Feedback on UI, Menus, and Story

Party Features:
Add teleport to player from their icon.
Add teleport to player in every town.

Inventory:
Add gems to their own tab, or to the crafting mats. (Anything stockpiled should not take up inventory space)
Aspects probably should not have their own tab, but they should go directly to the cultist menus.
Comparing items still does not account for off hand items.
Add feature to hold a key to highlight items that are potential upgrades.
Add auto sort by type/power level.

Skills Menu:
Adjust the menu so we can actually see our skills. Everything is needlessly spread out and displayed where it is a pain to go through out skills. Even in full screen we have to scroll back and forth, up and down to see our skills.
Skeleton selection - we should be able to select the non-summon option without first selecting the skeleton type.

Character scale:
There is a huge discrepancy between the scale of various NPCs and player characters, and from one NPC to another NPC.

Story:
This is obviously very much my preference, but Diablo games should be more about despair and desperation of humanity, not the perseverance of hope. You may find almost psychotic fanaticism from the religions that take on an image of invincibility/hope, but that should be it. Also D3 was all about following some girl, but we had more reason too in D3 (and it was still kind of lame), and now we are doing the same thing in D4, but there is no reason too. The spunky/hopeful girl aspect is never loved in anything other than kids shows. With that said here are some changed I’d make:
Have the mom kill the girl.
If you don’t kill the girl, find a better excuse as why we let her follow us chasing Lilith, but not into a seemingly empty Haradrim temple.
Find a better reason for letting a little girl follow us after Lilith at all. If her mom was down their we’d either save her or let her daughter know of her demise.
Remove any sense of hope from the girl, it doesn’t belong in the game.
When we meet with the Inarius, remove our arrogance in thinking we can stop Lilith, again we are following her not of some insane level of pride to think we can kill the mother of hatred, but rather we just shouldn’t know what else to do (desperation).
At the beginning, give me the option to turn down a drink, but we can still accept food to have the same effect.
Make the lights chapel folks more fanatics about Inarius’ salvation. We should question the legitimacy of their “salvation.”