I mean that you see her as a player too fast, not that you meet her as the video game character. Also, you absolutely do see a huge variance of monsters within the first 30 minutes. Blizzard just throws everything at you as a player really quickly. I think that’s not good. I do feel like the monsters you meet should be part of the game-progression too.
Agree on this. I know that hell is chaotic, but there should still be more “order” in the zone design.
Now you’re making me wonder how The Wanderer could form without falling for the tricks in Nevesk. I don’t think you’d have ever drank her blood since it’s a right place, right time gimmick as are most stories.
The Wanderer survives and makes their way to Nevesk with Mephisto’s “encouragement” but Lilith’s blood is ingested when the villagers give it to them after they return triumphant from a dungeon during a feast in which they are drugged. So, they did “survive in spite of it” all.
Um…you DO know that Diablo means devil right? You DO realize the story for the entire franchise has been about the prime evils? Did you not notice the setting for the previous games? Or were you half asleep during D1, D2 and D3? If you don’t like satanic symbolism you should have exited this franchise 20 years ago.
There was never anything intellectual about the Diablo series. Get real.
I’m actually unsure what you were saying here, then:
Personally I avoid referring to player character as The Wanderer, despite it being stated outright via NPCs… it’s just a turn of phrase in D4 as far as I’m concerned, unless I’m missing something crucial. But what did you mean by “how The Wanderer could form”?
“The Wanderer” is an everyman. What makes them special is the drinking of Lilith’s blood in this universe and they don’t have a real backstory. Unlike prior games where there’s some kind of explanation as to why people are where they are in this game there is none; you just so happen to be where you are 100%.
To be clear in D3 the Witch Doctor is told to go to New Tristram by the spirits, states it in the beginning, but in D4 there’s no reason for you to be where you are at all. You’re just out in the wilds.
Ah, that’s the point then. Ok, two different lines of questions then:
Is it possible that the player character is actually special despite the encounter with Lilith’s blood?
Too convenient…? Well, if a million “wanderers” have had similar encounters with the blood but weren’t special… would there be a story to tell in their case? Did Mephisto visit us in the ingress because he’s a mere fortune teller? Or is it because he senses we’re special?
As canon to how the story is told, no. As it’s a work of fiction it can of course be altered to make them The Chosen One.
Mephisto probably sensed some latent ability BUT Mephisto would use anyone who would be able to do his bidding, and absolutely makes that clear in regards to other mortals, so the idea of a large candidate pool isn’t really as wild as it may seem. So that’s strike one for The Chosen One theory. Answering in reverse order, individuals who drank Lilith’s blood but weren’t strong enough actually died (or lost sanity) from imbibing but many people in the coven who worship her actually do drink that blood as canon so it isn’t “rare” to drink it. This does however make the everyman “too convenient” as you put it but that’s most hero stories; you’re going to visit your grandma but just so happen to have amazing military training? Titan Quest. You just so happen to be possessed by an Aetherian but not just happen to not die despite being hung and on the verge of death? Grim Dawn. What in the f* is a Epoch anyway and why are you even remotely involved? Last Epoch.
Rope just so happened to snap on the executioner’s gallows? Path of Exile 2.
All that to say that it’s a corny start but every story in these games relies heavily on them.