/popcornbythetruckload
Seriously. This thread is GOING places!!!
/popcornbythetruckload
Seriously. This thread is GOING places!!!
Right now??? Diablo I was exactly that. He was big, he was bad, and he stole Wirt’s leg.
Yeah I mean it’s the lowest scoring diablo game of all time. It’s the lowest scoring arpg on the market. It will be over soon.
Sure bob.
You’ve been saying that over the entire previous year. And yet… here you still are!
Have you seen the price of a new bridge lately? I mean, seriously, where else is bob supposed to live???
If you read Faust by Goethe, or even something newer like Call of C’thulu the symbolism of the evil is always a bit hidden under the surface with a “normal” face- you’re right. Diablo is really in your face though and a bit childish in that regard. I also do think they should have made the devil and hell a bit less obvious in the world design, it should have been more hidden/subtle.
WoW is an awesome game for sure. Currently on a break, but the next patch looks good
I agree, it seems a bit too meaningless and blunt for sure. They should introduce mob types way better. For example if an area has a lot of succubi there should be some reasons to that area on why that’s the case- For example near the place where Andariel is found. Also, I feel like the Mob types are sometimes a bit too diverse. Sure in Nahatu there are many tree demons, but also many goatmen/succubi, and it almost feels a bit like a circus sometimes.
Start the game on standard, get loot, and only then move up difficulty. Make sure to use masterworking, etc. The game is self-explanatory, but if you’re lost, you can also check guides here: maxroll.gg
2 posts. Did you make an account just to post this here? That’s crazy.
Says 2023 creation.
And I thought I was patient…
This is probably a valid type of feedback, i.e. the user who is actually a long time customer, never had any complaints and took the effort to complain for the first time.
IMHO, what would be crazy is not aggregating this type of feedback as a CM to make sure the executives have a proper sentiment report.
I thought that too for a moment but it’s questionable because apparently all spell setups (skill tree? paragon?) were erased (Eternal? Seasonal?) and it takes forever to get through the smallest skirmish (This is Diablo 4. What difficulty do you start on to be able to take time to kill things?) with monster with no lore (most are returning)?
What?
Mephisto literally embodies Akarat’s body. Story interest = 0.
I mean, yes, the game is “gruesome” and a bit overreaching but that’s because having a nice, normal looking space with demons in it is too hard for the average person to get. Corruption = Ugly etc.
That’s besides the point, as this happens very later and it’s not what OP meant.
I think what OP is trying to say is that the story is very blunt, and obvious, because everything is just shown literally and instantly. You start the game and after a few minutes you see Lilith and a huge variance and diversity of extreme monsters without any form of progression, or depth. The creators just throw everything at you immediately, if you’re a new player. Maybe in Diablo 5 they could think this through a bit?
So was D2. Guy wandering around with an evil demon soulstone literally shoved inside his head.
I think D1 was the only game with any sort of “mystery” at the outset, but the game is literally called Diablo with a flaming red pentagram logo. And then you dive into the Cathedral, and quickly surmise there are zombies, skeletons, demons and a OMGFRESHMEAT! coming at you with a 4 foot meat cleaver.
tl;dr - Diablo has never been subtle.
Man I feel you on this. For a series about literal hell and the devil, I really wish they’d kept the sunshine and happiness style of the previous three entries.
Even in Lilith’s campaign you don’t see a lot of demonic iconography until chapter 3. So even if I wanted to give the benefit of the doubt there really isn’t an overt tone of possession until a very distinct point in the game’s campaign. When visiting Cerrigar after Lilith’s “temptation” of Donan you don’t see anything that suggests demonic presence either until the castle is stormed. There’s literally nothing there between Cerrigar and Kyovoshad.
Not that I am trying to pick points but they brought up the story and I, while not big on stories on ARPGs, do tend to read into them to see where they are going. The story did do Lilith’s slip into the world and Elias’ ability to move quietly amongst the shadows decently well; it wasn’t obvious that these actors had returned until maybe Guulrahn for sure. That was pretty obvious.
That’s just ARPGs. The full exposition of Titan Quest is given to you in the first 10 seconds. I am not kidding. The opening cutscene in Torchlight 1 is the whole story down to Ordraak with no twists or turns. The fact that there is a campaign mode is more or less a designated path to power with power checks for players than it is a worldbuilding mechanism for this type of game.
There’s more lore in this game than in most older ARPGs. I think that Grim Dawn is probably one of the few that has real lore to it that isn’t just borrowed or stolen and a compelling story with actual meaningful factions. Even Last Epoch and Path of Exile 2 are pretty flat on the face.
See, this not true. You meet Mephisto before Lilith and you don’t really engage Lilith for a large number of chapters. She doesn’t even appear to care that you exist and speaks to the Horadrim (Donan) for aid first as well as corrupting the prior heroes of Cerrigar. The game definitely has you chasing her. The enemies in the game, in the campaign, are not randomized and you don’t really run into “demon” demons until getting on Elias’ heels via Lorath. Prior you run into regional enemies, i.e. the goatmen, that’s mostly what Cerrigar is dealing with, and spiders. It’s surprisingly stable; Kyovoshad has a ghost problem but it isn’t until end-game that you really see the world open up to various tribes of demon. Your first run in with a demon horde is in literally Lilith’s summoning chamber but from then on they’re rare for a while.
Well, I think what happens is that these stories are forgettable so … people forget them.
Really? Where?
Diablo since its inception in the mid-1990s has been fundamentally about beating demons on the head with a club & rummaging through their guts for gear. It’s always been D&D without the wordy character sheets & convoluted scenarios. You sound really silly.
Yeah, that’s what OP was criticizing. I like the way Diablo shows all the monsters in a high fantasy way, but I do think it’s a bit too fast and there are too many different types introduced too quickly without any building up or reason to it. For example I feel like there should be a whole succubi zone around Andariel for example
I think D3 did a fantastic job in giving each act’s enemies that thematically matched the act boss, plus local monsters. D4 I think it’s a little more like, hell is still pretty unordered after D3, so they’re kind of a mess; but I doubt this much thought was really put into it. And, mechanically, I find D4’s enemies the most boring and samey of the entire series.
One hundo. Monster mechanics are really dismal - probably the single lamest part of the game.