Game is too easy early on - Construcive feedback

Early game was more challenging when it launched. Unfortunately, too many people complained about the long grind for a seasonal game. I would have made resets an option and allow all new content to be experienced by everyone. But for some reason that concept is taboo in these parts so blizz hit the easy button to appease the reseters and here we are.

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What they’re offering us is an “Olympics”, and that simply doesn’t resonate with people

We don’t want to “compete”, we just want to play… The mere fact that they even deliberately dumbed down the little bits of the game that made it “a game” so it becomes EVEN MORE of a routine type of gameplay does not help

They simply have to find a way to break that cycle of “endless routine”, they simply have to do that

The other part of the equation is should develop the game along more slower and reasonable progression (not this one-shot, one-shot, one-shot, …, one-shotted)

Now we can or could speculate for potential reasons of why that is the case but it’s either way not gonna help

It’s super obvious that this is by design and by intent, I’m just super shocked that 1 year later and people actually wanting this

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I dont even feel any threat anymore anywhere. Sure I could run harder pits but what for? I cleared 100s, I killed lilith, in helltide everything goes down with one hit.

Tempering huge success - yeah NO.

Hello Kitty happy treasure Island is harder!

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I think its fine not feeling much threat when you are as geared and experienced as you are.

The part to getting where you are should be way harder.

on softcore, i can not imagine caring about loot almost at all until ipower 925 items start dropping. i made a new barb just yesterday, played for maybe 4 hours, and hes level 71 with the mothers blessing buff when literally all i did was sit at the blood maiden shrine in helltide. if theres no players i just TP to town and come back repeatedly until i get an active area. run capstone as early as possible then come back to leech more xp. if you have tanky uber uniques (shako, tyraels) you can literally just sit there and do some exercise or something while leeching. you really don’t even need to play and your character’s power doesn’t matter at all.

i didn’t temper, imprint, or do anything to a single item lmao and was still able to do wt4 capstone at like lvl 50-ish.

If you build a gameworld that’s gory, gothic, evil, and all that, then the monsters need to be scary to the life of my character, else why is the gameworld gory and gothic? If there is no struggle to my character then the story that you are experiencing behind campaign and side quests are not impactful. I know blasters don’t care about that, but for me it sets the tone of why I liked logging in.

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The challenge is at max level, like how it is for every game like this.

Tell them to go and do the pit stg 100.

Yes this is a “The game gets good 20 hrs in” but that’s how these games are, It’s sad, But it’s just how it is.

It’s fun to wonder why Blizzard doesn’t understand that. Who exactly is to blame, and why?

That should never be the conclusion.

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That’s rubbish. Diablo 2 is difficult at the beginning and gets easier once you have your build. It always gets harder per difficulty level, but overall it gets easier. All hack and slash games I know are more difficult at the beginning than diablo 4. You don’t get new players to play this genre if you say: go to max level and make pits.
They first ask themselves: what are pits and why should I do anything after 100 when I’ve already played through the game (story). The trick is to get new players excited about this genre so that they have fun playing the game even after playing through the story because they are “addicted” and that only works if they like the game right from the start. But if the whole gameplay and game design is so incredibly easy right from the start and you don’t need better items, you don’t understand the fascination of hack and slash because you don’t hunt for items because you don’t need them.

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Pretty much this

The other part of the equation is surprises matter, how many items (or opponents) genuinely surprised you in D4 ? :thinking:

I wrote a couple (Paingorger’s gauntlets and Godslayer’s crown) but that’s basically it

As for opponents ?, pretty much none (actually there was a couple = Lillith’s Lament and Frosthorn - back when the game early on wasn’t entirely trivial). One can also say Butcher (surely was a surprise) but was overtuned AF (and then later undertuned for later levels)

There’s no such thing now…

I guess there’s always the factor of “the more you play”, BUT - they should find a way to make the game more surprising (both good and bad) as opposed to 100% routine on the long run

as i said “It’s sad, but that’s just how it is”

Stop comparing games made back when people actually made good games to games made today.

The market and the way they make games have completely shifted especially at blizzard.

Market hasn’t shifted, it has just expanded… That in turn means it has shifted but not by design

The only thing that’s truly changed is cynicism - game producers and developers no longer expect a long term success (but that does not mean there’s no reason to not even attempt)