(Obligatory OG gamer since PONG bio redacted)
Note that I only played sorceress and necromancer classes during the open beta weekend because I prefer magic user mains, and was warned here on this forum how lackluster the druid was at this point in the beta (spirit resource management issues, etc.). Moreover, at my age, RDPS with effective AoE is really the only viable choice (you are not facing your target, moron; your target is behind you, fool).
Also note that I won’t waste anyone’s time spewing paragraphs about what the devs got right. Beta feedback should be about bugs and issues that need improvement before launch, not paens to the beneficence of brilliant Blizzard boffins.
TL;DR:
- Give us more skill binding options like D2R
- Enable one button weapon/offhand switch option
- Cancel cutscenes immediately
- Make stash bigger
- Diversify cellars and make them worthwhile
- Improve character creation
- Fix necro glow-in-the-dark skeletons
- Make inactive waypoints more visible
- Keep sorc and necro insanely OP
- Remove stinking humans from my world
- Let me deconstruct or sell items no matter where I am
- Music is bleh, ok, I guess
- Clearly, D4 will not be ready for launch, so I can save money until next year (or the year after, when things will really be fixed).
1) UI Needs work
A. Inadequate skill slots: Given that we have dozens of skills available to our character at higher levels, why are we limited on the PC to only six skill slots (or, more accurately, four plus left and right mouse buttons)? I understand that companies see the dumbed-down controller market as the future. However, it saddens me to have to choose between slotting a damage function I use frequently (e.g., hydra) vs. a useful skill I use infrequently (e.g., teleport), thus making teleport de facto unavailable when I need it in an emergency. I much prefer the setup in D2R since patch 2.3, with the “Display active skill bindings” option, which allows up to 16 skills to be accessed immediately with the keybindings the user prefers.
B. One hand/offhand to two hand quick switch button: I don’t want to have to open up a skills menu in the middle of combat to switch from wand plus relic or two-handed weapon (DPS for trash clearing) to wand plus shield (defense for boss fights). We’ve been able to switch instantly since D2.
C. Unable to cancel cutscenes effectively: I keep pressing ESC, yet nothing happens. On the few occasions I was able to cancel successfully, there was a startlingly bright, white splash screen before the game continued. Even a black screen with a logo (to assure us that the game hasn’t crashed) would be preferable.
D. Stash is too small: Given that it is intended to be shared among all of your characters on the realm, the number of slots is pathetically inadequate. You will inevitably find good gear for other classes in your travels. There is no way currently to save a complete set for all of your alts without paying 100K gold in game for more space to put useful junk in your trunk.
2) Visual issues
Preface: Overall, the artwork is high class. However, I do hope the copy/paste nature of the cellars improves before launch (enter cellar, nothing in first room, enter second room, baddies appear from thin air, kill baddies, no treasure chest, minimal XP, cellar done, sad face).
A. Limited options on character creation: Almost every modern video game enables granular customization of things like body type (svelte to medium to thicc), chest size (yes, that is important), individual facial features (eyes, eyebrows, nose, mouth, chin, ears), etc. I was taken aback to see that I was given only six options for a female necromancer, all of whom clearly needed hospitalization stat for their anorexia, as well as plastic surgical augmentation of the parts hidden under their torso bandages. Similarly, there is no way to make a voluptuous sorceress with the limited choices currently in game. Some have said: “Well, you never see your character close up”, but you do when you look at the wardrobe mirror…and, well, when you think about her…
B. Necro minions: Others have commented on the immersion-breaking nature of the necro skeletons, both because they glow so blue, and because they don’t automatically despawn in town (unless you take part in a conversation, etc., when Blizzard enables despawning). I frequently experienced severe “rubber banding” of my minions when running over open ground outside, but never inside a dungeon or other instance. I hope that the final product will reflect a grimmer and more polished version of skeletons than what we saw this past weekend.
C. Waypoints are missable: On two playthroughs, I missed the waypoint in Nevesk. They should stand out more, like D2. Perhaps they should all have obvious platforms like Kurast. Running back to grab one is not fun.
