Game Is Too Basic Now

‘‘Some of the changes concern me, such as dumbing down the dungeons because people are too lazy to complete objectives’’

That concerns me too. Those objectives gave the dungeons identity and stopped them all feeling the same IMO.

Lots of the people who ‘‘hate’’ diablo 4 dislike it because they play it 12 hours+ a day 7 days a week as if they are trying to use it as a substitute for an actual life. They will never admit or acknowledge that this is the reason they ‘‘hate’’ it though, they will instead blame every little thing in the game, except for the actual real reason.

Now that all this stuff the OP has mentioned has been changed or removed they will just begin blaming something else for why they ‘‘hate’’ the game, I predict CC or maybe the whole entire levelling process ‘‘I just want to kill demons! Why should I level to level 100 every season! Imagine forcing us to level in a modern ARPG! This game is trash! Start us at max level!’’

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ok im not trying to be mean but first have u ever played any other multi player games? one i spent years on and is popular (wont name cuz dont wanna to start others angry) palyed it as mmo for 7 years the ill just tell u one glitch dungeon finder or pug dps never ever good use it since day one 10 never fixed it actually now to pug in to it u must show as a tank. thats not the worst. now what d4 calls campaign on that doesnt make sense and well yea, the classes are now so broken in the the attempted to “balance” them to point were half of them cant do anything even well so i know people are upset for reasons but as i have read the forums there are soooooo many other games that are broken, boring, way more of cash cows ect i love this game (yes the first season not really found of but gave me time to learn things i didnt know about got to make my class good) i hope u stay for season 2 at least and enjoy it more and thank u for actually explaining a reason for u upset about this game most posts that are negative mostly i read i hate this game and am leaving cuz its just not either D3 or they think its a mmo or idk. out of all i respect ur post of being upset with the game and thank u for having a reason that makes sence and explaining it. i hope things change and u stay if not i underestannd

I’ll pass, I stay away from areas where that many people gather, it gets trashy.

Welcome back fellow time traveler! I to have traveled to the far off day of October 17th to return to this day October 13th and let me tell you the tale of diablo 4 season 2 which I have played!

For you see through those time travel means I have returned, with my fellow OP time traveling buddy here to tell you the game is far to basic now! For we have played it as mentioned and returned to the past of this day to inform you all!

To be honest while he was playing what one might call a not great game I was writing down the next lotto drawings for the next few days so see you on millionaire lane!

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wah wah wah “GaMe ToO HaRd”, wah wah wah “GaMe ToO EaSy”

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Making content optional but rewarding should be the big takeaway from these changes they are making:

Renown and lilith statues were problematic because they were permanent boosts to character power with no opportunity cost yet they took a long time to earn and could only be earned in one way (do all the stuff). So they made it optional after the first time, but buffed the rewards from the individual components of it to give some reason to do more content without forcing you to complete a specific checklist.

Glyph XP is in a similar boat. I suspect that target farming Uber uniques will also be problematic if they never add another boss that drops them.

Crit and vuln were problematic because they were so strong that they warped builds and item choices around themselves. You could choose to use them or not, just like you could choose to get the statues or renown, but if you don’t use them, you are just flat out less powerful because they were the only way to get massively scaling multiplicative bonuses.

Dungeon objectives also work this way. They reward you with progress, but they don’t give you any option but to do exactly that one type of progress over and over. Hopefully, they will shift more of these into something fun that has multiple options to it.

By far the most common suggestion was to just make these things additive.

No they aren’t and considering you haven’t even tried playing them, it’s absurd to keep making threads about it.

If these were doable in the time they had before S2, I’m betting they would have done them.

They did both of these.

Rare items are not the same and we have no idea how hard it is to get Uber uniques. Increasing the drop rate on them and adding target farming for uniques in general was a very common request.

It was far more common for people to ask for faster leveling 80-100 than to want it slower. The biggest complaint about the game was that it is a slog from 70-100.

Lol.
Not at all what they said and I highly doubt it gets easier.

Again, “I don’t want to do renown again,” was a far more common complaint / request. If you want to just make up a different universe where your ideas were “highly suggested” that’s fine, but it’s not reality.

No one had any suggestions about the campaign before they made it optional. It was literally that way on launch.

Affixes aren’t all equal. There is still a need for a loot filter. They are planning to add one.

Blue and white items being useful isn’t really necessary and isn’t somehow cooler than different rares being useful. They need to beef up crafting and add more diversity to the item bases, IMO, but the current system doesn’t preclude either of those, and it addresses a very common complaint that people were seeing far too much useless loot.

Literally addresses the first suggestion. Also, they created a set of maps with no objective requirements and seem to have specifically shifted to a mindset of providing extra areas you can explore for more density and events without forcing you to explore the whole map each time. These changes are just objectively good ones to the point where I don’t even know what your objection to them is.

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I’d love to see it be even more basic.

Get rid of “Overpower” and “Fortified” and “Vulnerable.”
Instead of giant paragon boards, give us however many points, orange nodes cost X, yellows cost Y, blues cost Z. Whatever for the glyph part.

