a flat Core Stat affix when possible
    • List also included: Primary Resource, Resistances, Offensive, Defensive, Utility, Mobility, Resource, Chaotic Uniques
      • More Weapons, More Armor, More Jewelry

Unique Treasure Goblin - Portal Prankster



 
:city_sunset: DARK CITADEL

  • Available from Torment I
  • Three separate wings with a different boss in each wing
  • Requires at least 2 players, although it is tuned for 4 players
  • New smart and difficult monsters (HC players beware)
  • QoL - New Marker System you can assign to your emote wheel to place markers on the ground
  • Weekly reward that resets on Tuesdays (subject to change) after completing ALL 3 Wings
  • Citadel Coins scale up depending on difficulty
    • Coins can be used to purchase Scrolls of Restoration (Tempering) among other various rewards, a few examples:
      • Incense of Khazra Power - 20 minute duration, All stats +30, Killing enemies grants +2 all stats for 5 seconds, Exp 5%
      • Incense of Fortitude - 20 minute duration, Increases Damage by 5%, for each nearby dead player, gain 5% damage up to 15%, Exp 5%
      • Elixir of Swift Revival - 30 minute duration, Increases Healing by 15% and Revive Speed by 25%, After Reviving a player, gain +10% Move Speed for 5 seconds., Exp 8%
      • Elixir of Sacrifice - 30 minute duration, Every 10 seconds, your next Core Skill heals you and Nearby allies for 10% of their max Health, Restore an additional 5% max Health for each Nearby ally, up to 25%, exp 8%
      • Scroll of Generosity - Revive up to 3 players
      • Scroll of Abundance - Use to restore 30% Health and drop Health Potions for Nearby Players
  • Live Stream showed off specific cosmetics only available once you’ve completed the Citadel on Torment 4
     


 
:family_man_woman_girl_boy: MERCENARIES

Please refer to this link: Diablo 4: Vessel of Hatred & Season 6 Pre-launch Developer Livestream Summary - Wowhead News for more information and examples of some of the passives Mercs get.

Mercenaries are only available when you are playing Solo.

Raheir - The Shield Bearer

  • Basically your tank
  • Has two pathways in the skill tree:
    • Tower Shield - Thick of battle
    • Round Shield - Holy Protector
  • Mercenary Perk: Valiance - Cooldown 30s
    • When you would be damaged for at least 15% of your current Life at once, Raheir comes charging in, knocking down close enemies for 2 seconds and giving you Unstoppable for .5 seconds.
       

Varyana - The Berserker Crone

  • Crazy cook for the mercenaries
  • Has two pathways in the skill tree:
    • Dual Wield Axes - Visceral Cleaves
    • Large Mace - Heavy Slams
  • Mercenary Perk: Massacre - You and Varyana stack Massacre together on kills.
    • Certain stack thresholds grant Movement Speed: 10, 25, 50, and 100 stacks grant increasing movement speed.
    • Resets after 7 seconds of not killing an enemy.
       

Subo - The Bounty Hunter

  • Ranged Fighter
  • Has two pathways in the skill tree:
    • Long Bow - Precision and Traps
    • Crossbow - Heavy Bolts and Explosives
  • Mercenary Perk: Seeker - Cooldown 20s
    • Passive: Subo reveals all enemies and materials in the area.
    • Active: Subo calls out an enemy target, marking them for 10 seconds. Killing a marked enemey restores 50% of your maximum reousrce and reduces Subo’s Seeker cooldown by 10 seconds.
       

Aldkin - The Forsaken Child

  • Ranged Magic Damage
  • Has two pathways in the skill tree:
    • Fire Magic - Burn and Suffer
    • Shadow Magic - Haunting Souls
  • Mercenary Perk: Blasphemous Fate
    • Ocassionally loses control transforming into a demon for 22 seconds. Grants Aldkin new abilities, but the unleashed evil curses you for its duration.
    • Curse of Darkness: You and nearby enemies become Vulnerable.
    • Curse of Flames: Your direct damage Burns enemies # [30%] damage over 3 seconds, but you lose 10% of your Maximum Resource per second.
    • Aldkins curse and demon form are determined by his Mercenary Core Skill.
       

Reinforcements

  • Available to everyone whether you are in a party or not
  • Reinforcements will come to your aid at key moments during combat.
    • Select an Opportunity - When does this happen?
    • Select a Skill - When I use this skill my Reinforcement will use their own skill
       

Rapport

  • Similar to the Reputation system, it’s the progression system for Mercenaries
  • Earn Rapport by completing most activities or killing worthy foes with (Name of Mercenary) as a Hired Mercenary of Reinforcement.
  • First 4 Rapport Ranks will grant you skill points for the Merc skill trees
  • Starting from Rank 5 you will receive upgrades for Bartering
  • Last Rank of Rapport is repeatable to obtain Bartering currency
     

Bartering

  • Mercenary Hideout talk to Fayira to trade your Bartering currency for items
  • As you upgrade your mercs you will increase the list of items
  • Each mercenary has an aspect category associated with them
    • Example: Aldkin grants a Resource Aspect Cache
  • Various items to choose from, such as Masterworking, Boss Summoning, Specific Aspect, Salvage Materials Caches, just a few examples.
  • You can spend Bartering Currency to reroll what the vendor has available
    • You get 1 free reroll daily
       


 
Q&A Post will be later tonight, or tomorrow, it’s been a busy day since the live stream, apologies.

