Thread keeps getting removed for no reason.
The game is so simplified and basic now. The solutions for the problems are removing things instead of fixing them.
Clearly we are not being listened to.
Vuln/Crit Problem:
Highly suggested Solution:
Give vuln a max chance % per skill not affix on item.
Put crit and vuln in the same multiplication bucket.
Dev solution:
We will just put everything in the same bucket so now vuln and crit are useless affixes and everything else is equally the same.
Dungeon objectives:
Highly Suggested Solution:
Save 4/8 prisoners.
Kill 90% of all minions.
Return 1 stone to obelisk.
Devs Fix:
We will keep alot of the bad objectives no one wants to play and replace a few with kill boss only which will still have no target farming and will be useless.
Stash Space:
Highly Suggested Solution:
4 personal 1 shared.
Fix everyone from loading each others stash
Devs Fix:
Finding more ways to avoid using the stash for everything. While also adding more items that require stash space.
Chase Items:
Highly Suggested Solution:
Create ilevel for elite minions that will have higher % to drop certain item/affixes.
Fix Affixes
Devs Fix:
All rares items are basically the same now.
We will make uber uniques really easy to chase now especially at level 100.
XP Scaling:
Highly Suggested Solution:
Level 1-50 fast leveling
Level 51-80 Moderate leveling
Level 81-90 Slower Leveling
Level 91-100 Much Slower Leveling
Devs Fix:
We want everyone at level 100 so XP gets easier as your level gets higher.
Renown:
Highly Suggested Solution:
Make it fun
Allow ND to count towards it
Allow Helltides to count
Allow Whispers to count
Allow World Bosses to count
Allow Legion events to count
Devs Fix:
We will just make it a one time thing and forget about it.
Campaign:
Highly Suggested Solution:
Make skippable dialogue
Speed up certain parts.
Devs Fix:
We will make it required one time than optional
Loot Filter:
Highly Suggested Solution:
Create a loot filter
Make Blue and White items useful
Devs Fix:
We will just make all items except ancestral dissapear and drop mats with gold.
No need to filter loot since affixes are all equal now.
Backtracking:
Change Map layouts.
Reduce objective requirements.
Dev Fix:
We will just move monster and obective into the main pathing.