3) Gameplay fails
A. Sorc is massively OP: Once my sorc got the skill for a third hydra head plus the legendary (from gambling obols) that grants a fourth head, all she had to do was look at an army of enemies, and they all melted. I especially enjoyed standing outside on a dungeon balcony, looking through a window 50 feet away (or standing on the top of a mountain looking down on the valley below), launching a hydrapocalypse on the bad guys, then strolling in to collect loot without their AI even realizing where the attack was coming from. Boss fights involve equipping the legendary that makes Ice Armor leave behind explosive icicles as you run, then running in circles casting hydra and maybe frost nova/frozen orb until the boss dies within 15 seconds or so.
B. Necro is even more massively OP: If my sorc killed mobs by looking at them, my necro killed everything on the entire screen by merely thinking about them. From level 1, the blood abilities that replenish life meant that my toon was rarely below full health. Once she obtained corpse explosion plus the legendary item that makes blood mist automatically explode corpses PLUS reduce blood mist’s cooldown per corpse exploded (suffix “of explosive mist”), she could just run around an entire army destroying everything in sight with her one-button armageddon, all while being invulnerable for ridiculous amounts of blood mist uptime. Here is a YouTube video that someone else made on the topic: https://www.youtube.com/watch?v=8_o8-nEH340
C. Where did these stinking other people come from? If I wanted an MMORPG, there are options for me out there (I left WoW after the travesty that was BfA, but I am still a founder in SWTOR, etc.). Here I am, happily blasting the bad guys in a castle up on a mountain in the wilderness, when two or three human strangers show up to steal my glory. I don’t care if I get extra XP even without joining their party. I just don’t want to see PFKs with names like “SooprSlayr, Snotnose Youth” running around killing the enemies I saw first. Please, for the love of all that is unholy, make this an optional “feature” (i.e., enable a pseudo-offline mode for those of us who aspire to be Antisocial Directors of an empty, docked cruise ship one day).
D. Either increase player inventory massively or enable remote deconstruction/selling: I like the legacy ability in SWTOR to call a remote “cargo hold droid” no matter where you are to transfer things out of your inventory without wasting time taking a town portal back. You can also call up a vendor remotely to sell your junk efficiently, or have your companion do it for you (WoW has this function as well with certain mounts, etc.). Please don’t force me to leave in the middle of a dungeon just to offload my stuff, or else drop it on the ground. Waste not, want not, it is written.
4) Music is tolerable
A. Eh. It’s ok. It can’t compare with D2 Wilderness or Harem music, however: https://www.youtube.com/watch?v=v31nYDRPN0Y
[search for Harem music online]
(limited to 2 hyperlinks per post as “new” user since 2006)
B. There is no B.
Conclusion: Thank you, Blizzard, for this beta weekend. It showed me that D4 will not be finished by the advertised launch date, so I can save money until next year (or the year after, when things will really be fixed). Also, the pre-order perks above the standard edition are sadly lackluster compared to prior games (remember the complete original Starcraft and Brood War games included on Jim Raynor’s 2 GB USB physical dog tag in the SCII Wings of Liberty CE box?). I guess I’ll (be forced to) see you all circa 2025, after you lot beta test the game for me throughout the next two years. Thanks so much for all your unpaid hard work debugging this game for MicroActiBlizz so they can meet an arbitrary, premature launch date to maximize short-term profits for their greedy shareholders, as usual. Cheers, mate.
PS To save time, just respond with one of the convenient numbers below:
- i liek it so shut up
- ur wrong so shut up (goto 1)
- git gud noob
- its just beta
- but liliths body
- lern yur class
- why you dissing my Soopr nym???
- you lie cuz my class is fine
- shh! Dont tel devs sorc and necro are OP or they mite fix it
- Blizz has fixed all probs with they’re secret HQ build
- devs dunt care wut we say so why whinge (goto 1)
- glowing skels are whey cool dude
- good dont play ever-- mor stuff 4 me
- why u insult consol palyers…wut was I saying?
- Stop complaining: at least the art and music are nice
- bye felicia (dating myself, but that’s the safest thing nowadays)
- I’ts not really a beta, its a server stress test no matter wat Blizz states in writing on there ofishal webiste so (goto 1)
- Wut u think is a problem isnt a problem bcz I dont think its a problem so (goto 2)