Final verdict, impressions, fair summary of stuff [somewhat different than initial ones]

Hello everyone, as everyone knows we were busy quite complaining about various stuff that may or may not have been a problem, as did my part as well not gonna lie :smiley:

Ok, so, having everything in mind, the final conclusion/summary of my Beta impressions is 4 things that MUST be fixed, and 2 things (one strongly recommendable, one just a bonus) that would rather nice to have

1 - The UI, come on guys, small meaningful popups that take up to 35% of screen, not middle of screen can’t see anything going on popup… And for the love of Sanctuary don’t block controls (movement and combat) while opened a popup

2 - Controller bindings are just outright TERRIBLE, please do not do what D:I did (terrible as well)

This is not GoW where repeatedly hitting R1/2 can satisfy… Yes = that game can do cause Kratos hits like 3 times in 5 seconds, this is a fast-paced combat game so let us use ABXY (those are also keys damn it, make everything bindable, including picking an item and manually using sticker to put it somewhere/rearrange, not have a whole ā€œcontext menu legendā€ of Equip/Drop/Mark-as-junk/e.t.c.)

Please bring us a cursor (just like Mouse would have) and put it on the Right sticker and let us AIM (instead of lock/unlock one target after another, WTF)… Aim where cursor is, reset after out of combat in neutral/centre, simple as that (targeting from melee really doesn’t matter that much)

Another simple fix - a wheel menu that contains all the submenus in there (not just Inventory ffs) on a ||| key (or the one on the other side), done

3 - Rework map (give us info what is above, what is below, is entrance of a dungeon up or down, am I heading to a quest that I’ve got selected or it’s some other random stuff), also if possible make/bring map on playscreen as a vague/transparent outlines (for those that wanna not get lost in the beauty of the overworld much)… Also a bonus question = where’s Feodor ffs ? :smiley:

4 - Balance… I mean it’s kinda ridiculous to see that took 3 days to see all the imbalances outright… Fix Druid’s Core skill problems (perhaps Wrath as well), Shred is super clunky to use (doesn’t dash from up close, only jumps from outside of range), Lightning Storm costs too much for a channeling ability that misses when opponents move e.t.c,… The Hydra and Corpse Explosion are a story of/by itself as well (perhaps Ice Armor too but would expect to balance out later) :stuck_out_tongue:

Now - onto the ā€œwould be nice to do/haveā€

1 - [Strongly recommendable] - make Generic/Core builds viable, add another mini-tree per skill that opens up on level 5 investment (offer 3 options to the player)… These should be something that compete along with other builds like high-tier skill builds or CD-reduction ones

2 - IDK if there are later in game but could add/use affixes of type that give some kind of empowerment per point of primary stat (say +X% stun duration = calculated by Str, or +X% damage vs distant enemies = calculated by Dex, stuff like that)… It’s not that classes ALREADY have some things buffed by primary stats but the mere option that they can buff something else IN ADDITION to what there already is can be a tempting/nice affix to have

Overall love the game and seems promising, it’s just that have to make choices of build/gear more obvious (some of them are and really stand out, others not so much)

Thanks a lot for the opportunity and for the game had an absolute blast (right to the very end might add :slight_smile: ), see in hell in a couple of months