Eliminate real death in HC pvp… BUT… make it sting.
-Create a system where if you kill someone in PVP, you collect something from them.
-Without this ‘something’, they cannot enter the pvp restricted area until the bounty/debt has been paid.
-This bounty/debt is non-negotiable… it is not at the owner’s discretion of release but can automatically be paid per the system.
-Perhaps something like a jailer system where you must pay X amount of gold/tribute to your captor before regaining access to the zone.
-This can all take place while the captor is offline, and the bounty/reward can be collected the same way your ‘missing legendary drops’ work from dungeons. It just shows up in the captor’s stash once paid.
Please allow this to be a thought, growth, into process. This is what will hold me back from playing hardcore.
Friendly Fire should also be considered. Perhaps in a clan, damage is ignored in or out of group… or at least significantly reduced. 1-shotting someone off-screen that turns out to be a friend/ally/clanmate in HC should not be a concern.