From my scribble notes taken while playing the D4 beta
1) SOCIAL/ WORLD PLANNER/ CALENDAR/ VENDORS
- Add a party recruitment tab/Party Finder. Say, a bill board at a town tavern, town square, guild building, or at least accessible from a menu tab.
- Add a Quest Tab/ World Event Calendar tab, where you can keep track of world events and their local time countdowns
- Add Event Planner attached to Event Calendar, feature to set a reminder alarm for events you want to attend with their timers.
- Allow us to save our communication rose settings to all other characters on our account. Currently we have to set up the emote/quick bar manually for all characters.
- Allow players to choose a Title that is prefix- or suffix only, not both. So, not “Unfettered Drifter” but just “Drifter”.
- Add a rare travelling vendor that moves across overworld randomly that sells rare ingredients (like “fiendrose” that is needed for enchanting affixes, but only available during hell tide)
- Add export option for saved build presets to external databank, social media, or friend message (like in HotS).
- Make “inspect player” able to see some of their skill build too.
- Add model talking animation on vendor window. They move, and talk but mouths aren’t animated.
2) COMBAT
- Add practice dummies in a section of town (damage gauge for build/rotation testing).
- Evading when standing over the ladder/jumping terrain should do a dodge if mouse cursor isn’t over the footsteps icon. Some ladders had this problem.
- Add Ability to use potion on ladder (panic saves and DoT).
- Add Ability to cancel going down ladder within the first 0.75 sec of descent/ascent if you’ve made a mistake, by double clicking “interact”.
- Add Option to disable potion sound from allies/raid members (12 people doing a world boss all “blurbing” potions loudly ruins the immersion).
- Add Option to disable excessive item/cooldown voice prompts; ie. “It’s not ready”, or relay it with a sound effect, ie. a tick.
- Reset deathblow cooldown if the target dies when the animation initiates. Sometimes it dies mid-swing animation and Deathblow goes on cooldown.
3) UI
- Make Area name labels, event complete label (“EVENT COMPLETED”) overlay at the top of screen able to be dismissed or made transparent- it covers a 3rd of the screen while you’re mid-fight
.
- Add function to hide Quest summary under minimap.
- Add Health bar indicator to show 80% Life (a mark/horizontal line) - Important to know where Bubble shield buff activates, or where you are in “Healthy” 80%+ range to apply certain buffs.
- Add Party Stat breakdown after boss fights, and world boss fights- display to all members the top damage and CC (stagger bar) contributors. Something to compete for.
- Add in-game clock showing time of day/night
. Announce morning and evening with a rooster cockadoodle/ wolf howl (Warcraft 3 feature, optional).
- Some aspect modifiers do not have status effect icons.
- Remove “IMMUNE” status effect (bug) over enemies, and add function for selective status effects (I dont want to see “TAUNT” + Skull icon covering the screen if using “Challenging shout” in a big group of enemies).
- Add function to rescale or move action bar, not just “center or left”.
- Add separate tab for character “stats”.
4) MAP
- Tabbing in and out of map should resume/keep the same location and zoom as before being tabbed out, not reset automatically to character location.
- Add Ability to ping map for allies with warning, and waypoint signals.
- Add function to highlight your own position indicator on Tab map, and also ping your own location to party.
- Add function to lable waypoints on map, or have different waypoints active at the same time with different colours like BotW.
- Add highlighted icon on Tab map to show exit portal that connects you to the town from where you teleported.
- Add a clear indication on world map which dungeons have been completed, not just a recent and expiring green check mark. When you load back into game you don’t know where you’ve been by just looking at the map.
- Make it obvious that players can zoom out to Overworld map from the dungeon map.
5) CHARACTER/ WARDROBE/ MAIN MENU
- Separate body and face tattoos.
- Separate earrings from nose rings.
- Add function to change hairstyle in wardrobe, or at a vendor that can provide this service like FF14. Keeps things fresh and we don’t have to remake a character to get a new hairstyle.
- Add “SNAPSHOT MODE” for wardrobe to export fashion photo and share on social media. (Potentially add emotes to this mode).
- Add Ability to set default character that greets you in the main menu showcase background, seems to be the last character you create/use.
- Make Rogue able to hide bow on back. Can show “unequipped look” in wardrobe, but upon “confirm” re-equips bow, so might be bugged.
6) ITEM INVENTORY/ SKILL TREE
- Add an optional (“don’t show this message again
”) CONFIRM prompt on gem drops. If you missclick it costs 5k gold to remove that gem.
- Add option for players to salvage the transmog of an item that gets an aspect imprinted onto it, and thereby changes the look of item when it gets upgraded to legendary. This has robbed some from the desired transmog without warning.
- Add text window that shows what slots that aspect can occupy before extraction. Sometimes you extract an aspect only to realize the aspect will not be placed on gloves, but only weapons.
- Clicking outside of Character Window (C) should automatically close it (optional). Makes quick view and quick move possible, especially if you accidentally tap it in battle.
- Add a “confirm” prompt on skill point reassignment so that you can reassign points without having to free up other supporting nodes before migrating them to a new supporting node. (Let players lift skill points and put them down again without having to temporarily refund points).
- Add Drag-select/ window select function for multiple items in inventory.
- Add a Preset loadout tab for skill point assignments, I assume this is coming, but a saved list of aspects at time of build would help too. Make it exportable too.
- Add function to lock in item text tab of a particular item so that it stays up while cycling through other items for comparison by mouseover.
- Add function to, eg. “Press ALT” on item window over an aspect to instantly highlight all other items in inventory that have the same aspect for quick locating.
“Precious stones to catch da light”