Let item power at LEAST raise the min roll on stats, so it’s less likely to get a 780 item power that is higher in every stat than an 815. And combine about 75 item affixes. Damage reduction from close, damage reduction from distant, damage reduction from medium, damage reduction, damage reduction on tuesdays, damage reduction from damage reduction mobs, holy cow. I don’t want to have to scroll through 50 yellow items, with the ridiculous affix bloat, just to check to see if maybe I found an upgrade. Give me some shortcuts here.

And stop trying to make unique items so “balanced” that they’re just not fun and/or good to use. Yeah, not every unique is going to work for every type of build, but I want to be excited to get one that seems to fit.

I think you need to replace “Highly Suggested Solution” with “My Suggested Solution”. It’s the same argument when people say “All of my friends don’t logon to the game anymore, dead game”. Yea all 12 of your friends, that’s fine, but don’t make assumptions from your own point of view.

We get it, you don’t like the changes made, perfectly fine, but don’t assume that your suggestions are what a good majority of the people asking for change wanted. Clearly the game isn’t for you this time around, there’s always next Season, or the Season after that, and so on. And if it never meets your expectations there’s always other games to play. Life is too short to spend it complaining about a video game you probably haven’t played in a month or two, or plan to continue to play judging by your post.

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I made a post on this as they “fixed” the sorc icefall by changing it completely to CRIT/VULN node lol, They are funneling everything into making it Keep It Simple Stupid.

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Well, I mean…thats what people asked for. It got to the point that they now have to put warning circles around traps in dungeons, which is basically the equivalent of giving everyone a helmet cause walking is hard apparently these days.

They have an MMO now that literally auto plays the game for people, this is the world we live in now.

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I don’t mind if a game shifts the goal posts from time to time.

But in D4 they removed the goal posts entirely

No one really knows wtf is going on anymore

I dont think the gamers asked for most of these implemented changes. I think it was the casual devs who dont know how to play their own game.

That would still suck

Dungeon objetives need to go, or be something you complete while you play

Returning a stone, even if its 1, its stupid and should not be on the game. Same with saving prisoners

Also, what you listed on this item is not even close to a highly suggested solution, i would bet most people wouldnt like it

Are you out of your mind?

Leveling 70-100 was already a slog, and you propose to make it even slower?

D4 bad. Asking them to fix anything is like asking biden to put up a wall. Will never happen.

The crit and vuln changes are specifically a case of fixing rather than removing. No matter if we think it is a good fix or not.

So, removing it from item affixes?

I agree Vuln and Crit should have been in a bucket together though, with a few other affixes too. Rather than all of them.

Yeah, agreed, really not a fan of that change.

Tbh, I wish they went in the completely opposite direction, making dungeons much more involved.
Add the actual dungeon crawling back into the dungeon crawl genre…

Give me multi-layered dungeons that are basically mini-Diablo 1s with their own stories, quests, objectives etc. along the way.
With a bunch of randomness for replayability of course, but even D1 had that too, with RNG on which quests would appear.

Strongly agreed. That is how it should be.

Yeeah, removing it is terrible imo.
It should have stayed as something you got points for doing different things ONCE per season. So no “helltide farming” etc. to lvl up renown.
But they could have made the first completions of a lot of these things give renown too.
Especially the new season themes would have been an obvious match for it. Like giving renown for finding each of the new powers or whatever the specific theme was about.

Agreed.
Heck, the campaign should be an optional activity in endgame too. If I want to replay the campaign at tier 150, let me do just that. With reasonably appropriate rewards to make it worthwhile, of course.

Would be so much better if it was :frowning:

Agreed.

To be fair: With some things, not all of them.

Years ago it was not. Back then, Blizzard claimed the campaign was designed to be something where you chose which order you wanted to do the acts. And something you might replay over and over, or ignore.
I am kinda glad it didnt end up as something where you chose the order of the acts yourself, as that usually results in a messy story, but clearly the campaign was significantly rewritten after along the way.

Campaign should have stayed as an integral part of the game imo, rather than some throwaway thing.

Yeah, very much agreeing on that.

And very much not with this.

Do add a loot filter for highlighting items you are looking for however.

Only a few affixes should really be merged. And a A LOT more new affixes should be added.

It hurts because it is true.

Some people will never be happy. There is no way to tell whether or not the changes are good or bad until it is released. Until then it’s just drama queens making the usual mountains out of molehills.

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This is game is become the basic B of Diablo games, second only to the princess of all basic B’s, D3.

The game really is basic, but like…

Most of your suggestions don’t actually have anything to do with making the game less basic, they just seem to be more about getting what you specifically want.

If crit / vuln is still on top, there isn’t any choice as to what you pick, which is even more “basic” than what they picked, for example, and builds that can’t utilize vuln will be at a disadvantage forever. less choice, more basic.

I mean… You’re allowed to ask for that, but it’s kind of a weird double speak to go “this solution is basic, I want the even more basic solution because the game is too basic”

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Hate to break it to you but Diablo 4 is basic from launch.

But that is intentional because the game’s target audience is mainly casuals which is OK, unless you are a serious ARPG player who look for an interesting and complex game, then it sucks.