The game is Diablo, Me vs the Boss of all Devils, not me vs other goofy players. Who cares if it’s not balanced for player on player. To me this game is Me vs the Evil of the land.
The PVPrs need to go find another game and get rid of that zone entirely. You’ll never be able to balance any of the pvp aspects without breaking the PVE part.
SO, STOP TRYING! Just do a cTRl F4 for anyone on the dev team mentioning anything pvp related.
I agree and disagree with an element of your post.
I agree that the game should not be balanced around PvP. Universal changes to the PvP zone (so say 94% DR to 96% DR) is how you work on getting it “okay”.
I disagree on removing the zone. It is a fun mix of PvE and PvP with the rewards (shards) actually getting you stuff and getting Hatred’s Chosen with similarish level’s people around was a ton of fun in season 0.
Basically, go cry to your pillow about the zone existing but I’ll agree even as a PvP user (still not my central focus) that individual skills shouldn’t be balanced for PvP
As someone who hates pvp, and really dislikes how unbalanced the game is (especially in PvP but honestly the classes aren’t even remotely balanced in PvE either), I’m cool with the PvP zone.
If you’re a barb or a rogue, have fun. If you’re not, probably steer clear. Shy of a kill-snipe, or huge level/gear difference I rarely see anything other than rogues/barbs winning in PvP.
I hate that the cool horse cosmetics (and barb hood, the rest of the hats suck) are behind such a steep lump of shards, but if you get in there an snag say, 1000 shards a day before you get stomped by a rogue/barb, eventually you can get some of the horse armors too!
Honestly it’s a really decently planned out concept: let the scummy griefers grief by stealing your shards when they gank you and get some cosmetics while feeling superior because they rolled literally a class that handedly out-ganks almost anyone, and if you don’t want to get ganked you can literally just never go to the pvp zone. It’s not required for (almost) anything.
Druid pre-patch was also very strong in PvP. Post patch they’re okay but not quite as strong. Barbarian is also a bit weaker now from what I’ve experienced but that could just be early season builds.
I dunno, it was all barb pre-patch just smashing everything in 1-2 hotas. Post patch suddenly it was all the rogues perma-stunning and melting everyone with poison imbuements and whatnot.
I think once i saw a werewolf with a permanent bulwark roflstomp a few guys, but it was a single event.
I watched a sorc buddy of mine and myself on a necro (both who were able to demolish echoes of lilith through over-tuned cheese attacks) be unable to even tickle the barbs/rogues.
Also if Alkaiser is anything to look at, he’s been season-1 hota-stomping anything that moves in the pvp zones. Maybe as other sweaty kids min-max their non-hota’s they’ll give him a run for his shards, but so far he just kills anything not in town like it’s a joke.
Probably, but around the time I was like “hey I like some of that pony armor, lemme go farm shards with my bone spears” it was 99% hotas. Got to the point where I’d walk in, see a barb, and just go do nm dungeons. The pvp zone was “farm shards for barbs” simulator.
Post nerf barbs still roflstomped but I saw a HUGE shift to it being “farm shards for rogues” simulator, with a few barbs here and there.
Yeah, I’m playing Necromancer this season so my PvP has been minimal. Some in WT2 as I could hilariously stunlock and kill people with corpses early in season but I’ve barely done WT3 PvP partially due to char level and partially as I know Necro falls off hard in PvP.
For Druid, Stormclaw pre-patch could hang with Barb and Rogue for quite some time. 70% additional DR (Intimidating Roar) and three sources of life gen + passive life gain from attack and perma unstoppable made it a really durable class. You could survive HotA shot then run until they were at a CD phase and start wailing on them - not easy but doable. Biggest thing for Stormclaw Druid is that your damage was constantly near max as it doesn’t worry about resources which is nice