Edit: ℹ October 2nd, Dev Update Q&A W/ Bonus Questions

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The way you have titled these makes it seem like your other one is now redundant but its not. Mabye fix that?

Iggi is da best!!! :1st_place_medal:

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It says Part 2, maybe I should put it closer in the title.

I suggest changing included to section perhaps

So (VoH included) would become (VoH section)

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Changed it to Voh Information.

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Is the Undercity a perm addition to the game or a S6 mechanic?

Permanent addition.  

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Danke. Spasibo. Doumo arigatou. Merci. Grazie. Kiitos. Shukran. Kamsahamnida. Takk. Gracia!

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Totally missed the campfire chat since I’m on a trip. Thanks for the summary! From what I’ve read, it seems like they’ve taken a lot of feedback into account, and I’m really liking the quality of life changes. Now, I’m reading through the forum to see what people are still complaining about, and of course, they didn’t disappoint!

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Pro formatting work here Iggi. I need to take the time to do this in my posts too.

It’s about time for me to take my leave from here permanently.

But to end on a more positive note-even when we didn’t agree, appreciated your input and discussions. Additionally stuff like this is quite a good thing for the community, appreciate the effort there, I know if I was in your shoes still on shift I’d be glued to Netflix lol.

Take it easy, enjoy the game. Somebody say bye to my other favorite starts with an “I” poster too please (Irres).

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Y u no like Urza?

Y u have to go?

Y all world become so sad Elmo has to check in on us and say how we doing and we say → :sob: :cry: :crying_cat_face:

Thank you for part 1 and 2 Iggi. Good review for me since I wasn’t able to watch stream today =)

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Also, maybe “part 2 of 2”. This will prevent muggles like me from waiting on a part 3 that will never come… Or 2 of 3 if there is in fact another great post coming… I look forward to these, very clear and informative.

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The only other post coming is the Q&A. Which is its own thing, and it recently came to light that they made a separate video for all the questions asked on twitter, so I have to add those. Not to mention the patch notes answered some of the questions I had as well.

I could make another post about some gems found in the patch notes that people may have missed. Wouldn’t go over any class stuff mind you, but I saw that they added 50 more levels to the Pit. Making the cap 150 instead of 100. Things like that.

I’d make a YouTube video, but I’m not sure people would care to listen to it lol.

Edit: Changed the titles to say 1 of 2 and 2 of 2 respectively.

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Lovely… way to hose over HC players, Blizzard. An item that only works when there are dead party members? Yeah… that’s as useful as screen doors on a submarine.

Forgot to sign out and the number next to the window was grating on me. I am signing out after posting this.

I really was just making light about the two usernames starting with an “I”, I have no issues with you either. You’re one of the few regulars that doesn’t come here and troll.

I have no further interest in the game. Citadel is the meat of the xpac and I don’t want to run coop.

As to the forums- I’m tired of the individuals telling people how they should play and insisting they are “skilled” at this game.

I’m a top 50 week after week finish the season in a day player, and I don’t attribute that to anything other than liking systems and thus understanding them better than some, having an efficient route, and spending the time on the content I should to get the items I’m after. It’s got nothing to do with me being “skilled” at the game, because ARPGs are not hard by design.

I’ve had that argument too many times here with elitists that think they or the streamers are any better than most players. They really aren’t, they just play more and want something special for it. I saw a topic about it just now and they are wrong; top players do in fact play for the challenge, gear is just a tool used to overcome that challenge. Once they have they couldn’t care less what a more “casual” player is getting.

There are other reasons but it would take too long to type and I’ve said it before. It also results in me giving in to my good nature because I can troll with the best of them and none of the infamous ones here impress me much.

Lastly-I think the game is dying. It’s dead on Xbox and has been for some time. Perks of always being online and achievement %’s being stored. 25% of all players have reached level 50 for example.

Anyway; farewell, enjoy the game. Signing out this time and closing ye ole browser window to avoid seeing notification numbers show up.

Iggi is one of the few people on the forum who try’s to help others and does not cry abut everything. :+1:

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Put in bold my thoughts if u have not already made like a tree and got outta here

I did my normal try and get rid of stash stuff after getting called to the plant, and since I broke my word on not posting again, may as well be productive. Since you always answer people’s questions anyway.

Eternal:

Yep, if you didn’t pre convert mats down to obulcite it’s gone. You can’t convert at alchemist and the other mats weren’t in my materials tab.

Mythics stayed 540, my 3GA shako did keep its’ CDR like you said, and you can add sockets to helms.

Gotta be 60 to unlock difficulties and do Pit, Pentient just as easy as it was on PTR.

LS was one shotting everything on Pentient.

Didn’t have ability to craft mythics at BS, and I’m not gonna do 60 to unlock Torment.

Edit-Yes you’re safe to salvage mythics for sparks.

Compasses stayed, but require torment difficulty for mine.

Let’s see if I can live up to my word now lol, hopefully you can use the info to help peeps like you usually do.

Urza-We can just agree to disagree. I’m sticking with WoW as I prefer its’ direction vs. D4’s. No reason for me to keep posting, though it will probably take several attempts to be gone for good. I’ll have nothing new to add as I won’t be playing.

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