I wanna provide some constructive feedback for the Item Tooltop UI - specifically for the PC version – so in order to convey it effectively I made a mockup image / concept that illustrates the issues with the current design of the PC version of D4’s Item Tooltip UI and how it can be improved to make it better and easier readable for PC users:
Main Feedback Illustration / Image
https://i.imgur.com/kpz4S8D.png
Image of the reworked Item Tooltip Window on its own
https://imgur.com/zuBw7Hc
Illustrating the adjustments on another Legendary
https://imgur.com/LBytdgy
Illustrating the concept on a Runeword (Breath of the Dying)
https://imgur.com/at994mp
Further illustrating the idea of Affix Bullet Point Icons and Affix Grouping
https://imgur.com/nzzuqUk
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Reasoning / Intent behind these adjustments
— Major Adjustments —
[Item Image]
Moved to the left, which causes the “Innate Item Values” (like DPS, etc) to be moved further to the right, which creates a better distinction between the “Innate Item Values” and the Magical Affixes, hence, makes it better to read.
[Innate Weapon Stats]
— Damage per Hit, Attacks per Second, also related to DPS (also can be termed „Secondary Info“, though that term is not fully accurate) —
Reduced Font Size + made Italic and grey, which indicates that these kind of Information belong to the same groups, and the distinct location makes them easier to find when specifically looking for them.
[Tertiary Info]
— Sell Value, Durability, Class Requirements, etc —
Most importantly, they got moved to the bottom of the tooltip, which reduces the overall vertical size of the tooltip and having them in distinct places to easily find them. Additional adjustments: Italic, grey color, reduced Font Size.
[Broadened Tooltip Window]
Slightly broadened the Tooltip as a whole, which allows for more space.
— Minor Adjustments —
[Keywords recolored]
Keywords like Slowed, Distant, Close, etc (also Vulnerable, Overpower, Unstoppable, etc) now have a a slightly different color to make them quicker to find.
[Affix Bullet Point Icons]
Added a few Icons / Symbols as Bullet Point Icons to the left of Affixes, which communicates better what Affix Type Group they belong to, e.g.:
- Crossed Swords for Offensive Affixes,
- Shield Icon for Defensive Affixes
- Heart Icon for Recovery / Sustain Affixes
- Malteser Cross for Attribute Bonuses and / or Skill Bonuses, etc)
- etc
[Affix Grouping]
Affixes of the same group (Offensive Affixes, Defensive Affixes, Proc / Lucky Affixes, Recovery Affixes, etc) are grouped together, and different Affix Groups are further distinguished from each other by a thin line of empty space between them, which makes them easier to read and to categorize when analyzing the item.
[Numeric Values]
now have a different color from the Affix Text to make it easier and quicker o find them for those that specifically look for them.
[DPS Value Font Size]
Font Size of the DPS Value got increased. It may not be the most important value, but it is useful for casual players and it fit neatly in this design. However, the font size can also be adjusted / reduced if necessary.
[Item Power Value]
moved to the upper right corner, which makes it easy to find for those that look for it. Should Blizzard consider the Item Power Value to be more important, than its Font Size can also be increased and its placement on the tooltip can be adjusted.
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The user Zadok also made a rework concept in this thread.
Take a look here for his alternative concept.
https://cdn.discordapp.com/attachments/172205021658611712/1094274327559540857/image.png
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For reference, I also shared this on reddit on the Diablo subreddit and the Diablo 4 subreddit.
https://www.reddit.com/r/Diablo/comments/127goq6/d4_feedback_item_tooltip_ui_adjustments/
https://www.reddit.com/r/diablo4/comments/127ge1m/feedback_item_tooltip_ui_adjustments_explanation/
The concept is not meant to be perfect, but rather to illustrate the suggested improvements, so additional adjustments (e.g. for colors, font sizes, etc) can of course be made.
Thank you!